1. FFXIV Reset Timers
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  1. #601
    Chram
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    Sep 2010
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    7
    FFXI Server
    Quetzalcoatl

    You do realize it's an ongoing complaint with Coil as a whole, right?

  2. #602
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,387
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    Quote Originally Posted by Pooke View Post
    Complains about Coil lockout, hasn't cleared T7.
    Because people that clear coil don't also have these complaints.

  3. #603
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    950
    BG Level
    5
    FFXIV Character
    Persona Nongrata
    FFXIV Server
    Excalibur
    FFXI Server
    Ramuh

    Honestly, i'm taking this as baby steps for SE. I kinda wanna see what they can come up with on the expansion with all the feedback they've been getting on end-game. I really hope they change how end game is when the expansion comes around.

  4. #604
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
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    11,975
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    9
    FFXIV Character
    Sho Ryuuken
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    Excalibur

    Quote Originally Posted by Alkar View Post
    I'm not forgetting them but those aren't dual wielded. Yeah they could change them in 2.4 but why didn't they simply remove those from ARR considering Rogue was obviously planned already? All I'm saying is that all endgame weapons will likely be NIN exclusives because of how they'll look. Katanas will be classified as daggers for obvious reasons but I don't see Rogue using them. Ninja could also require different stats given their abilities, something they don't share with Rogue.
    Actually you might be right as well. I could see them simply changing the current dagger weapons all into swords, before they introduce ROG/NIN weapons as well. They don't even need to remove them, only simply change the model into that of a sword. However, I'll still say that endgame weapons won't be Ninja exclusive. They simply won't make Gerolt Weapons or Primal Weapons exclusive to Ninja because for all other jobs, these weapons can be used on classes as well.

    They might make future weapons exclusive, same way they will do for all other weapon as well. They are starting to veer away from classes anyhow; the only useful class right now is Marauder.

  5. #605
    Bagel
    Join Date
    Oct 2007
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    1,375
    BG Level
    6

    Didn't they say that ROG/NIN will be using "dual weapons" like MNK currently does? So they don't have to change a damn thing if they use an entirely new type of weapon.

  6. #606
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    18,133
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    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Sho View Post
    They simply won't make Gerolt Weapons or Primal Weapons exclusive to Ninja because for all other jobs, these weapons can be used on classes as well.
    Scholar Primal/Gerolt weapons are job exclusive. Not saying NIN weapons will be, but there is precedent for a weapon being locked to a job. (The difference being that the class and the job are different roles in this example though)

  7. #607
    Nidhogg
    Join Date
    Dec 2008
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    7
    FFXI Server
    Lakshmi

    Quote Originally Posted by Deadgye View Post
    I foresee gladiator keeping their silly dagger weapons, and rogues/ninjas getting unique "2-in-1 dual wield" weapons instead. This game isn't designed well enough to utilize true dual wielding after all.
    That's what I was thinking too. But another option could be single dagger = THF dw = NIN.

  8. #608
    Bagel
    Join Date
    Oct 2007
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    They straight up said during one of the interviews that ROG/NIN use the "2-in-1 dual wield" type weapons.

  9. #609
    Remit One (1) Custom Title
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    Sep 2007
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    7
    FFXIV Character
    Qeomash Pandemonium
    FFXIV Server
    Cactuar
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    Asura

    They will probably call them Knives.

  10. #610
    Impossiblu
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    Mar 2010
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    Prothescar Centursa
    FFXIV Server
    Balmung
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    Valefor

    twin blades

  11. #611
    Ridill
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    Jun 2007
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    12,847
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    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

  12. #612
    Nidhogg
    Join Date
    Dec 2005
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    3,503
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    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Quote Originally Posted by Pooke View Post
    Complains about Coil lockout, hasn't cleared T7.
    Eh? This is exactly why I haven't cleared it. Once people beat it they can't do it again, so people beating it in my FC can't help because they're forced into statics. You're going to say get a new static, and I plan to, but the fact you have to form statics for it is why people complain about the lockout. Right now I'm enjoying just being able to watch the world cup rather than wipe to T7/8 with bads.

  13. #613
    Salvage Bans
    Join Date
    Oct 2013
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    929
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    5

    It's like musical chairs, someone has to get left out.

  14. #614
    Brokage
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    Vasp Anemos
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    Faerie
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    Valefor

    Zidane's weapon style from FFIX (daggers not included) would be pretty rad!

    http://1.bp.blogspot.com/-1FIMy1OswD...ne+weapons.jpg

  15. #615
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,639
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    Lord Longhaft
    FFXIV Server
    Gilgamesh
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    Cerberus
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    Mug'thol

    I don't want to fight with something designed for paddling upstream in a boat, but to each his own!

    (Seriously, Masamune >> Mastermune.)

  16. #616
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    10

    Fuck this fight.

  17. #617
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Kaslo Essyx
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    Famfrit
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    Carbuncle

    Quote Originally Posted by Sephiroth View Post
    Eh? This is exactly why I haven't cleared it. Once people beat it they can't do it again, so people beating it in my FC can't help because they're forced into statics. You're going to say get a new static, and I plan to, but the fact you have to form statics for it is why people complain about the lockout. Right now I'm enjoying just being able to watch the world cup rather than wipe to T7/8 with bads.
    I've found perfectly competent PUGs for T7 even as late as Sunday/Monday.

  18. #618
    E. Body
    Join Date
    Jul 2008
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    7
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    Okiru Sasayake
    FFXIV Server
    Sargatanas
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    Gilgamesh

    Quote Originally Posted by Sephiroth View Post
    Eh? This is exactly why I haven't cleared it. Once people beat it they can't do it again, so people beating it in my FC can't help because they're forced into statics. You're going to say get a new static, and I plan to, but the fact you have to form statics for it is why people complain about the lockout. Right now I'm enjoying just being able to watch the world cup rather than wipe to T7/8 with bads.
    Make your own static then; bitching about it and taking no initiative is silly. In fact, I'm not even sure how you've played this game up until now without a static. If there was no lockout, everyone could be "carried" by a single group winning T9. The first group to clear on your server would also be able to merc wins for some absolutely ridiculous profits in this scenario. The only real valid complaint for changing things is the rampant RNG boning.

    Moreover, if you aren't in an FC coil group, why are you even in that FC to begin with? Linkshells are social, FCs are end game and there is only really one end game thing at the moment.

  19. #619
    Ridill
    Join Date
    Feb 2007
    Posts
    15,641
    BG Level
    9

    Sweet, the "You're not trying hard enough!" line.

    I, for one, welcome carries and possible merc'ing. Not because I'd personally partake, but because people falling behind sucks and playing catch up for others when you really don't want to also sucks. In other words, simply making your own group yields no guarantee it is both successful and capable of sticking together for the long term. As such, when things dissolve because logistics and player politics decide to be a bitch, welp, "Suck less, noob!" right?

    And some wonder why I'm tired of raiding being THE endgame in MMOs. :/

  20. #620
    Bagel
    Join Date
    Jul 2006
    Posts
    1,391
    BG Level
    6

    I feel there's an interesting implication based on how they're handling ROG / NIN regards weapons.

    As of now, Jobs use the exact same weapon as their Class. But in 2.4, Ninja will be using dual katanas while Rogue will stick to dual daggers - unless I got that wrong.
    That could mean other classes may behave the same way, with Lancer unlocking - for example - another 2h melee weapon that's not necessarily a lance. Like, for example, a great katana.

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