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  1. #221
    Sea Torques
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    Quote Originally Posted by Keichan View Post
    New Harp + 90 Daurdabla does not make 4 songs.

    Gjaller-Gjaller-Harp-Daurb = 3 songs
    Gjaller-Gjaller-Daurb-Harp = 3 songs

    Willing to do another test a different way if anyone else has any ideas.
    lol so you wasted the items on the harp having daurdabla?... It was already known they dont stack

  2. #222
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    Quote Originally Posted by geno3302 View Post
    Why would it add another song? Were you just hoping SEs shitty code would have fucked up and given you an extra song until they patch it?
    Daurb songs have 2 song placeholders, Clarion call has its own placeholder. I don't see how it it is not plausible.

  3. #223
    Ridill
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    Quote Originally Posted by Keichan View Post
    Daurb songs have 2 song placeholders, Clarion call has its own placeholder. I don't see how it it is not plausible.
    Possibly that it's overlooked sure. Possible that it was intended no way

  4. #224
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    Quote Originally Posted by Keichan View Post
    Daurb songs have 2 song placeholders, Clarion call has its own placeholder. I don't see how it it is not plausible.
    I just don't get why they would bother adding another place holder when they have one for +1 song. 1hr makes sense because it needs to work with items. If this were on another gear slot maybe

  5. #225
    Banned.

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    Someone had to test it, glad it wasn't me though, I'm sure he has zero problem obtaining another claw/hide though, and it's not like beits aren't literally littering the ground, so nothing really wasted.

  6. #226
    bob
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    WSDMG +5% on Sandung (thf dagger) works in off-hand!

  7. #227
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    Then I guess this makes Sandung not as terrible as it first seemed.
    Can anybody post any better, bigger pic of Aettir? (RUN Gswd)

  8. #228
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    Quote Originally Posted by Syntex View Post
    Side note the Behemoth ??? now is almost instant respawn.

    EDIT: Seems it might be based on the last time the ??? was up. One pop it was up right as body was despawning another it took a minute to pop after it despawned.
    It's always been like that. More precisely if you pop an HQ you can immediately pop the NQ .

  9. #229
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    Quote Originally Posted by Keichan View Post
    Daurb songs have 2 song placeholders, Clarion call has its own placeholder. I don't see how it it is not plausible.
    Clarion call placeholder only in effect when clarion buff is up. Daurb song placeholder is only in effect when you equip the instrument.

    with 0 dummy songs and clarion call active, if you do this:

    ghorn x3 -> dharp x2 = 5 songs

    ghorn x2 -> dharp x3 = 5 songs

    ghorn x2 -> dharp x2 -> ghorn = 4 songs

    So unless you can equip both instrument at the same time. It makes sense that it doesn't work. lol

  10. #230
    Old Merits
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    Quote Originally Posted by Chub View Post
    Clarion call placeholder only in effect when clarion buff is up. Daurb song placeholder is only in effect when you equip the instrument.

    with 0 dummy songs and clarion call active, if you do this:

    ghorn x3 -> dharp x2 = 5 songs

    ghorn x2 -> dharp x3 = 5 songs

    ghorn x2 -> dharp x2 -> ghorn = 4 songs

    So unless you can equip both instrument at the same time. It makes sense that it doesn't work. lol
    None of that accounts for if the new harp had a separate placeholder. Which it obviously doesn't, but we wouldn't have known if someone hadn't tested.

  11. #231
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    mmm.... actually it does.

    4 Daurd songs -> 1 G-horn song with Clarion Call up gives you 4 songs instead of 5, which indicates there isn't some unique "placeholder" system with slots designated for each potential source of additional songs. If you want to get even more specific, every single instrument gives "Grants one additional song effect" (except Daurd and this new harp, which give +2-3), but swapping between them doesn't get you dozens of songs.

    It was totally reasonable to write that test off before it was done, but it's not like the harp is hard to make (and it's better than Level 90 Daurd because it doesn't have duration+), so who cares!

  12. #232
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    I'm somewhat happy the new harp doesn't stack with old ones.
    1) Stacking with Daur 90 => would have made dau99 semiuseless and seriously pissed off people who went through the very expensive upgrade process
    2) Stacking with Daur 99 => Because 4 songs ain't broken enough, let's give em 5! Imagine the headaches of rotating 5 songs and pianissimoing them, 6 with Clarion Call, UINGH! Do not want.

