why do you guys take this shit serious? current FFXI > any FFXI private server
why do you guys take this shit serious? current FFXI > any FFXI private server
Correct. And as per the post right before yours, hardcore mode and hard mode are different things.
Hardcore mode literally means permadeath and occasionally further difficulty added.
Hard mode means difficulty and higher strength of opponents or more weakness on your behalf.
So yes, Hardcore mode means exactly what I have. Death = character dletion, thats what hardcore mode IS in pretty much any game that has "hardcore mode"
I'm getting kind of tired of explaining such a simple thing. Yes you could die if you DCed at a bad time, yes you could die to MPK. Yes, no matter how far you get in progress, dying = character deletion.
Players can get the spell raise with lots of work, hi-reraisers do drop off KSNM99s, which means you could buy a hi-reraiser off the AH from another player (assume it will be expensive though)
I hope I don't have to explain this again. Plenty of people enjoy this style of play, as there is a large community of gamers who no longer find most MMOs challenging.
Softcore MMOs are just easy to them. Providing x time investment EVENTUALLY you'll get your rewards.
So they play hardcore mode games to add more skill requirement. There are thousands of people who do this in other games. Though there are millions of softcore players, I have little doubt within months I will start having a fair bit of players on my server.
At the moment I geared my server to handle roughly 200 players at once. Anything more and I will need to invest in way better specs.
When I announced my server in other places, I have gotten very polarized reactions
Most people are either "this is fucking stupid" (softcore players who don't get the point of hardcore)
And maybe 10~15% of players who go "oh my GOD I have been waiting for this forever I can't believe you did it fuck yeah!"
So, I assure you I have people interested, you can all stop telling me no one will play, as people are literally playing on the server right now, as we type.
Not many, but it is slowly climbing every day.
Moving on: Can we now please get back to the thing I wanted to discuss, shit you always thought could be better in ffxi?
Up until ToAU content, darkster P servers are damn near on par with ffxi servers.
They are close to 99% implimentation of CoP content, the big thing missing is dynamis since it's data got dramatically altered when they swapped to neo dynamis.
Which means they have to redo it from scratch, you can only farm the normal mobs in zones for AF, most of the rest of neo dynamis content doesn't exist
Other than that I haven't encountered anything pre ToAU that isn't implemented yet. Only little things are missing now, mostly optimization.
I find the idea kinda fun, but not for an MMO with 1 year grind to get to lvl 75. You put hi-reraiser and ks99 in the games I doubt anyone will see them![]()
While Urat's server sounds stupid as fuck, I enjoy playing on CoP-era private servers. A big part of it is that my mindset has changed from back when I used to be hardcore in FFXI, so the game isn't about rushing content and farming the best gear as quickly as possible. It's about enjoying the world in a slower-paced, more casual way. I don't have the time I used to, but I still enjoy popping on for an hour or two a couple of times a week to do a little grinding. I find that style of play more relaxing, and it's what I'm looking for. Plus, it's free, which is always nice.
tl;dr different people like different stuff. Just nobody likes Urat's shit.
Unless you give players like an innate 75% DT, that "hardcore" mode seems ireal(sp)... In ffxi you can die so easy, the only "meds" that are good are elixirs and unless they are vile elixirs, activation time is too long...
Potions are useless too, we'll unless you are like a lv30sh... But they don't recover enough hp...
The idea is interesting but not for ffxi..
Well, this was good for a laugh with my morning coffee. As someone who's been playing on private servers for a little over two years I feel confident in saying no one would even bother with this garbage. If you are actually serious go post this on the dspt forums and see what kind of reaction you get there.
Also, while by no means perfect, I love my private server. It's dspt code, but is level 99 cap, some newer weapons, and there have been talks about implementing reforged gear. I'm currently leveling 2 Blm. It's fun to see chain 7 for 5k+exp on rabbits in Bibiki![]()
This probably made me laugh so much harder than it should have.
There is a darkstar thread for this server. For those who don't know, crazy shit happens after every update of retail, and also the silliest things will make the server crash. Sounds likes a recipe for disaster to me.
