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Thread: ACT question     submit to reddit submit to twitter

  1. #201
    Chram
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    Quote Originally Posted by Lokus View Post
    It's more or less the same I think. I haven't messed around too much with it cause I have no real need for it. This is a SS of the translated menu from an older version.
    Spoiler: show
    Nice, much thanks! Too bad it doesn't have a "hide when cooldown is good" feature yet, but my quest for buttonless UI is close! Now for a WeakAura/PowerAura plugin for Freecure and Overcure... I love my WoW UI.

    Spoiler: show

  2. #202
    Ridill
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    Feel like I'm missing something here, where's the .dll to actually load the plugin in ACT?

  3. #203
    Relic Shield
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    Zettai Ryouiki
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    Gilgamesh
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    Mal'Ganis

  4. #204
    Ridill
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    Thanks.

    Now if someone could update the old translated version Q_Q (or translate the updated version, I'd imagine that'd be harder tho).

  5. #205
    Salvage Bans
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    Rozaria Eleanor
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    need halp

    Act suddenly stoped parsing, not sure whats causing this to happen -_-

  6. #206
    Melee Summoner
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    Quote Originally Posted by raginbull View Post
    Been having a weird issue with ACT that I can't seem to resolve. Every few days, I get a "This program has stopped working correctly" error when I try to launch ACT. The only way to resolve it is to reinstall - until it happens again a few days later. Anyone know any possible causes or fixes? I'm on Win 8 if that's relevant.
    I recall something similar to this from a long time ago. When a PC is rebooted and ACT is minimized to an icon in the icon tray, the ACT settings file gets corrupted. The solution to this was to disable minimizing ACT to an icon (options -> Miscellaneous -> uncheck "Minimize ACT to a tray icon") or just always make sure you close ACT completely before rebooting/shutting down your PC.

    It's possible to fix it without reinstalling by deleting the ACT configuration file. I don't recall the exact details to trigger it, but it was something related to window mode and position - if the window mode was set to icon tray, then there were restrictions on the values for the window position.

  7. #207
    Melee Summoner
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    Quote Originally Posted by Black View Post
    need halp

    Act suddenly stoped parsing, not sure whats causing this to happen -_-
    Works fine for me, so it isn't due to a game update. Things to check:
    • If parsing from network data, are you running as an admin and still have the firewall rule set?
    • Did the FFXIV Plugin somehow become disabled - make sure the enabled checkbox is selected on plugins->plugin listing
    • Did you explicitly pick the local IP Address, but your ip has changed?
    • Are you running more than one copy of FFXIV? If so, be sure to pick the correct one from the process list on the FFXIV Settings tab.
    • Does the 'Test Game Connection' on the FFXIV Settings tab indicate any error?

    The only thing I've found that I don't fully understand yet - if I disable the Windows Firewall service, the plugin won't parse network data properly until the PC is rebooted. This may also occur when other software that messes with windows networking is reconfigured, so it is worth rebooting just to see if it starts working.

  8. #208
    Ridill
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    When looking at the damage/healing of specific skills/spells is there any way to see the non-crit min/max and crit min/max separately?

  9. #209
    CoP Dynamis
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    Jubei'Thos

    Quote Originally Posted by Niiro View Post
    When looking at the damage/healing of specific skills/spells is there any way to see the non-crit min/max and crit min/max separately?
    Not that I know of - it's fairly simple to export the data to excel and manually filter it though.

  10. #210
    Ridill
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    That is an effort several magnitudes greater than I would feel like doing.

    I found an easier way though, when looking at a specific skill just sort all the entries by damage then crit true/false.

    Gives you all the hits sorted by whether they were crits, then damage.

  11. #211
    Chram
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    For Dobu:

    Link to download the plugin.
    https://github.com/anoyetta/ACT.Spec...ses/tag/v1.3.4

    Extract to ACT folder.


    Some menu translation by Lokus:

    Quote Originally Posted by Lokus View Post
    Well Shinryu seems to have covered most of the setup needed. I have a previous version of the plugin that had the menus translated which I used to help me set everything up.

    Spoiler: show

    You can use that to compare with the newer non-translated version.

    One thing that was missed is the fourth field which is "Hide upon matching keywords". You'll want to put "You change to" in that section to hide the timers whenever you change jobs so you don't end up with say Divine Seal's telop ticking down while you're on WAR.