    It's a really nice way to make BRDs catch up.
    Now I only wish they could make something to somehow slightly ease up the 90>99 process. I don't know how they could do it.
    First of all there needs to be more plates/cinders on the market, so incentivating people to do more VWs might be one thing they have to do (reforged empy armor coming in june?)
    But I honestly dream of something else happening. Like, dunno, being able to buy a fixed amount of plates/cinders with each conquest reset using Sparks/Aman vouchers/Cruor/Bayld or something like that?
    Would increase the flow of that things of the market, and putting a weekly/daily limit on the amount you can buy would avoid turning it into an overflow.
    Might be something cool for them to think about.

  13. #233
    Sea Torques
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    I was checking the notes and old ones(coz a friend said it was in the las update)and looks like the forgot to mention that they did fix the issue overwriting songs.

    New songs overwrite it self if recasted no matter the time remaining.
    New song overwrite the song with less duration if it's a new one.

    So now don't really need a gearset for dummy songs. And increased time on dharp isn't an issues anymore.

  14. #234
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    Quote Originally Posted by Shadowmeld View Post
    Why does SE constantly make THF TH items lackluster so that they have to trade off damage for TH? They don't do that with other jobs. I mean, the new TH dagger is at least 3rd (4th if you count skirmish +2 aug dagger) in line in terms of damage not counting REM, the new TH belt doesn't even have haste on it.
    What does it matter? After your first hit in TH gear you can switch to your normal weapons/gear

  15. #235
    First invited, last in the zone.
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    Quote Originally Posted by Renzy View Post
    What does it matter? After your first hit in TH gear you can switch to your normal weapons/gear
    The chance of TH increasing depends on the difference between what you're wearing and what's on the mob already.

    If you want to raise TH above the initial value efficiently, you can't switch to normal gear.

  16. #236
    bob
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    Just start the fight with all TH gear on, inc old dagger, throw boomerang at mob, swap to better daggers/gear.
    Your 1st proc of TH will be TH10.



    TH is a myth anyway!

  17. #237
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Quote Originally Posted by bob View Post
    Just start the fight with all TH gear on, inc old dagger, throw boomerang at mob, swap to better daggers/gear.
    Your 1st proc of TH will be TH10.
    You might want to read the march patch notes hombre.

  18. #238
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    Quote Originally Posted by NynJa View Post
    You might want to read the march patch notes hombre.
    Edit: Nevermind, you meant the cap

  19. #239
    HABS SUCK!!!!!
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    http://forum.square-enix.com/ffxi/th...Version-Update


    An upper limit has been set on the effects of Treasure Hunter.

    Name: battle11.jpg Views: 10 Size: 57.7 KB

    This adjustment has been made in light of the future introduction of equipment enhancing the effects of Treasure Hunter.
    Upper limits of Treasure Hunter including the total of bonuses provided by equipment, atma, and job abilities.
    Thief

    Treasure Hunter +8
    * The limit will be raised to +12 as normal when under the increased Treasure Hunter effects granted through thief autoattacks, Sneak Attack, Trick Attack, and the ranger ability Bounty Shot.

    Non-thief jobs

    Treasure Hunter +4


    So no, your first proc cant go to 10.

  20. #240
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    Quote Originally Posted by Byrthnoth View Post
    mmm.... actually it does.

    4 Daurd songs -> 1 G-horn song with Clarion Call up gives you 4 songs instead of 5, which indicates there isn't some unique "placeholder" system with slots designated for each potential source of additional songs. If you want to get even more specific, every single instrument gives "Grants one additional song effect" (except Daurd and this new harp, which give +2-3), but swapping between them doesn't get you dozens of songs.

    It was totally reasonable to write that test off before it was done, but it's not like the harp is hard to make (and it's better than Level 90 Daurd because it doesn't have duration+), so who cares!
    Actually, it doesn't lol...

    What you're stating is a basic confirmation bias because your test and evidence aren't accounting for the scenario we're pointing out. There are plenty of permutations that your scenario proves your hypothesis but equally plenty where it does not. The permutation that you did not consider is this:

    Song Slots: A, B, C, D, E

    Scenario:
    Rule Normal: "Daurdabla will only add songs to D, E if A, B song slots are filled"
    Rule Clarion: "Daurdabla will only add songs to D, E if A, B, C song slots are filled"

    It is indeed a test that needed to be done and I'm sure others had value of this information.

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