The lack of inventory space is infuriating.
The lack of inventory space is infuriating.
Again, I think you don't understand how large a galaxy is. Like, 100 billion stars. Even with 5 million players playing concurrently you'd have a 1/20,000 chance to land in the same star system as another player, which means there would be ~250 players orbiting the same star as another player at any given time. Then they have to pick the same planets and land on the same area of those planets. I can't find any data on average planets/moons per star or planet size in NMS, so I'll (hopefully) underestimate and say 5 per star and 1000 km^2. Say a player explores an average of 5 km^2 of the planet over half an hour before going to the next one, that gives those 250 players about a 1/1000 chance of exploring the same area. Say you have to have explored that same area within 2 minutes of each other for one to have seen the other; now it's 1/15000. So you're looking at a 1.65% chance that ONE of 5 million players caught a glimpse of another player. You'd have to be doing it for 20 hours to have a 50% chance that 1 person saw another one naturally. And this is, I (want to) believe, VASTLY underestimating.
But I also think this is the kind of math Sean Murray did when he decided to claim it was multiplayer. Maybe he just somehow didn't count on two people intentionally trying to find each other.
No what I meant was several people actually have come across each other or at least attempted to… There is no multiplayer element obviously none of these people despite there best efforts could see each other. Sean claimed though running into someone would be almost impossible but if we're all in the SAME galaxy saying impossible is a little stupid. I'm not underestimating the size of a galaxy I'm just saying that what Sean said is silly since we're all starting in the same one. Unless he intentionally put a system in place to make sure all players a X amount of star systems apart to further make sure it would be impossible they ever came into contact, but considering that like 6? people have already "found" one another I don't think he did that so with a random system place us on planets he should have known people would run into each other or even be placed on the same planet/ 1 planet apart from another
Or, he fucking lied.
Its a shame if he did. I really hope its a glitch or a launch bug he'll patch because the idea of random player encounters makes it more exciting even if its like 1/1,000,000
I still don't get why people are making such a stink about Journey-style multiplayer (or lack thereof) when most people didn't actually expect to even run into someone anyway. Yes, the possibility is nice, but...um...again, what would the point be? There was no promise to actually be able to interact with anyone, just that you might run across someone and..be able to wave at them as you pass each other, I guess? It was really nice in Journey because the world was fairly small and you might end up journeying with the same person for quite a while, but in NMS you don't even know what your character looks like (indeed, it might not even have a model implemented, although I thought he said something in an interview about being able to see your reflection in pools of water or something? can anyone confirm if that's a thing or not? I assume not). And you're not supposed to be able to interact with anyone either so I'd say in the list of "important shit that better work on release day", being able to run across other players in the vastness of the universe is pretty much dead last.
It just doesn't seem like that big a deal to me in the grand scope of the rest of the game. Sounds more like QoL adjustments for inventory and other things are needed before "multiplayer" gets looked at.
Nobody likes being sold on one thing and experiencing another. If you're going to make it sound impossible to meet up with someone in game, and then someone actually manages to do it, people are going to get excited to see it happen. When it doesn't, it's a huge letdown and drags everything else down with it.
You don't care about the Multiplayer aspect and thats okay, but clearly others do, and the facts is he lied about it several times and that, surprisingly, doesn't sit too well with people who were looking forward to it. Yes its a small aspect in the grand scheme of things, but Is it really so confusing that being lied too, blatantly, repeatedly, can tick people off?
For some people the excitement of exploring a vast universe might be the possibility of running in to other intelligent life, meaning other people... a sense NPCs can't really replicate. Since the like first Star Trek episode I'm sure people have fantasized about a game where you could explore a huge open universe with diverse life. I mean sure the chance of meeting others may have been 1/1,000,000, but with if you did meet a group? Form a colony of your own (since they mentioned base building did they not?) basically colonizing a planet with other people or running into a colony while exploring sounds incredibly fun to me, forming squadrons and exploring planets together, setting up a home solar system and exploring from there, teaming up to take on the hostile NPCs...
All of this was a lure for me regardless of how remote the chances are, the fact was according to him the chances existed, and they flat out don't, and that feeling of being lied too really really sucks.
I'm sure its still an enjoyable experience, and it doesn't mean the game is ruined..
I find the outrage (had no idea how big of deal this was) to be unwarranted and disproportionate to what qualifies as a bad design choice or even bad PR. I was way more pissed at the missed opportunities/deceptions of SW: Battlefront and the shit performance/designs of FO4, especially since those deficiencies came from much larger studios. People love drama though, especially if it's in the space of something that is filled with hype.
I actually blew up one of those AT-ST chickenwalkers and a smaller one that couldn't reach me as I was inside a nearby cave after blowing up 4 Titanium silos. The 4 stars went away after I dispatched them and about 8 drones. I came close to dying as they could aim the death beam into 3/4ths of the cave entrance. I think they dropped debris, but unfortunately I can't open the big containers without some type of craftable Atlas key.
The lying's definitely no good and that's a legitimate complaint. But some of the complaints are still making it sound like the "multiplayer" feature was going to be anything more than completely pointless.
If I want to be particularly cynical, an argument could be made that claiming it was multiplayer was a way of preventing piracy. Only buying multiplayer games and pirating single player ones is a pretty common policy among them.
I killed it a few times actually, it was easy titanium farming. Always give the[edit]: grenade plan, it seems.
After u kill the Sentinel Walker, the status stays permanently at lv5, but there's no more sentinel coming. Instead once you get out to space, the Sentinel ships are after you. Easily fixed by going back down to the planet, and it will reset the alert status.