Item Search
     
BG-Wiki Search
Page 4 of 21 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 61 to 80 of 415
  1. #61
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Shiramochi: aka Acc Pet Food
    Player
    Accuracy: 883->953
    Attack: 935->935

    Pet
    Accuracy: 843->951
    Attack: 925 ->925

    Kusamochi: aka Att Pet Food
    Player
    Accuracy: 883->883
    Attack 935->1007

    Pet
    Accuracy 843->843
    Attack: 925->1038

    Disappointed in the Attack food. The acc food is identical acc bonus to sushi. The acc food is a 2-3k synth, incredibly cheap and virtually destroys the sushi market. The Atk food is rather weak for players but I guess it makes sense since it's a comparatively low level synth recipe compared to curry and made from way cheaper ingredients.

    Capacity Chain #5 gave me 199 CP, mob normally gives me like 188. It's like 1% per chain and caps at 5% at chain 5? Fucking lol. That was on level 115-116 mobs.

  2. #62
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    982
    BG Level
    5

    Quote Originally Posted by Ophannus View Post
    Shiramochi:

    Capacity Chain #5 gave me 199 CP, mob normally gives me like 188. It's like 1% per chain and caps at 5% at chain 5? Fucking lol. That was on level 115-116 mobs.
    in 2hrs on Matamata I was about to get a single chain 6, the time-to-chain is VERY VERY short. I can EXP chain the same Matamata infinitely.

  3. #63
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    The point of CP is to get back to doing group exp content that's not in abyssea, guys. Otherwise your support jobs never have a chance at getting JP's. Go make an old school merit party in Woh Gates and see how the CP goes then.

  4. #64
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    First mob, no chain 291 points, second mob chain 1 280 points, gross.

  5. #65
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Fival View Post
    First mob, no chain 291 points, second mob chain 1 280 points, gross.
    ?... 1280.?.. or chain #1 280? -_- ....

  6. #66
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    It's like they didn't even turn it on. I also thought they were going to improve the base CP gained per mob in some kind of Gaussian curve so higher levels get an extra boost/incentive vs solo chaining weak ones. I was hoping the base/chain EXP would match/exceed the "Double Capacity Point" campaign we had the other week.

  7. #67
    Relic Weapons
    Join Date
    Aug 2010
    Posts
    335
    BG Level
    4
    FFXI Server
    Asura

    Seems like they are being overly cautious... hence the small increases... I'm thinking by July-August it will be more viable than now.

  8. #68
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    To be fair most of these Job Points are still pretty weak. A few run the risk of bein overpowered in the future, like SAM's eventual +30 STR with Hasso, as if Hasso didn't already give them acc, JA haste and like 20% double attack on top of /WAR's traits and Berserk and that glorious Delve 2 bow(STR+12 sTP+7) compared to most other melee's ammo slot options. /jealous

  9. #69
    Cerberus
    Join Date
    Feb 2009
    Posts
    498
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Ophannus View Post
    I was hoping the base/chain EXP would match/exceed the "Double Capacity Point" campaign we had the other week.
    YOU AND EVERYBODY, BROTHER

    Oh well; kind of curious how much CP WKR ticks give if CP output from other Reives is a comparatively big deal. If so, you have to admit leading soloers away from killing 8 gazillion blanched mandragoras and into various Reives is not a terrible way to implement the CP grind.

  10. #70
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by JSHidaka View Post
    ?... 1280.?.. or chain #1 280? -_- ....
    chain 1! 280 cp

  11. #71
    RIDE ARMOR
    Join Date
    Oct 2013
    Posts
    20
    BG Level
    1

    Schs are nice. Regen, helix, plus a 2% heal bonus off ja, and mp recovery for one hour. The extra 30 sec helix can be great if you sc or mb a helix and kite.

  12. #72
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,781
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Malithar View Post
    Geo Ergon quest details so far:

    Talk to Nhili Uvolep in Eastern Adoulin at I-7. She'll send you to Dho Gates. Go to F-12 (behind a Colonization Reive) and check the spot near the water to find a Rusted Handbell. Return to Nhili who will say to avoid a Mithra from the souther isles. Said Mithra is Runje Desaali at J-11 in Eastern Adoulin. She'll require 100 High Potency Bayld to repair the bell. HP Bayld can be earned from Reives or bought directly from her for 10k bayld per piece. Trade the 100 HPs to her Leafkin to receive an Emblazoned Bell. Return to Nhili to advance, however she says she needs more time. 40ish minutes until I know if this is a game day wait, JP midnight, or, Greyfawkz be damned, a conquest update.
    Adding to this.

