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  1. #741
    Resident Moogle
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    Quote Originally Posted by kisada View Post
    the fact that this is such an intense topic of conversation makes my brain hurt

    why does it matter so much? what the fuck.
    Pretty much my opinion. The game isn't a year old yet, and we only have one case of one class branching off to two jobs. YoshiP isn't stupid, and doesn't seem to be the kind to be against breaking any pre-existing building blocks for the sake of making something better, or streamlining it.

    Cross-class on jobs is so limited I wouldn't be surprised if they ditch that concept some day and just give the jobs similar skills as a result. Or giving SCH its own class instead of Arcanist so they can just drop the multi-job-per-class idea.

    And we already have weapons that are job-only, so whoop-de-doo if NIN gets its own weapon type from a ROG.

  2. #742
    Ridill
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    Quote Originally Posted by Sho View Post
    The only reason why SCH gets special weapon treatment is because the job serves a completely different role than the class it deviated from. Don't delude yourself into believing that NIN and ROG will get two separate weapons. It will be the same weapon for both class and job, and it will likely be some sort of knife instead of katana.
    I'm just looking at the quote right there. The lore supports the idea and we have no clue how different NIN will be from ROG honestly. What if NIN requires INT for their magic spells and ROG does not? Or STR instead of DEX for some reason? SCH gets a different book because their role demands different stats. 2.4 is months away, they could easily announce a new job for ROG by then and make use of those daggers.

    Given that we know NIN is a melee DPS, the only way NIN and ROG would have significantly different gear (including weapons) is if ROG were categorized as one of the following:

    tank, physical ranged DPS, magic DPS, healer, or [completely new role that is none of the above]

    This does not seem to be a likely outcome.
    Not really. Ninja does have unique skills so they may simply have different needs compared to Rogue. The traits already show that "melee DPS=STR" may not even apply for this class, maybe the other job won't be a pure DPS but something similar to Bard (steal stuff to debuff the enemy?) or Ninja is. It's all speculation at this point but it's better than "shutting down" ideas for whatever reason.

  3. #743
    Piece of shit Bruins fan

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    Quote Originally Posted by Alkar View Post
    (steal stuff to debuff the enemy?)
    /ac "Steal" <t>

    "HAHA, GOT YOUR..."

    :spins RNG wheel:

    "...sleep resistance..."

  4. #744
    Nidhogg
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    The annoying thing about adding more classes/jobs is it means everyone has even less chance of getting the drop they want and more chance of getting a drop no one wants. EG T9 will have a chest with 10 weapons rather than 9. Not a big deal when it's just one, but when they add more and more it gets worse. Unless they see sense and change the shitty loot system.

  5. #745
    The Fucking Voice of Actually
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    It would make sense to weight (not 100%, but to some degree) chest drops to jobs that are currently in the instance.
    Something so you could still gear non-present jobs, but more often than not you end up getting something you're looking for.

  6. #746
    Strider/Doom/Cyclops
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    Quote Originally Posted by Alkar View Post
    Not really. Ninja does have unique skills so they may simply have different needs compared to Rogue. The traits already show that "melee DPS=STR" may not even apply for this class, maybe the other job won't be a pure DPS but something similar to Bard (steal stuff to debuff the enemy?) or Ninja is. It's all speculation at this point but it's better than "shutting down" ideas for whatever reason.
    1) Nobody has any real idea what (or who) those DEX traits are for. (Did Yoshi ever confirm that only one class/job will be added to 2.4? Remember, SMN and SCH were not announced at the same time.) And even if the DEX traits are for ROG, keep in mind that SCH still winds up with INT traits.

    2) Yoshi did say (in a quote above) that you should keep your existing melee DPS gear for NIN. Existing melee DPS gear is STR-based. Therefore...

    Quote Originally Posted by Sephiroth View Post
    The annoying thing about adding more classes/jobs is it means everyone has even less chance of getting the drop they want and more chance of getting a drop no one wants.
    The flip side is that as long as the new jobs conform to existing roles, as people diversify their roles with new jobs, more people will be interested in a greater variety of gear. So in that sense, people will have more chances of getting a drop they can use.

  7. #747
    D. Ring
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    Just stick ninja on mnk gear and call it a day.

  8. #748
    the whitest knight u' know
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    Quote Originally Posted by Grey Jorildyn View Post
    Just stick ninja on mnk gear and call it a day.
    This is going to be the case. The Fuma set was obviously designed with this in mind.

