Question: Is it more common to use merged parses or to parse full battles including downtime? I'm finding that occasionally it's insinuated my parses are 'wrong' for using a 25sec wait time before parse end on bosses, vs. someone who just merges.
Question: Is it more common to use merged parses or to parse full battles including downtime? I'm finding that occasionally it's insinuated my parses are 'wrong' for using a 25sec wait time before parse end on bosses, vs. someone who just merges.
There shouldn't be a difference between, for example, a Ravana EX parse with a 25 second timer and a Ravana EX parse with a 5 second timer with the "All" section selected in the parser.
Right?
The wait time only affects unfinished fights. If an encounter (say, Ravana) simply ends, ACT will stop parsing immediately, not waiting those 25 seconds. So, the wait time is only relevant to make parses not be interrupted mid fight, which actually makes them more accurate. There is one small problem with this, namely that if you start a fight too fast after a wipe, ACT will consider it the same encounter since the wipe one didn't end with the boss death, so the wait timer keeps ticking. It's a very minor problem, though.
Yes there is.
Let's say there is a fight with two 60 second phases with a 30 second break inbetween.
With a low timer you'll parse only the two 60 second phases and even with "All" you'll end up with a total fight duration of 120 seconds (ignoring the 30 second break). Compared this to a unmerged parse which will have the full 150 second as the full fight.
DPS in the merged parse will be much higher, you don't get the true fight duration and it's hard to compare to other parses if the downtime varies between group to group.
edit: for analysis reasons you may want to keep them seperated (can analyse phase by phase) but comparison reasons unmerged I think is better (full fight time, etc.)
Unmerged is the standard for comparisons.
You can always look at the DPS graph if you want to see how everyone's doing for any given point or portion of the fight.
Can you think of a reason why one person's ACT results are always different from everyone else's for the BRD? It's usually about 20-30 DPS lower than what other people show. We all have the same (most recent) version of ACT. I'm assuming it's seeing DoT damage differently or something. Any ideas?
Someone probably not parsing network data or something.
I don't follow the thread well enough, so maybe it's been asked or answered or I am an idiot but, while parsing MCH I noticed it does not seem like ACT is recording Wildfire damage at all, is this known, or am I missing something?
I just checked on a Dummy and it appears to be recording Wildfire damage for me.
Spoiler: show
hmm, that's weird, it did not do so for me, thanks for the post tho
So any ideas why ACT would not be recording my Wildfire?
This is just my opener done for quick reference, and Wildfire is not shown and the several tests I did with just a few attacks and wildfire showed it was not recording the damage at all(ie used Wildfire plus 3k dmg in split shot and it simply showed the 3k dmg, no Wildfire for 750dmg). so there shoul dbe a 5.9k Wildfire listed in this.
[22:07]The striking dummy suffers the effect of Wildfire.
[22:07] The striking dummy takes 5967 damage.
[22:07]The striking dummy recovers from the effect of Wildfire.
Unknown is the second hit from Ricochet on a single target btw.
-Hypercharge
-Hawk's Eye
-Gauss Round
Hot Shot
-Raging Strikes
-Blood for Blood
Lead Shot
-Rapid Fire
-Reload
Split Shot
-Wildfire
Slug Shot
-Potion
Split Shot
-Reassemble
Clean Shot
-Quick Reload
-Ricochet
Slug Shot
-Blank
-Head Graze
Clean Shot
-Gauss Round
Split Shot
I think I finally got ACT working, and I DL'd rainbowmage from the link provided, but it doesn't seem to be putting anything on my screen, is there something I need to do in ACT to configure rainbowmage file to work with it?
so anyone have any ideas why my ACT wouldn't be catching my Wildfire and adding it to my parse?
Are you parsing from network data?
Hmm, it doesn't seem to work at all with it unchecked, and I run as admin and gave it firewall permissions. Is there something else I'm missing for it to work?
I hit test game connection with it checked and unchecked and it says everything is available as well.
Parsing from network data is the only way for ACT to get all of the information it needs, I don't know of any other way around it.
Not sure - those are the primary troubleshooting steps.
Make sure ACT is reading from the correct network adapter?
Double check the version of the FFXIV plugin you are running is up to date?
Otherwise take a copy of the log and send it to Ravahn.