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  1. #181
    Salvage Bans
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    Quote Originally Posted by Lokus View Post
    The filename is fine, probably just need to edit the miniparse.html so it knows what to look for. From looking at the updated miniparse.html that was going around, it seems they just defined the {JobOrName} token to replace {Job} then added Limit Break as one of the variables in it.

    Finally got the overlay to look how I want it and the spellcast timer. So glad especially in light of the API not coming out until 3.1ish.


    explain spell timers yo! i need dat '3'

  2. #182
    RKI
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    That and I'd also interested in the best hit syntax/variable name. Thx

  3. #183
    Melee Summoner
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    Does anyone have even a basic RegEx custom trigger they can send me so I can use it to morph into bases for triggers for things like thunderstruck etc? I would very much appreciate it. I have been trying to free-ball get it to work from scratch by myself, but it's just pathetic at this point.

  4. #184
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    Quote Originally Posted by Kuhlitoraal View Post
    Does anyone have even a basic RegEx custom trigger they can send me so I can use it to morph into bases for triggers for things like thunderstruck etc? I would very much appreciate it. I have been trying to free-ball get it to work from scratch by myself, but it's just pathetic at this point.
    <Trigger R="([\w\']+)(?:[\w\' ]+)? suffers? the effect of Thunderstruck\." SD="Thunder on $1" ST="3" CR="F" C="Turn 9" T="F" TN="Thunderstruck" Ta="T" />

  5. #185
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    Quote Originally Posted by Joyo View Post
    <Trigger R="([\w\']+)(?:[\w\' ]+)? suffers? the effect of Thunderstruck\." SD="Thunder on $1" ST="3" CR="F" C="Turn 9" T="F" TN="Thunderstruck" Ta="T" />
    In all seriousness, thank you very very much.

  6. #186
    Sea Torques
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    Been having a weird issue with ACT that I can't seem to resolve. Every few days, I get a "This program has stopped working correctly" error when I try to launch ACT. The only way to resolve it is to reinstall - until it happens again a few days later. Anyone know any possible causes or fixes? I'm on Win 8 if that's relevant.

  7. #187
    Relic Shield
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    Quote Originally Posted by Lokus View Post
    The filename is fine, probably just need to edit the miniparse.html so it knows what to look for. From looking at the updated miniparse.html that was going around, it seems they just defined the {JobOrName} token to replace {Job} then added Limit Break as one of the variables in it.

    Finally got the overlay to look how I want it and the spellcast timer. So glad especially in light of the API not coming out until 3.1ish.

    Echoing other people, would love that spellcast timer setup.

  8. #188
    Melee Summoner
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    Add this plugin:
    https://github.com/anoyetta/ACT.SpecialSpellTimer

    Under Plugins > SpecialSpellTimer(スペスペ)
    Tab 1: スペシャルスペルタイマ (Special Spell Timer) -> Adds a progress bar style timer
    Tab 2: ワンポイントテップ (One Point Telop) -> Adds a countdown style timer
    Tab 3: 戦闘アナライザ (Battle Analyzer) -> Haven't tried it
    Tab 4: オプション (Option)

    When setting up, you'll want the Option クリックスルー (Clickthrough) unchecked so you can drag and drop the timers around, but turn it back on once you're done...

    Go to 2nd tab ワンポイントテップ (One Point Telop).

    Click the 4th button at the bottom left 追加 (Addition). This will copy your current selected one for a new one once making a second.

    First field is Telop Name. I just use the name of the skill. (Example: Raging Strikes).

    Second is display type. You can put {COUNT} which would give you decimal places (30.0) or {COUNT0} which just gives whole numbers (30).

    Third field is the text to match. (Example: You gain the effect of Raging Strikes)

    The fifth (ログにマッチして) has two boxes. You want to put the timer of the skill in seconds in the box on the right. I like to put 1s less, so for Raging Strikes on a caster, I put 179 instead of 180.

