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  1. #201
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    Quote Originally Posted by dasva View Post
    wkr, missions, RoE objectives, easy xp/balyd and all the gear that comes from that (or ya know the HP balyd it's like if you got half your alex while doing assaults for mythic) unless you loved farming reives (because it took awhile for skirmish farming to catch on plus you actually need enough people to do it).... which oh looky there are assignments, ionis bonuses. Idk my server they they usually spammed them for a good month or 2 after release. But sure no reason to do any. But a couple of mythic ws totally made nyzle worthwhile, 4-5 salvage pieces totally made the effort required for that worth it, the couple of abjs with the shitty droprates in an alliance event totally made einherjar right?
    Are you sure you actually play this game?

    1) The only relevant part of anything you just listed as a useful side-benefit to Coalition assignments is the Bayld/XP you get for them. Keep in mind, only a few of them actually give anything worthwhile, and that's only after your rank gets sufficiently high. You'd have to have literally never touched a reive before or something to argue that doing Coal Assignments for Bayld is actually an efficient way of doing it, especially after Courier nerfs. Wildskeepers are irrelevant, RoE is in every part of the game and isnt any better or more efficient when done via Coal Assignments. You don't need to do any more than a dozen or two imps to access every available mission.

    2) Ionis bonuses don't require the whole server getting to Legend rank. Irrelevant point.

    3) Oh boy, one~two months out of the eight required, before even Advisor rank was added to the game. Incredible commitment to the benevolent Coalition Assignment cause.

    4) If you're going to bash old content that was actually worth doing and comparing it to current times, at least make an effort to not compare the most useless trash iLvl gear to what was top of the line back at 75.



    And forgetting the fact they all required pts and/or allainces and the fact that you could only realistically do 2 einherjars a week which had to be 3 days apart, 1 salvage a day which at most you could do make it so you did 2 a day, and same with nyzul except you could do 4 in a row though you had to save some tags if you wanted to do salvage. While you can do literally 200 assignments in a row if you want. Even if you haven't been taking the time to build them up by now you could have spent the like 3 minutes a week to store the tags so you could now spam them
    You're still missing the big picture. It takes a minimum of eight months, starting from 0 coalition assignments, to reach the point where these weapons are accessible. Feel free to tell me which item in the game has ever had that sort of cockblock in front of it. Party/Alliance being required doesn't count, especially since back in the day the population was still booming passed 500 people during NA/EU times.

  2. #202
    Fake Numbers
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    Oct 2012
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    Lakshmi

    It didn't see mentioned in the thread at all and most of the items are kind of meh or nice supplemental accessories but the new rings and earrings with +2 Attributes and correlating combat/magic stats can be bought for 10k sparks from RoE vendors, under the lvl 99 item category. i.e Acumen Ring, Longshot Ring.

  3. #203
    Relic Horn
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    Leviathan

    Quote Originally Posted by Raelia View Post
    I'm noticing something in this thread:

    It's people who actually play RUN (Me, ccl, Prothescar, Sechs) pointing out some silly starting gate hangup vs. everyone else who magically foresaw this requirement or think it's appropriate. Some of us are sitting on 119 gear and Aettir and whatnot, but can't progress the job at all until we spam imprintaurs, an entirely trivial but time-barred task, to get legendary ranks.

    Fuck us for putting effort into the job we were playing instead of coalition ranks, right?
    Actively play RUN, feel exactly the same as Byrth.

  4. #204
    Sea Torques
    Join Date
    Sep 2006
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    646
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    5

    Quote Originally Posted by FNH View Post
    Were you hitting him directly in front/behind? iirc being on the wivre(if I'm thinking of the right boss fight) he gets the -pdt trait on attacks to the front and back.
    His PDT is still insane even on the side.
    We won Difficult Lancelord with PLD RNG RNG WHM BRD SMN. Namas (400-800 dmg) > Namas > MB Thunderstorm (5000-9000 dmg) all the time. Need EA or Scherzo for the last 25%, it's easy to get caught by Burning Memories. Maybe Formless Strike could work? But even assuming it does there is Granite Skin to take into account. Savas Jawshan and Pratik Earring dropped.

  5. #205
    Relic Horn
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    Sylph

    Quote Originally Posted by Raelia View Post
    I'm noticing something in this thread:

    It's people who actually play RUN (Me, ccl, Prothescar, Sechs) pointing out some silly starting gate hangup vs. everyone else who magically foresaw this requirement or think it's appropriate. Some of us are sitting on 119 gear and Aettir and whatnot, but can't progress the job at all until we spam imprintaurs, an entirely trivial but time-barred task, to get legendary ranks.

    Fuck us for putting effort into the job we were playing instead of coalition ranks, right?
    It's a reward for people that actually put time into helping the server and themselves by doing a system that SE expects you do. I'd have thought it was pretty damn obvious that SE was eventually going to make it so having high ranks in coalitions was a requirement for something big, given their track record.

    Assaults had mythics, Campaign had Fiat Lux (thought that wasn't as big), and now coalitions have Ergon weapons. I'd have thought more people would spend the less than 2 hours per week actually participating in what is conceptually, half of the point of the expansion.

