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  1. #281
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    A patch that claims to fix most problems including netcode is now live. To make up for the rough launch, console players get Sub-Zero's Klassic skin and PC players get 10,000 Krypt coins.

  2. #282
    Ninja Ninja
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    Noemi Rondain
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    Inputs be borked.


  3. #283
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    Jason Voorhees to be released May 5th for Season Pass holders, May 12th for everyone else
    http://www.eventhubs.com/news/2015/a...-gameplay-day/

  4. #284
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  5. #285
    Ninja Ninja
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    So it looks like his signature walk is a special move that grants super armor at least against projectiles.

  6. #286
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    http://www.vg247.com/2015/05/06/mort...issue-problem/

    PC patch that was released a couple days ago had a bug that erased save files. It has since been pulled, but all those people with auto-updaters...

  7. #287
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    Patch was rereleased today, and some users are reporting the same issue.

  8. #288
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    This game has just been a disaster from everything but a "we stole your money" standpoint.

  9. #289
    Member since 2006 and still can't think of a title.
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    Acanis Lindri
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    Is the net code any better since the first ps4 patch? I played one game where I'm amazed I won as I had a good 1-2 seconds of lag on any command I did. I did enjoy the hell out of single player though, even though it was substantially easier than the last one. That one I couldn't even beat story mode on normal since Shao Khan was such a cheap bitch.

  10. #290
    Ridill
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    This sucks for PC players, from what I read each time they screw up players need to download 15GB patches :/

  11. #291
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Melena View Post
    Is the net code any better since the first ps4 patch? I played one game where I'm amazed I won as I had a good 1-2 seconds of lag on any command I did. I did enjoy the hell out of single player though, even though it was substantially easier than the last one. That one I couldn't even beat story mode on normal since Shao Khan was such a cheap bitch.
    Netcode is still complete garbage, and it will likely never get fixed. All NRS games have awful netcode.

  12. #292
    Ninja Ninja
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    Quote Originally Posted by Gokulo View Post
    This sucks for PC players, from what I read each time they screw up players need to download 15GB patches :/
    Yeah, it fucking blows that I have to keep 20+GB open on my 100GB SSD just because MKX might have to download 15GB as well as other games that might want to download a bunch also.

  13. #293
    A. Body
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    Minerva Kissaki
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    bugs issues and netcode aside..


    Im enjoying the shit outa this game. The only time i have taken an MK game seriously now i cant stop... steam says i've put 75 hours into it 50 of them hours was getting my ass handed to me in story mode till i learned how footsies and the block button work in this game.


    Every time

  14. #294
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    Android version is now Available, Requires 1.5GB
    https://play.google.com/store/apps/d...3Dplayboard.me

  15. #295
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    New mod in development lets you see the faces of characters who wear masks

    http://testyourmight.com/threads/scr...ak-peak.51858/

  16. #296
    The Defense is ready, Your Honor
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    Combos seem harder to land than in SF because you have to imput them so far in advance. Its hard for me to trust that such a quick imput is going to properly register all of these hits.

    I need a lot more practice, but I seriously dig this game.

  17. #297
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    you have to go into a string knowing it's going to hit, basically.


    to get used to this you could play grandmaster sub-zero and use his back1-1 string into either ice ball or clone. ice ball if hit, clone if whiff

  18. #298
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    Quote Originally Posted by Lucavi View Post
    Combos seem harder to land than in SF because you have to imput them so far in advance. Its hard for me to trust that such a quick imput is going to properly register all of these hits.

    I need a lot more practice, but I seriously dig this game.
    This is the biggest problem with the game and why most SF pros hate on NRS games. MK didn't used to be like this back in the day.

  19. #299
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    the execution in this game is laughably easy at least. people complained that runcancelling was hard.... i figured it out in less than 5 minutes on pad, and i never play pad

  20. #300
    The Defense is ready, Your Honor
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    Quote Originally Posted by Vandole View Post
    you have to go into a string knowing it's going to hit, basically.


    to get used to this you could play grandmaster sub-zero and use his back1-1 string into either ice ball or clone. ice ball if hit, clone if whiff
    Its ironic that you say that because my brother mains GM Sub-zero and without knowing too much outside of watching a few small combo videos, that's the exact string he used to train with.

    Looks like I may have to do it myself. I fucking love the huge combos in the game, though, difficulty aside.

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