This server sounds like it would actually be pretty fun. Even if you are dying and losing your shit at the beginning sometimes, the fact that any piece of gear could actually be great means you could get re-equipped with a functional and strong set of equipment just by grinding back to where you were.
I would never do any missions though, because then I would die and lose all my progress.
One of the things that always seemed poorly designed about vanilla FFXI is how death works. When you die, if you have RR you can get up and sit out for 5 straight minutes, or zone home and go through all the zoning and traveling to get back to where you died. Both choices are just straight up annoying. I like that you're doing something different with that, even if it feels really inappropriate in an RPG.
The fun of the RPG is building up your character, having something that so violently breaks your character down sounds really un-fun. I'd probably enjoy this server for an hour or two and then go back to real FFXI where I can realistically improve my char.
Dying and losing all your shit and respawning is fun in Halo and WorldZ because you just playing for the violent experience, to destroy and be destroyed and not care. Maybe for FFXI hardcore your mission progress and weapon skills and character design don't get deleted, but you lose items/experience points much like in Minecraft? That's still really really hardcore for FFXI.
Props to you though, urat, for going outside the box. I hope it goes great!
All these private servers never have anything unique... Do they not allow you to create monsters, new jobs or anything cool? Doing 2004 stuff is just boring :/. I guess doing the missions hardmode with friends would be fun but you cant even add anything cool like new ws for the mobs or mechanics, whats the point.
You can also get all your shit back in a FPS in 2 min, not months.
You can, but you need to create your own .dat files for everything, put it in a file, and anyone who wants to play on your server has to download and install it before they can log on, and often this will also fuck up normal ffxi for them then and they can only play on your server until they unpatch.
Possible to do, and I think there are a couple servers that have some stuff like that, but it's a LOT of work and requires a lot of effort on the user's behalf.
I'd lol if someone were to manage to complete a mythic weapon on this server, then DC right after obtaining it while fighting something and log back in to your deleted character
I have 0 interest in this, but to stay on topic:
1) Since Reraise is so hard to get, and often you die in a horrible spot so you'll instantly die again, I suggest removing weakness and revive with 1/2 or full HP. This would only be for reraise, not raise.
2) Add equipment that unlocks cross class spells/abilities, similar to how Impact works on Twilight Cloak. This will help with soloing but wont change party play too much. A WAR/NIN that can cast Cure III 2-3 times helps a lot with downtime and solo play but wont change too much in party play. Obviously, to maintain balance, you'd have to make sure to avoid giving something like Provoke to a PLD/NIN (or do give it to them because it's dumb that PLD doesn't have provoke)
3) Change food. There's no reason to have 30 types of food that all give ATT+30, make some of them give unique effects. Things like Endrain, Enaspir, Haste Samba, add.eff. Paralyze/slow. Can tweak the M.ACC on them so they wont land well or at all on high level targets. Again all of these can do a lot for solo without hurting party play.
So because its a COP era server there would be no blu pup cor sch dnc run geo?
My server has every WS available. Majority of Blu spells work to my knowledge. We have access to SoA, but there isn't really anything to do there. I'm not sure if there are even mobs. There was a private server that had Abyssea running and was a great server from what I've been told, but someone caused a bunch of problems and word has it SE threatened a lawsuit and the server host shut it down.
I'm not sure on the server host's side, but for the user it is incredibly easy. Host created new mob/item/whatever? The user just waits for the next server reboot and it's there. Absolutely nothing difficult about it. No downloading or anything. If SE has an update and it messes with dspt or a custom server, then you need to update your POL. No different than retail updating which may take a little time. Again, incredibly simple and very user friendly.
This is not possible. If I create a new item the client will not be able to view it unless they download the dats for that item. The only way you can do it w/o making them download and install dats is if you use existing items. Stat changes on the items will not reflect though. You can make a relic staff give haste +50 and STR+200 but the client will still only see a level 75 1 dmg 999 delay weapon.