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  1. #61
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    Sandworm Swallows
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    Seems more like some type of "forbidden" love story or something.

  2. #62
    BG's most likeable Québécois
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    Little nitpick but before we see her necklace she smiles but right after she stopped smiling.

    Who knows what it could mean!

    ( probably nothing)

  3. #63
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    she's getting executed, so perhaps a traitor to the templars?

  4. #64
    okay guy I guess
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  5. #65
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    info from new gameinformer, courtesy of a neogaf post I'm shamelessy ripping off
    Been in development since 2010. After Brotherhood a team broke off and started on Unity.

    Skill leveling is in, and you can choose to drop points in stealth, combat, or navigation. You could potentially make a tank who is awesome at fighting, or a better stealth player.

    You can now customize your legs, boots, forearms, chest, hood, and mask. And the armor/clothing has attributes like a hood that makes you blend faster in crowds and a belt that allows you to hold more items.

    Co-op missions can be done solo as well and have multiple difficulties. You can also explore the whole world in co-op

    They realized that with the multiplayer in the last games they were essentially making two separate games, and they didn't want to do that. They noted that people buy the game for the campaign and the added-on multiplayer wasn't the same experience, so they went back to the drawing board to get co-op in.

    They are using a similar technique as Watch Dogs for co-op, in your game you are always Arno, and everyone else looks like other brotherhood members, but in their game they are Arno and you look like a brotherhood member (like how you are always Aiden in Watch Dogs).

    NO MORE AUTO-FAIL MISSIONS! The missions now adapt to what happens when you play and don't follow any script. There will be changes and consequences for how you handle missions, but no longer will you get desynchronized for being spotted.

    You use the new rapid descend ability from buildings by hitting RT + B. Haystacks still exist, but they found you don't use them near as often now.

    The interiors really open up the game. You can run into a building to hide from guards, but there may be guards inside too. You can also use interiors for assassinations, hiding in windows, etc.

    You really notice the new 1:1 scale for buildings, and the amount of buildings on the streets seems higher than any of the other games.

    Stealth mode softens your footsteps, but you still move rapidly. Great for sneaking up on guards.

    New cover system makes hiding easier and you can now peek.

    Guards no longer automatically know where you are at all times once alerted, they will now search your last known location which makes it easier to get away and even flank them.

    Combat is now harder. You may be able to beat 2-3 guys but 5 is too many. You have to pay attention to what weapons enemies have now. "For the first time, we have boss fights that are about parrying at the right time, making sure you dodge, and not spamming the attack button."

    The NPC groups now react to each other. Thugs may attack you on sight, but guards/police won't unless provoked. Police may go after thugs, which means you can lure thugs to police and watch the police go after them.

    They are starting a "new cycle" with the present day stuff. "You are the protagonist ultimately." You will understand in the first 20 minutes of the game where they are going with it. It's "cool" and "very, very surprising."

    There can be up to 30,000 people in a crowd.

  6. #66
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    Sounds great, although I wonder if the skill leveling will be in single-player too? And if so, how will it work? Collectible? Mission progression?

  7. #67
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    i would assume it's being homogenized to the ubi formula so constantly get exp for all the various activities, and big chunks from main missions, but idk for sure

  8. #68

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    30,000 people in a crowd. My first reaction is to be impressed, but I think I'll wait to see how that actually plays out.

  9. #69
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    Quote Originally Posted by Hank View Post
    30,000 people in a crowd. My first reaction is to be impressed, but I think I'll wait to see how that actually plays out.
    Agreed. That's a whole lot of people; it's going to be kind of like going to a Jacksonville Jaguar game.

  10. #70
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    It'll be fun to see hundreds of quadruplets in a crowd. It'll be like a twincon.

    "Oh, hi Josh... Wait, didn't I see you just a bit down the street?"

  11. #71
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    Quote Originally Posted by Uzor View Post
    It'll be fun to see hundreds of quadruplets in a crowd. It'll be like a twincon.

    "Oh, hi Josh... Wait, didn't I see you just a bit down the street?"
    Kinda nitpicky, gl making 30k NPC shows and all of them beeing different

  12. #72
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  13. #73
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  14. #74
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    Surely that is not what the game looks like? Those graphics look really bad. Surely I can't be the only one who looked at that trailer and went to switch to 1080p, only to realize it is, in fact, 1080p? The environment was beautiful - albeit not as good as previous trailers - but the characters look extremely low quality. It feels like some PS3 games has better character models than that.

    Let me guess - "In order to have 30000 character models on the screen at the same time, we were forced to lower the quality of the character models."

  15. #75
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  16. #76

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    I'll still probably get it, but it's really not as polished as I was hoping. The way he clips through parts of the levels when he is jumping from one point to another, or how his legs awkwardly adjust to changing height. And how the mass of people are more or less a fluid object he interacts with, rather than reacting AI.

    Also, why is there hay in the Notre Dame?

  17. #77
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    edit: nvm

  18. #78
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    so this image has come out, may be some sort of twist, hard to tell as it lacks context, but I'm gonna go ahead and say it's a spoiler so click/discuss accordingly


  19. #79

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Qalbert View Post
    so this image has come out, may be some sort of twist, hard to tell as it lacks context, but I'm gonna go ahead and say it's a spoiler so click/discuss accordingly

    Spoiler: show
    Unity = All previous main characters get their own side story? I don't recognize a couple of them. I think the Emperor's Shadow might be the Chinese assassin that appeared briefly at the end of Ezio's story. The bottom three I'm totally blanking on, though. Might be characters from Rogue. And also noticeably absent is anything with Connor. Hell, it looks like Haytham gets two missions himself.

  20. #80
    Chram
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    Spoiler: show
    The Bladed Cross = Byzantine? Pretty badass

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