  9. #749
    Ridill
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    Quote Originally Posted by miokomioko View Post
    This is going to be the case. The Fuma set was obviously designed with this in mind.
    I hope it's the case so I can reach level 50 and start being awesome immediately. If the gear is unique/DEX based then fuck everything.

  10. #750
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    Quote Originally Posted by Spider-Dan View Post
    1) Nobody has any real idea what (or who) those DEX traits are for. (Did Yoshi ever confirm that only one class/job will be added to 2.4? Remember, SMN and SCH were not announced at the same time.) And even if the DEX traits are for ROG, keep in mind that SCH still winds up with INT traits.

    2) Yoshi did say (in a quote above) that you should keep your existing melee DPS gear for NIN. Existing melee DPS gear is STR-based. Therefore...


    The flip side is that as long as the new jobs conform to existing roles, as people diversify their roles with new jobs, more people will be interested in a greater variety of gear. So in that sense, people will have more chances of getting a drop they can use.
    The thing about that is we don't know which melee gear he was talking about. All melee gear before 50 is shared with Archer/Bard.

  11. #751
    Ridill
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    One would think the "enhanced DEX" traits mined up alongside traits the devs have described ROG/NIN as having would be more than a bit telling.

  12. #752
    XI was, and will always be, better.
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    Quote Originally Posted by miokomioko View Post
    This is going to be the case. The Fuma set was obviously designed with this in mind.
    I'm thinking the same thing. I'm farming all mnk pieces I can get before NIN comes out

  13. #753
    Relic Horn
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    I don't understand why anyone would try to gear up NIN in advance. Patch 2.4 will remove the lockout on the Second Coil so you'll be able to farm i110 gear anyway.

    ----

    Is this new? http://www.reddit.com/r/ffxiv/commen...w_with_yoship/

    It has a few points that look new to me but I'm not 100% sure.

    EDIT: The interview came out today so I guess so

  14. #754
    The Defense is ready, Your Honor
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    Because the set looks visually appealing (that'd the be only reason I'd gear up ahead of time).

  15. #755
    Relic Shield
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    When Frontline is released there will also be a complete overhaul to almost all of the PvP skills. The ones that we feel are too strong, ones that are too weak, ones that last too long or too short. All of them will be readjusted.
    RIP Free raise.

    (Will there be more branching jobs like Summoner and Scholar?) Technically it is possible of course, but due to the way the class system works, we are limited by the existing class skills, as well as the problem with redistributing physical bonus stats.
    What the fuck. Why'd you keep the classes if branching for every class wasn't planned. The bonus stat system needs to be completely redone. Preferable a mix of primary stat options with caps then secondary.

  16. #756
    Ridill
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    ......or just make class and job point allocation separate.

    And they stated long long long ago that all current classes would eventually have a second job.

  17. #757
    Relic Shield
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    Quote Originally Posted by Niiro View Post
    ......or just make class and job point allocation separate.

    And they stated long long long ago that all current classes would eventually have a second job.
    Doesn't that defeat the purpose of bonus points. It seems like the system was made with the thought that you would specialize in one of your jobs. You know as another incentive besides gear. Looking at that quote again for jobs I guess I misunderstood it but damn looks like we are probably a ways off from seeing any new branched jobs.

  18. #758
    Ridill
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    Quote Originally Posted by Lonely View Post
    It seems like the system was made with the thought that you would specialize in one of your jobs.
    Which was retarded from the word "go" in a game where one of the big selling points is being able to play every job on the same character.

  19. #759
    Nikkei's Hoe
    Worse than her at uno

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    Quote Originally Posted by Lonely View Post
    Doesn't that defeat the purpose of bonus points. It seems like the system was made with the thought that you would specialize in one of your jobs. You know as another incentive besides gear. Looking at that quote again for jobs I guess I misunderstood it but damn looks like we are probably a ways off from seeing any new branched jobs.
    I don't get why everyone is so against the SCH/SMN point split. I'm all for more job specializations like in XI. Let me merit combat skill potency for specific weapons, or HP/MP, or things like even more bonus points in a stat shared across all classes. Would be nice for this game to give people's mains a way to really stick out and out preform someone who plays it as an alt.

  20. #760
    But I don't want my title changed
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    You don't get why everybody is against a game saying you can play everything then designing it in a way that makes it so you can't actually play everything?

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