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  1. #561
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    4k here. I'll be grateful once it's over. Meddlesome that there's no gauge whatsoever (besides Coil2 gear, I guess) to show that someone knows what the fuck before you get started, though. Anyone with a pulse could have ground enough myth to be i90 prior to 2.2.

  2. #562
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    Brayfox 2 boss only being the best Myth return is horrible game design. They need to 2.22 ASAP and add another 30-50 myth from the final bosses or add large myth returns to Roulette. 200-300 Myth from CT would wake that dungeon back up with high end players which would allow lower/new players to run that dungeon.

  3. #563
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    Quote Originally Posted by Taint View Post
    Brayfox 2 boss only being the best Myth return is horrible game design. They need to 2.22 ASAP and add another 30-50 myth from the final bosses or add large myth returns to Roulette. 200-300 Myth from CT would wake that dungeon back up with high end players which would allow lower/new players to run that dungeon.
    With the old gating patch in mind that screwed with AK SRs, the far more likely scenario is that they somehow gate the fuck out of Brayflox until doing the two bosses there isn't the best myth anymore.

    2.22 should be next week for the second round of Coil echo, along with whatever other fun stuff they decide to add/fix/nerf.

  4. #564
    D. Ring
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    They're going to have a hard time gating Brayflox though. The monsters are actually being killed. Forcing people to kill what few monsters are actually skipped, wouldn't really change much.

    The whole key dropping off the goblin / killing all goblins to spawn Brayflox to continue concept is already gating. I doubt they'll do any more than that.

  5. #565
    Ridill
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    Quote Originally Posted by Taint View Post
    Brayfox 2 boss only being the best Myth return is horrible game design. They need to 2.22 ASAP and add another 30-50 myth from the final bosses or add large myth returns to Roulette. 200-300 Myth from CT would wake that dungeon back up with high end players which would allow lower/new players to run that dungeon.
    Out of curiosity How many mythos does CT give now anyway? Naturally I haven't been there since patch.

    Does Acheron give Solds?

  6. #566
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    Quote Originally Posted by Niiro View Post
    Out of curiosity How many mythos does CT give now anyway? Naturally I haven't been there since patch.

    Does Acheron give Solds?

    100 myth and 10 sol I think, I've only done it once.

  7. #567
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    Just some gating to force you to kill them in separate sets rather than all at once, I mean. Maybe just add more mobs to make it riskier. I highly doubt that ~5 minutes for 50 myth is working as intended, but I'm not entirely sure that they care either. I'm guessing(/hoping?) that if it doesn't get adjusted in next week's patch it'll stand as is.

  8. #568
    CoP Dynamis
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    no way they would gate it more, nobody would want to do zodiak quests weapons, wouldnt be worth the effort/time/would kill that content for most people

  9. #569
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    Quote Originally Posted by Indomitable Will View Post
    no way they would gate it more, nobody would want to do zodiak quests weapons, wouldnt be worth the effort/time/would kill that content for most people
    Totally agree, but I think it's fairly obvious that they didn't intend for killing two bosses and leaving in the middle of a dungeon repeatedly to be the best way to earn myth points, so I'm not really sure what they'll do. Hoping they'll leave it, but... yeah.

  10. #570
    Yoshi P
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    Well the community rep already made a comment on the OF thread where people were complaining about people leaving or asking to be kicked after the second boss during DF runs. Whether they go about making it so dropping (through DF) is a harsher penalty or they spread out the myth so the last boss gives some as well is anyone's guess though. SE gonna SE regardless.

  11. #571
    Hydra
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    Add 30 myth to the final boss of Lost City/Brayflox/Halitali. 80 total myth for a 10-12~ minute Brayflox still isn't as efficient as 5-7 min for 50 but I'm sure some people would just say "fuck it let's just finish the dungeon"

    Adjust DR Expert to give 25 sold and 50 myth as a bonus. No myth bonus for Expert roulette kinda made me go "dafuq?" and still does.

    Adjust DR High Level to give 100 as a bonus instead of 50.

    Adjust CT to give 200 myth (like philo used to be in there) and you will get many more higher level players in there as others have already pointed out. 200 myth for a little under an hour of work isn't even close to brayflox SR efficiency but it would at least make it tolerable and a give us a good change of scenery.

  12. #572
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    Only way they could gate Brayflox further would be to have the packs spawn one at a time, I think. Maybe make you click the Gob cages to spawn the gliders? Not sure how to change the first pull, though. Forcing people to do 8~ pulls instead of 2 would slow it down but likely not enough to stop people from running it.

  13. #573
    CoP Dynamis
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    for 80 myth, or 90 from a full brayflox it would be worth it for me, with a static group you split gil from opo-opo drops (and subequently the minion drops in price), not to mention brayflox on the whole is just a contant slow stream of gil

    20 myth 1st boss, 30 myth 2nd, should be 40 for 3rd right?

  14. #574
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    If they adjust it'll probably become 10/20/30 just to spite everyone. To compensate, gil drops will be reduced by 50% and the opo only drops after 25 minutes in dungeon.

  15. #575
    Melee Summoner
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    Finished Atma collecting Saturday evening. I was 8/12 before I tried the "JP Theory". I went about 50% of getting Atma at the specified time within the hour allotted (I used server time, not JST) so maybe if I start a 2nd Atma farm I'll try it on JST times. I'm still going to attribute it to being totally random though. If anything it breaks up the monotony of farming in one zone for 8 hours.

  16. #576
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    Since you can have multiple Atma, couldn't we really just have one person sit in a zone for an hour (or 3, depending on which theory we're prescribing to?) and see if they come out with dozens of the same kind? I think this whole thing is dumb just because of how quickly some people got their in the first weekend, but enh.

  17. #577
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    I atma farmed all day Saturday and I did just under 275 fates to get 8 of them to drop. I was lucky on Sunday and managed 2 Atma within 15 fates of each other in different zones, but took another 70~ fates that morning before I managed those 2 to drop. I stayed in each zone until I got my Atma. I averaged 2.8% drop rate from running those fates. I would rarely miss any between each other so it could keep fairly consistent on probability. I started farming at 9:30 EST in Thanalan then Shroud. I finished farming around 2:30AM at night. I took a break from 6:30 to 7:30 for dinner and an episode of Bones on Netflix. Sunday I started at 9:30 in La Noscea to 3:00 with no success. Started back up at 5:00 to 5:50 with 2 Atma drops. Then I called it a night, I've still 2 Atmas to get. I personally don't see any sort of voodoo connection in the drop rate. I just think it's a probable 2.5% drop rate. Which is a viable answer in my mind.

  18. #578
    Bagel
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    I've concluded it's the SE "fuck you" generator in action with atma drops (I've been at it since the 2.2 patch and have a grand total of one atma) but at least changing zones on an hourly basis gives you a change of scenery and reduces the likelihood I'm going to throw my controller through the screen.

    Universal law applies - some fucker will go 12/12 within a day, some fucker will be trudging along weeks later being told "no problem with drop rates - my gerbil's got an atma weapon by now"

  19. #579
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    How many fates have you done so far?

  20. #580
    D. Ring
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    Just more random info for people to reference, it took me between 600~700 FATEs to get all 12 of my Atmas. If I round that to a nice even number, it's around a 2% drop rate, which is similar to the 2.5% drop rate surmised a few posts above.

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