Soul Enslavement got ninja nerfed, either direction, or due to something in the TP gain change.
With the same delay weapon, as before the patch, Soul Enslavement is now giving about 60-65% of the TP it used to give per hit.
Soul Enslavement got ninja nerfed, either direction, or due to something in the TP gain change.
With the same delay weapon, as before the patch, Soul Enslavement is now giving about 60-65% of the TP it used to give per hit.
Meditate seems stronger /SAM or its enhanced by sTP? Two meditates, prepatch, would give 120TP(60*2), so should get 1200 but now after 2 meditates I get 1320. 3 meditates should give 60*3(*10) for 1800 but I'm getting 1920.
Also since mobs can not resist SC damage, and SC damage varies depending on mob resistance, mobs that have -resistance to certain elements take a CRAPTON of SC damage. Just did a 13k light off a 5k WS on an Antican, probably has -light resistance.
Idk about you guys but SC damage is perfectly balanced.
Mind you that it was in Difficult with Sengikori but still. This shit needs to be corrected because it doesn't seem right at all.
Kinda reminds me of final boss for a Moogle Kupo d'tat where you could 2 shot him with a SC. Actually I wonder how much damage he'd take now lol.
Is that you Tanaka? Better put skillchains back in "Shit tier/why bother" category now that they show a glimmer of usefulness.
Apologies, I'm sure thats not what you're implying. I'll admit thats a bit on the OP side, but I think its what they intended. I mean, they buffed up a bunch of weaponskills presumably so that using A or B WS to skillchain wouldn't always be a damage nerf to overall DPS... skillchains have been useless outside of any form of Self-skillchaining for a while now. The idea that it might be kinda useful to coordinate weaponskills, even more-so now that some weaponskills actually increase your DPS when you save to 200~250%, is one that excites me. I know I won't deny that in this age its pretty much TP SPAM", but I mean, In fights like AA's, I just imagine the RNGs doing say, Double light of eachother... In low man events this skillchain buff could see a glimmer of cooperation brought back into it.
Anyway, back full circle here, Good chance all of this is as planned. The buff to all these weaponskills dragging them out of shit-tier into usefulness, the buff to Skillchains, and overall the adjustment to some WS making "hit 100% TP > Spam WS" not the best strategy for DPS... feels like they wanted people to utilize weaponskills for more then spam, and bring back skillchains outside of "<call1> HOLD WEAPONSKILLS GUYS <CALL1> CHAIN AFFINITY"
it's more than a bit on the op side.
sorry can't post a new message. Where to level/merit points these days? I just restarted.
One could probably use the skillchain adjustment to find elemental resistance values above or below normal MEVA for enemy families now. Do a SC of each element on a mob family (without weather, day, or SC bonus trait), record how much damage they did, and calibrate it using threnody.
Anyone able to get the patch download from Kaces link in the first post? I just get the continuous circling of dots.
>_> I'm not upset at all that SC damage now contributes something.. I just don't feel that SC damage should be contributing as much as it was before. Pre-update SC damage maybe made up for 1.2 - 1.5% of the overall damage in a fight, now it pushes something like 15-20% which is in my honest opinion a bit much.
I think mobs taking extra from elements theyre weak to was unintended, unless SE replicates for mage nukes as well.
my SC dmg on sam outparsed a mnk yesterday.
anyway, it's way too high at the moment. since they can't be resisted normally anymore and weaponskill damage has skyrocketed, they should be doing less than an unresisted SC did pre-patch. Right now it's 100% of WS dmg becomes SC damage for a Level 3 SC (then resistance and SCB multipliers); 50~75% would be more appropriate.
Edit: Deleted.