    There may not be a wait at all. There's a Water of Whispers at H-7 in Dho Gates that enters you into a BC "Saved By The Bell."

    BC is solo only, and your sub job is locked. You fight a Bygone Geomancer, immune to all spells and 100% evasion from what I saw. It'll keep summoning loupans, up to a max of 4 that I saw, though more might be possible. It'll also nuke with low to mid tier nukes, progressing higher as the battle goes on.

    What you'll need to do is nuke the loupans with the element that they're weak against. IE, Geo-Poison is water based, so nuke it with thunder. Each loupan killed drops it's HP by about 5%. If they cast a dark or light based loupan, go off of the light and darkness elements and you'll still deal 50% damage. Only tried once so far, but the problem I ran into is when they stack loupans on top of each other. There's no way to differentiate which is which, except by cycling through your nukes to find the weakness.

    Debuff stacking gets extremely annoying. Towards the end, I just wanted to see what all it'd do, and it had Geo Slow, Para, Grav, and Poison up. It used Concentric Pulse on one of the weaker Loupans and hit me for 64 damage, dunno if that's fixed and just a way for them to clear or what. The Loupans appear to have about 3-4k HP.

    Gave it another try, now that I know what's up. You'll mostly want to kite around a bit so you can tell the loupans apart, he can and will chain cast them at times, stacking them up even if you're keeping up with taking them down. You'll need a very solid nuke set to be able to drop them in as few nukes as possible, preferably with tier 1s due to the MP efficiency.

    I eventually timed out due to running out of MP. Got him to about 15%, but Radial Arcana got eaten by a Pulse killing my Loupan mid action. If he favors Loupans that are weak to bliz or thunder, it becomes very MP intensive to keep up. Make sure to freshen up on what element Geo spells are. Can save you MP and time when it comes to nuking some of the more obscure ones that we as players never really use, and some of the graphics can be difficult to tell what they are.

    The area is plenty large enough to kite around and spend some time in an idle set getting MP back or just avoiding his nukes and spreading out his bubbles. A few to be particularly wary of, Gravity, Paralyze, and Malaise. Poison is annoying, but Indi-Regen covers it, and his casts are infrequent enough that it's not a big issue. Obviously move out of Loupans if you can.

    Time for work, hope someone has made it past here and is able to give insight into the next steps needed. ^^/

  13. #73
    S N K
    Join Date
    May 2006
    Posts
    2,664
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Kincard View Post
    I just got H-P Bayld from doing a Colonization Reive in Yahse. I'm guessing this is how they're going to get people to start doing Reives again? Dunno.
    I don't even know wtf you're supposed to do with it..

  14. #74
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Malithar View Post
    Adding to this.

    There may not be a wait at all. There's a Water of Whispers at H-7 in Dho Gates that enters you into a BC "Saved By The Bell."

    BC is solo only, and your sub job is locked. You fight a Bygone Geomancer, immune to all spells and 100% evasion from what I saw. It'll keep summoning loupans, up to a max of 4 that I saw, though more might be possible. It'll also nuke with low to mid tier nukes, progressing higher as the battle goes on.

    What you'll need to do is nuke the loupans with the element that they're weak against. IE, Geo-Poison is water based, so nuke it with thunder. Each loupan killed drops it's HP by about 5%. If they cast a dark or light based loupan, go off of the light and darkness elements and you'll still deal 50% damage. Only tried once so far, but the problem I ran into is when they stack loupans on top of each other. There's no way to differentiate which is which, except by cycling through your nukes to find the weakness.

    Debuff stacking gets extremely annoying. Towards the end, I just wanted to see what all it'd do, and it had Geo Slow, Para, Grav, and Poison up. It used Concentric Pulse on one of the weaker Loupans and hit me for 64 damage, dunno if that's fixed and just a way for them to clear or what. The Loupans appear to have about 3-4k HP.

    Gave it another try, now that I know what's up. You'll mostly want to kite around a bit so you can tell the loupans apart, he can and will chain cast them at times, stacking them up even if you're keeping up with taking them down. You'll need a very solid nuke set to be able to drop them in as few nukes as possible, preferably with tier 1s due to the MP efficiency.

