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  1. #501
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    Next PC patch detailed, "Coming Soon"
    - Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A click or button press will dismiss this screen.

    - Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.

    - Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.

    - Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory. Note: this is a preventative fix and won’t fix the issue for those who have already experienced this bug. We have a cure for those who have experienced on the way, it’ll be released in our next patch.

    - Following player feedback, we have clarified messaging when being given tech that you already know.

    - Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).

    - Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.

    - Running the game via the .exe file should no longer give Steam Init errors.
    http://steamcommunity.com/app/275850...2447914068500/

  2. #502
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    v1.13 - Bigger Battles Edition
    • Fixed a bug that would make the player character small.
    • Space battles will now vary in size more and players should see bigger battles.
    • Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won't happen instantaneously.
    • Fix for steam controller not being able to warp.
    • Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
    • Page Up and Page down can now be used to navigate up and down in the quick menu.
    • Removed duplicated planets from discoveries menu.
    • Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
    • Fix for missing ruins underwater which could cause missions to point to nothing.
    • Various audio tweaks and fixes:
      • Added ladder climbing sounds.
      • Fixed base building prop sounds not playing when placed inside a Freighter.
      • Added sound effect for calling Freighters.
      • Added sound effect when using communication stations.
      • Fixed an issue which could affect ambient sound in Freighters.
      • Changed the sound effect when using the Terminus Teleporter.

    • Fixed some rare crashes.
    http://steamcommunity.com/games/2758...41854364243626

  3. #503
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    v1.20 - The Astroneer Pathfinder Edition

    http://no-mans-sky.com/pathfinder-update/

  4. #504
    Atheist Douchebag.
    Pony Slayer of the House of Weave

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    Astroneer
    Yep. Fucking great.

  5. #505
    Absolute Messenger of Promathia
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    You know I may pick this game up in a few years, could be good by then with the improvements being made.

  6. #506
    Atheist Douchebag.
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    I'll buy it for under 10 bucks.

  7. #507
    2600klub
    Sweaty Dick Punching Enthusiast

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    I'll wait for it on a humble monthly.

  8. #508
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    v1.2 PS4Pro: No Native 4k, 1080p Upscaled, Insane Lens Flare within buildings
    1/3 less load times, 4k mode runs at 35-45 FPS with drops to 20FPS while looking down, 1080p mode 60FPS


  9. #509
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    XB1TH Version announced, New Free Expansion called NEXT

    Spoiler: show




    Today, Hello Games, an indie team based in the United Kingdom, announce that No Man’s Sky Next is deep in development as another free update for existing players on ‘PlayStation 4 computer entertainment system’, PC as well as launching on Xbox One.

    In August 2016, a small indie development team Hello Games, released the hugely ambitious and highly-anticipated No Man’s Sky on PS4 and PC. Millions of gamers worldwide have spent hundreds of millions of hours voyaging across its vast, procedurally-generated sandbox universe - exploring, trading and fighting in a living breathing universe.

    In the last 18 months, Hello Games and No Man’s Sky’s community of avid followers have continued to build out the game through 3 major updates (Foundation, Pathfinder, Atlas Rises) and dozens of smaller patches.

    “We are calling this No Man’s Sky Next because it is an important next step in a journey for No Man’s Sky, for Hello Games and for our devoted community.” said Sean Murray, founder at Hello Games. “Each update for No Man’s Sky has been more successful than the last; this was especially true of our last update Atlas Rises. It emboldens the team to push ourselves further. This journey is far from over, and it’s exciting to be working again on something you know will surprise people.”

    Xbox One owners will be able to explore this vast procedurally generated universe later in 2018, including all content developed to date and a lot more surprises from Next yet to be announced. 505 Games will distribute the physical Xbox One version worldwide.

  10. #510
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    XB1TH Cover Leaks, Rumor: Co-Op Finally Coming
    Spoiler: show

    https://www.destructoid.com/no-man-s...p-503140.phtml

  11. #511
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    I bought No Man's Sky on a whim after seeing a ton of press on the Next patch. I have no idea what the game was like prior to the patch, but it's pretty damn enjoyable to me now. Have ~10 hours into it; really starts feeling good once you get a Freighter and into the swing of artifact hunting / gear upgrades / etc. and build a currency base. PSN is PlautusHaven if anyone else is giving this another shot.

  12. #512
    Fuck It, I'm Goin Deep Fan Club President
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    I saw you and Qal were trying it...I may actually give it a go

  13. #513
    Ironing this Thread
    Sweaty Dick Punching Enthusiast

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    I was also debating getting this for PC after seeing the big updates and recently getting a Nvidia shield. Is it worth or should I wait for an even lower price?

  14. #514
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    I think it's worth it; I am so freaking hooked right now. There's definitely a lot of "I have no idea what the hell I'm doing, but I'm enjoying it" for the first ~10 hours or so. Then you start to get into the swing of things. Just google any questions you have while you play as there are a ton of folks in a similar boat. Beautiful game too; some random guy's base on Reddit today:

    Spoiler: show

  15. #515
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    I guess the PC version is 2 updates of fixes ahead of the console versions.

    Somewhat unrelated;


  16. #516
    Ridill
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    Can this game still be single player if you want it to be, or is the multiplayer built into most of it now?

  17. #517
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    You can turn network play off. It's 4 player otherwise.

  18. #518
    Motherfucking
    NOSTRADAMUS

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    Some great intermediate tips I wish I had known when I started:

    https://imgur.com/gallery/sraVsQ0

    Quote Originally Posted by Souj View Post
    Can this game still be single player if you want it to be, or is the multiplayer built into most of it now?
    As Six said, you can turn off Network/Multiplayer. I've left it on for the ~15 hours I've played and had one person join my game total. Definitely more of a single player game with some MP optionality.

  19. #519
    Fuck It, I'm Goin Deep Fan Club President
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    I was thinking about giving this a try now that it's supposed to be a lot better. Is this one of those games that the "Experience" is better on PC or are the console people enjoying it on console?

  20. #520
    Relic Weapons
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    I have it on a Pro and I had to turn the graphics down to 1080p, and am still getting a lot of frame drops. I would say get it for PC if you don’t have it yet just for the better fps. I read it lacks ultrawide support though if that’s your thing.

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