    Another thing is the menus that appear when you right click the Sample Telop. Like Shinryu said it goes:

    The background alpha channel settings are basically to make it a bit easier to see the timers in case the skill icon that you are overlayed on causes issues with readability.

    On the bottom left is the Select Job button. It will bring up a new window with a bunch of checkboxes and japanese.


    You'll want to check the class/job that you want the telop to be active on. If you have the cooldown in the same location for each job then you can click on multiple jobs to save time instead of making a telop for each individual job.

    The Export/Import buttons on the bottom left are for exporting/importing all the settings to an XML file. These are my settings if you want to save some time though you would have to mess with the font, size, color, Jobs active, and positioning to match your own UI and delete any that you don't use. (shoutouts to Fold for the original xml file)

    Lastly, whenever you change jobs, the timers won't function right away since it seems it takes a couple secs for the plugin to realize you're on a new job. There is a way to force update the plugin by typing in:
    /e /spespe refresh me
    /e /spespe refresh telops
    Quote Originally Posted by Lokus View Post
    Quote Originally Posted by Skai View Post
    Nice. Thanks.

    What about if you want bars instead? It seems the setup is different than the timer.
    It's more or less the same I think. I haven't messed around too much with it cause I have no real need for it. This is a SS of the translated menu from an older version.
    Spoiler: show
    Here's my setup.
    Spoiler: show



    Edit: Just found out Uryuu's way actually has the cooldown bars disappear from the list once they're ready so I went with that instead. http://www.bluegartr.com/threads/120...=1#post6293683

  12. #212
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Question about act, is it possible to see a "ground effect" on the list and who it has damaged?

    Like for instance, the pool created by earthshaker, and able to list who took damage from it?

  13. #213
    Chram
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    Skai Aetheris
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    Haha, we seriously need a FailBot/EnsidiaFails plugin for ACT.

    I think one can make a plugin to read the name who gets hit with an ability from the battle log and make a list of a given encounter.

  14. #214
    Yoshi P
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    Quote Originally Posted by Gulkeeva View Post
    Question about act, is it possible to see a "ground effect" on the list and who it has damaged?

    Like for instance, the pool created by earthshaker, and able to list who took damage from it?
    Click on someone's name then go to Incoming Damage. The earthshaker pool tic damage is listed as Unknown Tic Damage.

  15. #215
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Can you set a default save name? Can you force the date to appear at the top of parses that were not obtained via log files?

  16. #216
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Skai View Post
    Haha, we seriously need a FailBot/EnsidiaFails plugin for ACT.

    I think one can make a plugin to read the name who gets hit with an ability from the battle log and make a list of a given encounter.
    yup, seriously need something like that, that you can link to chat. Trying to blame the healer when the blm is standing still to cast fire1's during earthshaker. "Opp blm died, must be healers fault" and he's all silent when I mention him standing still to cast that in the middle of a pool >.>

  17. #217
    New Spam Forum
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    Quote Originally Posted by Skai View Post
    Edit: Just found out Uryuu's way actually has the cooldown bars disappear from the list once they're ready so I went with that instead. http://www.bluegartr.com/threads/120...=1#post6293683
    I've been using Sean's settings for a while but have noticed that there are redundancies sometimes when tracking cooldowns.

    For instance, raging strikes and convert often appear twice with the same # of seconds counting down the CD. I'm not sure what causes this and I have checked through all my triggers/spell timers for redundancies but nothing has popped up.

    Has anyone else encountered this? I will upload a picture when it happens again.

  18. #218
    Cerberus
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    Bik Pik
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    Hyperion
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    Quote Originally Posted by HitomeOfBismarck View Post
    I've been using Sean's settings for a while but have noticed that there are redundancies sometimes when tracking cooldowns.

    For instance, raging strikes and convert often appear twice with the same # of seconds counting down the CD. I'm not sure what causes this and I have checked through all my triggers/spell timers for redundancies but nothing has popped up.

    Has anyone else encountered this? I will upload a picture when it happens again.
    Something about the trigger name being the same as the skill name and how ACT picks that up, try switching up the trigger name to something slightly different

  19. #219
    Smells like Onions
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    Does ACT.MPTimer.dll just read the log to create a timer for mana ticks or does it actively mine for info. Can I use it without SQUENIX knowing just like the ACT parser itself?

  20. #220
    New Spam Forum
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    Quote Originally Posted by Bikpik View Post
    Something about the trigger name being the same as the skill name and how ACT picks that up, try switching up the trigger name to something slightly different
    Thanks! This worked.

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