    I eventually timed out due to running out of MP. Got him to about 15%, but Radial Arcana got eaten by a Pulse killing my Loupan mid action. If he favors Loupans that are weak to bliz or thunder, it becomes very MP intensive to keep up. Make sure to freshen up on what element Geo spells are. Can save you MP and time when it comes to nuking some of the more obscure ones that we as players never really use, and some of the graphics can be difficult to tell what they are.

    The area is plenty large enough to kite around and spend some time in an idle set getting MP back or just avoiding his nukes and spreading out his bubbles. A few to be particularly wary of, Gravity, Paralyze, and Malaise. Poison is annoying, but Indi-Regen covers it, and his casts are infrequent enough that it's not a big issue. Obviously move out of Loupans if you can.

    Time for work, hope someone has made it past here and is able to give insight into the next steps needed. ^^/
    After finishing the BC, go to Nhili Uvolep for a CS where you'll obtain Nodal Wand. Take the Wand to Runje Desaali where she will tell you that you need to bring a bztavian stinger, a rockfin tooth, a slice of gabbrath meat, 200 ghastly stones, and 500 pinches of high-purity bayld.

  15. #75
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    Not really mining related but:
    The issue wherein chocobo riding animations were incorrect.
    I know it sounds trivial, but that half-speed running animation bugged the crap out of me. Glad they've learned to fix little thing like this and I think it's because the signal-to-noise ratio in the official forums is way up since their inception.

    If you haven't been on a chocobo in a year or better, they were animating really slowly, like less than two steps per second while still running the normal speed. If you walked on one, it'd look like it was skiing. No idea how they broke it.

  16. #76
    Fake Numbers
    Join Date
    Oct 2012
    Posts
    79
    BG Level
    2
    FFXI Server
    Lakshmi

    Quote Originally Posted by Viewpoint View Post
    I don't even know wtf you're supposed to do with it..
    It's for the Ergon Weapons.

  17. #77
    Relic Shield
    Join Date
    Mar 2009
    Posts
    1,615
    BG Level
    6
    FFXI Server
    Shiva

    Just did some testing of Puppet Roll on some Lv. 1 Tiny Mandragoras.

    Naked Lv. 99 SMN, no satchet, using Ifrit's Meteor Strike

    No roll - 1203 dmg
    11 Roll - 1538 dmg

    Looks like the Roll's 11 effect was increased from +22 MAB to +28 MAB. Not too shabby if you ask me.

  18. #78
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    What's the Pristine Yggrete Crystal that you can buy for 2,5mils Plasm? Is it a new thing from this patch or something that was there for ages and I just never noticed?

  19. #79
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,742
    BG Level
    8
    FFXI Server
    Carbuncle

    Probably part of the ergon weapon quest

  20. #80
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    Quote Originally Posted by Sechs View Post
    What's the Pristine Yggrete Crystal that you can buy for 2,5mils Plasm? Is it a new thing from this patch or something that was there for ages and I just never noticed?
    Fuck. Me. Sideways. With a rake.

    Yeah, it'll be a step for Ergon weapons for sure.

Page 4 of 21 FirstFirst ... 2 3 4 5 6 14 ... LastLast

Similar Threads

  1. .DAT Mining: 4/7/2014 Update - Findings and Discussion
    By Yugl in forum FFXI: Everything
    Replies: 312
    Last Post: 2014-04-22, 06:18
  2. .DAT Mining: 3/17/2014 Update - Findings and Discussion
    By Cairthenn in forum FFXI: Everything
    Replies: 171
    Last Post: 2014-03-25, 20:29
  3. Replies: 1005
    Last Post: 2013-04-12, 03:39
  4. Replies: 26
    Last Post: 2013-03-27, 13:17
  5. 12/12/12 Version Update - .DAT Mining Findings
    By Slycer in forum FFXI: Everything
    Replies: 7
    Last Post: 2012-12-12, 14:33
  6. 9/24/12 Version Update - .DAT Mining Findings
    By Cairthenn in forum FFXI: Everything
    Replies: 4
    Last Post: 2012-09-24, 14:53
  7. 07/23/2012 Update- Dat Mining Findings
    By Septimus in forum FFXI: Everything
    Replies: 3
    Last Post: 2012-07-24, 01:58
  8. 6/13/12 Update - .DAT Mining Findings
    By Cairthenn in forum FFXI: Everything
    Replies: 11
    Last Post: 2012-06-14, 02:34