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  1. #761
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    Quote Originally Posted by Fievel View Post
    You don't get why everybody is against a game saying you can play everything then designing it in a way that makes it so you can't actually play everything?
    having the 30 point doesn't mean you cannot play both SCH and SMN

    Yes it might gimp one job, but it doesn't make you not play it.



    If that was the case, no one would play SCH cuz we don't get 12 mnd due to int traits OMG

  2. #762
    Nikkei's Hoe
    Worse than her at uno

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    Quote Originally Posted by Fievel View Post
    You don't get why everybody is against a game saying you can play everything then designing it in a way that makes it so you can't actually play everything?
    The system doesn't prevent you from doing jack shit. The system lets you specialize in one thing over another. It's perfect for what it's meant to accomplish.

  3. #763
    The Defense is ready, Your Honor
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    Quote Originally Posted by Eanae View Post
    The system doesn't prevent you from doing jack shit. The system lets you specialize in one thing over another. It's perfect for what it's meant to accomplish.
    Its great how words can be twisted. I fully agree with you, Eanae, but that's a common argument that gets tossed around. Prevention would be outright locking a class. A better word may be "discourage", but even then, most end-gamers should have tons of seals lying around for resets.

  4. #764
    The Once and Future Wamoura
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    12 = 30

  5. #765
    Nikkei's Hoe
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    Quote Originally Posted by Lucavi View Post
    Its great how words can be twisted. I fully agree with you, Eanae, but that's a common argument that gets tossed around. Prevention would be outright locking a class. A better word may be "discourage", but even then, most end-gamers should have tons of seals lying around for resets.
    The way he worded it made it sound like it may as well be locked to him. "So you can't actually play everything" is a straight up over-exaggeration.

  6. #766
    Ridill
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    I would think all the forced time gating on the pertinent endgame gear would be how we determine who is who in mains with a side of actual performance ability. Right now, the 30 stat points might not seem like a big deal since only 2 jobs fight over choices for the moment, while the others that only really entertain their own choices within an individual job are PLD and WAR with STR or VIT, for better or worse. I'm more inclined to call this as bad or worse than XI's merit system in this respect since picking STR on WHM would be like picking Defender merits when you could've chosen Berserk, Aggressor, or DA. And as our physical levels climb, not having those points will be like missing a piece of gear for said job. Telling people to just run around with a bunch stat resets just further emphasizes how silly this system actually is.

    Right now, I'm of 2 minds on what to do with it. The first is to abolish it completely and just apply more points to main stat. "You're dumbing down the game and taking away my choice!" some might say, and probably even sound like some of the idiots on the Diablo 3 forums in the process. The second is to actually apply new traits and abilities at specific point levels for all stats within a given class/job. So, a PLD who goes full STR might get some more DPS abilities and traits, while one that goes VIT gets defensively minded ones. MND, INT, and DEX could have some class friendly options, too. No doubt some form of cookie cutter will arise, but it'd be more complex and rewarding than the now.

  7. #767
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    Quote Originally Posted by Eanae View Post
    The way he worded it made it sound like it may as well be locked to him. "So you can't actually play everything" is a straight up over-exaggeration.
    It is, and it doesn't accomplish anything, including his point. Yes, you can't min-max 100% optimally without purchasing another fairly-easily-obtained item. That's it.

    Should it be more streamlined? Perhaps, but there's a laundry of list of streamlines I want before that one takes priority, considering there's already an in-game solution to it that every end-gamer should be able to easily acquire if they cap sold each week or myth farm.

  8. #768
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    Quote Originally Posted by Lucavi View Post
    considering there's already an in-game solution to it that every end-gamer should be able to easily acquire if they cap sold each week or myth farm.
    So the next question is, if there's such an easy in-game solution, why is there a restriction at all?

    But:

    Quote Originally Posted by Lucavi View Post
    Perhaps, but there's a laundry of list of streamlines I want before that one takes priority
    Agreed here. More important things to take care of first.

  9. #769
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    Quote Originally Posted by Sephiroth View Post
    The annoying thing about adding more classes/jobs is it means everyone has even less chance of getting the drop they want and more chance of getting a drop no one wants. EG T9 will have a chest with 10 weapons rather than 9. Not a big deal when it's just one, but when they add more and more it gets worse. Unless they see sense and change the shitty loot system.
    They *could* make it similar to shields in Leviathan; just a chance at it as a 3rd drop. It'd seem more likely to me that they'd do that with more jobs being released at once though.

  10. #770
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    Quote Originally Posted by Kaixin View Post
    So the next question is, if there's such an easy in-game solution, why is there a restriction at all?
    My answer is always the same: more holdover bullshit from the terrible mess that was 1.0.

  11. #771
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by solracht View Post
    Patch 2.4 will remove the lockout on the Second Coil so you'll be able to farm i110 gear anyway.
    Speaking of, I can't wait for the T6/7 failgroups. That will be some epic derping.

  12. #772
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    http://cdn.guildwork.net/albums/imag...489d4c8d95.jpg


    i fucking love and pity rau for this

  13. #773
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    Quote Originally Posted by Kaslo View Post
    Speaking of, I can't wait for the T6/7 failgroups. That will be some epic derping.
    Sadly I'm expecting Stone Curse to get butchered in 2.4, plus they keep on talking about toning down the 1hit KO mechanics after content stops being relevant (see all the recent Titan EX talk).

    Either way, Coil2 is a lot more execution-based than Coil1 so I don't think they'll simply slap Echo on it and call it a day.

  14. #774
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    Just making sure, since people always say different then other stuff

    Will Oil/sand be in CT as soon as 2.3 releases? or like 2.35 or something

  15. #775
    Strider/Doom/Cyclops
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    Quote Originally Posted by Alkar View Post
    The thing about that is we don't know which melee gear he was talking about. All melee gear before 50 is shared with Archer/Bard.
    It strains credibility to believe that he meant that people should keep their pre-50 gear.

    "Melee DPS gear" is not really a complicated or ambiguous reference.

  16. #776
    Bagel
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    Quote Originally Posted by Ratatapa View Post
    Just making sure, since people always say different then other stuff

    Will Oil/sand be in CT as soon as 2.3 releases? or like 2.35 or something
    I've been told it comes out after 2.3, so the 2.35 or w/e they wish to call it.

  17. #777
    Ridill
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    Quote Originally Posted by Spider-Dan View Post
    It strains credibility to believe that he meant that people should keep their pre-50 gear.

    "Melee DPS gear" is not really a complicated or ambiguous reference.
    It strains credibility to think he was talking about level 50 gear.

    Because we'd need him to tell us not to throw away all of the equipment we're currently using.

  18. #778
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    Quote Originally Posted by solracht View Post
    Either way, Coil2 is a lot more execution-based than Coil1 so I don't think they'll simply slap Echo on it and call it a day.
    They need to adopt WoW-style difficulties already. Give the baby-mode tank&spank difficulty for OFers so they can get their story and call it a day, leave the gear drops to those that are able to learn and adapt the normal version.

  19. #779
    Yoshi P
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    They need to just not make content a 40 hour exercise in rote memorization and timing.

    Wtb challenging fights that actually involve fighting an enemy and not fighting an arena.

  20. #780
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    That'll be the same day they finally start making fights that don't get harder and/or become impossible if you push phases at the wrong time (Dear Square Enix, this should not be a thing) in a game where phases are dictated by boss HP% and HP% is not available without a 3rd party tool.

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