    The box with Sample Telop (サンプルテロップ) in it let's you customize the look of the text. Right click on it. First three options are Font, Text Color, and Outline Color in that order. If you want all yours to look the same, the 3rd option from the bottom copies the colors to all other telops and the the 4th from the bottom copies the font.

    To the right of the box, there's two boxes with X and Y values. This lets you control the position of the text; personally, I drag it to the general area I want, then use this to fine tune the positioning.

    Once you're finished, in the bottom right hit the left button to save it. The right button will delete it.

  9. #189
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    big thanks for this <3 <3 <3

  10. #190
    Yoshi P
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    Well Shinryu seems to have covered most of the setup needed. I have a previous version of the plugin that had the menus translated which I used to help me set everything up.

    Spoiler: show

    You can use that to compare with the newer non-translated version.

    One thing that was missed is the fourth field which is "Hide upon matching keywords". You'll want to put "You change to" in that section to hide the timers whenever you change jobs so you don't end up with say Divine Seal's telop ticking down while you're on WAR.

    Another thing is the menus that appear when you right click the Sample Telop. Like Shinryu said it goes:

    The background alpha channel settings are basically to make it a bit easier to see the timers in case the skill icon that you are overlayed on causes issues with readability.

    On the bottom left is the Select Job button. It will bring up a new window with a bunch of checkboxes and japanese.


    You'll want to check the class/job that you want the telop to be active on. If you have the cooldown in the same location for each job then you can click on multiple jobs to save time instead of making a telop for each individual job.

    The Export/Import buttons on the bottom left are for exporting/importing all the settings to an XML file. These are my settings if you want to save some time though you would have to mess with the font, size, color, Jobs active, and positioning to match your own UI and delete any that you don't use. (shoutouts to Fold for the original xml file)

    Lastly, whenever you change jobs, the timers won't function right away since it seems it takes a couple secs for the plugin to realize you're on a new job. There is a way to force update the plugin by typing in:
    /e /spespe refresh me
    /e /spespe refresh telops

    Quote Originally Posted by RKI View Post
    That and I'd also interested in the best hit syntax/variable name. Thx
    {MAXHIT} is what you want to use.

  11. #191
    Chram
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    Nice. Thanks.

    What about if you want bars instead? It seems the setup is different than the timer.

  12. #192
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    I added in the miniparse.html into the proper folder, but mine's still looking like the default overlay. Am I missing a step?

  13. #193
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    Make sure you have selected that file as the path here:

    Spoiler: show

  14. #194
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    Quote Originally Posted by Ezek View Post
    Go into miniparse.html and change /icons/{Job} to /icons/{JobOrName}.

    For the truly lazy:

    https://mega.co.nz/#!egQgmJ4I!s0S78Z...cfBWcw9vmU9fWM
    I tried doing this and the next time I loaded it, all the icons were broken.

  15. #195
    Yoshi P
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    Quote Originally Posted by Skai View Post
    Nice. Thanks.

    What about if you want bars instead? It seems the setup is different than the timer.
    It's more or less the same I think. I haven't messed around too much with it cause I have no real need for it. This is a SS of the translated menu from an older version.
    Spoiler: show

  16. #196
    Hydra
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    ACT keeps turning off my triggers everytime i change zones. Anyone know how to fix that?

  17. #197
    CoP Dynamis
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    Make sure "Restrict to Category Zone" is turned off.

  18. #198
    Hydra
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    It is turned off. Turning it on and trying to put in the correct zone doesnt seem to work either.

  19. #199
    Theory Fighter
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    Hmmm, there's something I've always wanted to ask but always forgot to: Is there a way to obtain the DPS of a particular section of a fight? Say, from 1:52 to 3:45 (imagine this is an adds phase, or a particular moment I want to know the DPS of), is there a way to obtain the DPS there?

  20. #200
    Ridill
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    You can look at the DPS chart around in the time window you're concerned with.

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