  6. #206
    Relic Horn
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    Sylph

    Quote Originally Posted by Prothescar View Post
    You're still missing the big picture. It takes a minimum of eight months, starting from 0 coalition assignments, to reach the point where these weapons are accessible. Feel free to tell me which item in the game has ever had that sort of cockblock in front of it. Party/Alliance being required doesn't count, especially since back in the day the was still booming passed 500 people during NA/EU times.
    Don't you mean ~6.5 months? That's pretty close to what it took to get assaults and nyzul done starting at 0, even if you never failed any runs, and also about how long it took to get the therion ichor, even if you completely ignore Odin to do only tier 3.

  7. #207
    Impossiblu
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    Eight and a half before accounting for Silver key items.


    175 Imprimaturs per coalition for cap
    110 Imprimaturs per coalition for Advisor
    360 minutes per imprimatur (330 with bronze shovel after finishing all assignments from Petitioner to Advisor)

    175 * 6 = 1050 Imprimaturs for Legend in all Coalitions

    110 * 6 = 660 Imprimaturs for Advisor in all Coalitions

    660 * 360 = 237,600 minutes; 3,960 hours; 165 days; 5.5 months to Advisor in all Coalitions

    1050 - 660 = 390 Imprimaturs required for Advisor to Legend in every Coalition

    390 * 330 = 128,700 minutes; 2,145 hours; 90 days; 3 months to Legend from Advisor in all Coalitions

    237,600 + 128,700 = 366,300 minutes; 6,105 hours; 255 days; 8.5 months to Legend in all Coalitions

    1050 * 360 = 378,000 minutes; 6,300 hours; 263 days; 8.8 months to Legend in all Coalitions without Bronze Shovel


    Unless there's a groundbreaking trick that's being kept under wraps

  8. #208
    Relic Horn
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    Sylph

    It only takes 140 tags per coalition to get to Legend as long as you're doing the highest possible rank assignments, not 175.

  9. #209
    Impossiblu
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    O, BG wiki said 175 last time I checked so I used that.

    In fact it still does, someone should probably fix that.

  10. #210
    Relic Horn
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    Sylph

    Yeah, that was last updated before we learned that higher rank coalitions give more rank up points, so people were still spamming probationer tier assignments, so the upper ranks were tanking tons of tags.

  11. #211
    Impossiblu
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    Regardless, it's still not properly balanced for the current age, even if you take off 2 months. You're basically just advocating poor design, the weapon should be earned through actual content, not 6 gated months of trivial non-content bollocks. Getting Legend in each coalition is essentially (as far as we know so far anyway, I haven't seen a report for the final stage yet, but it can be predicted) the main part of getting the weapon. That is not how it should be.

    Requiring Legend doesn't even have to be done away with entirely. But requiring it in every single coalition is just a menial gate of fuckery that tells me they couldn't figure out how to make an actual process toward getting these weapons.

  12. #212
    Banned.
    Account locked at request of user.

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    So anyway I don't see it posted anywhere, the new WSs' descriptions:

    Dimidiation: Delivers a twofold attack. Damage varies with TP. Epeolatry: Aftermath effect varies with TP.
    Exudation: Attack varies with TP. Idris: Aftermath effect varies with TP.

  13. #213
    Ridill
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    Bahamut

    Has anyone seen if you can team up for the ergon fights?

  14. #214
    The Syrup To Waffles's Waffle
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    Fenrir

    Re: Page of dumb arguments.

    You could minimize WKR cost with Legend in only two coalitions, along with progress through all missions way before that (but 90% of missions weren't even required to actually do any content or access anything special until this patch), so yeah, they were essentially useless.

    Genuinely don't care about the fact that they are a prereq, expecting people to have them done when they were irrelevant is pretty moronic of anyone who thinks such, though.

  15. #215
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    Diabolos

    Quote Originally Posted by Priran View Post
    Dimidiation: Delivers a twofold attack. Damage varies with TP. Epeolatry: Aftermath effect varies with TP.
    SE seems more aware than usual and actually gave RUN a WS that will benefit from all the multihit gear they have. Is this the bizarro universe?

  16. #216
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    I don't see those WS being particulary good unless theyre like 3.5-4.0 fTP at 100%. Likely not. Probably 2.0 fTP or something thereabouts. I don't see any reason to believe Dimidiation isn't just Expacion for Greatsword it even kinda looks like it too. Would have loved to see RUN Mythic WS being an 8 hit WS where each hit is a different elemental strike like this:

  17. #217
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    Lakshmi
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    Unless it's like Atonement~!

  18. #218
    Impossiblu
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    Hoping it at least has an attack bonus. Would make it useful over Resolution in some circumstances, potentially most of the time pending WSC and fTP. With luck we'll be able to unlock them away from the weapon sooner rather than later. Half expecting them to have the Legend in all requirement for that too, though.

  19. #219
    Relic Shield
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    Shiva

    So has anyone pinned down the total amount of High Purity Bayld needed for the whole upgrade from start to finish? I want to get a general idea of how much work I have ahead of me.

  20. #220
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Unless it's like Atonement~!
    It could be like Atonement, this is true. Although I thought RUN didn't have much trouble holding hate compared to PLD, it was their survivability. Also kinda wished the Mythic had an Augment Inquartata which makes your GS act like a 'shield' in that in addition to your regular X% parry rate, you now also have a 80-90% chance to block with your GS as if it were a size 5 shield :D

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