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  1. #261
    Relic Horn
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    Aug 2008
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    Sylph

    Soul Enslavement got ninja nerfed, either direction, or due to something in the TP gain change.

    With the same delay weapon, as before the patch, Soul Enslavement is now giving about 60-65% of the TP it used to give per hit.

  2. #262
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by Trumpy View Post
    From Freshly Picked:

    Paladin
    We’ve also added Crusade to paladin’s array of spells.
    Crusade adds an effect that is equivalent to enmity +30.


    Ninja
    We’ve added Gekka: Ichi to facilitate enmity gain and Yain: Ichi to suppress enmity gain.

    Gekka: Ichi and Yain: Ichi give an effect of enmity +30 and enmity -15, respectively.
    Well guess I wont need to test nin spells now lol

  3. #263
    Nidhogg
    Join Date
    Jul 2008
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    3,746
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Meditate seems stronger /SAM or its enhanced by sTP? Two meditates, prepatch, would give 120TP(60*2), so should get 1200 but now after 2 meditates I get 1320. 3 meditates should give 60*3(*10) for 1800 but I'm getting 1920.

  4. #264
    Nidhogg
    Join Date
    Jul 2008
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    FFXIV Character
    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Also since mobs can not resist SC damage, and SC damage varies depending on mob resistance, mobs that have -resistance to certain elements take a CRAPTON of SC damage. Just did a 13k light off a 5k WS on an Antican, probably has -light resistance.

  5. #265
    Custom Title
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    Nov 2008
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    1,065
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    Diabolos

    Quote Originally Posted by Ophannus View Post
    Also since mobs can not resist SC damage, and SC damage varies depending on mob resistance, mobs that have -resistance to certain elements take a CRAPTON of SC damage. Just did a 13k light off a 5k WS on an Antican, probably has -light resistance.
    Yeah, I had to avoid Umbrils when unlocking Dimidiation because Light SCs were one-shotting them.

    Kinda makes me want to find something extra vulnerable to fire and close with Wildfire for the silly.

  6. #266
    Ridill
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    Apr 2011
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    Bahamut

    Quote Originally Posted by Raelia View Post
    Yeah, I had to avoid Umbrils when unlocking Dimidiation because Light SCs were one-shotting them.

    Kinda makes me want to find something extra vulnerable to fire and close with Wildfire for the silly.
    But wildfire is Darkness / Gravitation.... true flight could work for something light weak if going for ws and skillchain weakness... plus it will outdo wildfire anyways. Or better yet close darkness with vidohunir on KB!

  7. #267
    Can you spare some gil?
    Join Date
    Feb 2009
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    8

    Idk about you guys but SC damage is perfectly balanced.


    Mind you that it was in Difficult with Sengikori but still. This shit needs to be corrected because it doesn't seem right at all.

  8. #268
    Relic Shield
    Join Date
    Dec 2012
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    1,765
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    6
    FFXI Server
    Siren

    Kinda reminds me of final boss for a Moogle Kupo d'tat where you could 2 shot him with a SC. Actually I wonder how much damage he'd take now lol.

  9. #269
    Ridill
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    Bahamut

    Quote Originally Posted by Ophannus View Post
    Meditate seems stronger /SAM or its enhanced by sTP? Two meditates, prepatch, would give 120TP(60*2), so should get 1200 but now after 2 meditates I get 1320. 3 meditates should give 60*3(*10) for 1800 but I'm getting 1920.
    I believe that occasionally if you time it just right you can get an extra tic out of meditate. Hence why you are showing exactly 1 extra tics worth with 2 and 3 meditates instead of a steady amount extra each time

  10. #270
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
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    13,205
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    Blaise Destin
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    Sargatanas
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    Asura

    Quote Originally Posted by Shenrien View Post
    Idk about you guys but SC damage is perfectly balanced.


    Mind you that it was in Difficult with Sengikori but still. This shit needs to be corrected because it doesn't seem right at all.
    Is that you Tanaka? Better put skillchains back in "Shit tier/why bother" category now that they show a glimmer of usefulness.

    Apologies, I'm sure thats not what you're implying. I'll admit thats a bit on the OP side, but I think its what they intended. I mean, they buffed up a bunch of weaponskills presumably so that using A or B WS to skillchain wouldn't always be a damage nerf to overall DPS... skillchains have been useless outside of any form of Self-skillchaining for a while now. The idea that it might be kinda useful to coordinate weaponskills, even more-so now that some weaponskills actually increase your DPS when you save to 200~250%, is one that excites me. I know I won't deny that in this age its pretty much TP SPAM", but I mean, In fights like AA's, I just imagine the RNGs doing say, Double light of eachother... In low man events this skillchain buff could see a glimmer of cooperation brought back into it.

    Anyway, back full circle here, Good chance all of this is as planned. The buff to all these weaponskills dragging them out of shit-tier into usefulness, the buff to Skillchains, and overall the adjustment to some WS making "hit 100% TP > Spam WS" not the best strategy for DPS... feels like they wanted people to utilize weaponskills for more then spam, and bring back skillchains outside of "<call1> HOLD WEAPONSKILLS GUYS <CALL1> CHAIN AFFINITY"

  11. #271
    Old Merits
    Join Date
    Jun 2008
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    Sylph

    it's more than a bit on the op side.

  12. #272
    Smells like Onions
    Join Date
    Jun 2014
    Posts
    1
    BG Level
    0

    sorry can't post a new message. Where to level/merit points these days? I just restarted.

  13. #273
    Relic Horn
    Join Date
    Aug 2008
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    3,131
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    Sylph

    One could probably use the skillchain adjustment to find elemental resistance values above or below normal MEVA for enemy families now. Do a SC of each element on a mob family (without weather, day, or SC bonus trait), record how much damage they did, and calibrate it using threnody.

  14. #274
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    Asura

    Quote Originally Posted by Karbuncle View Post
    Is that you Tanaka? Better put skillchains back in "Shit tier/why bother" category now that they show a glimmer of usefulness.

    Apologies, I'm sure thats not what you're implying. I'll admit thats a bit on the OP side, but I think its what they intended. I mean, they buffed up a bunch of weaponskills presumably so that using A or B WS to skillchain wouldn't always be a damage nerf to overall DPS... skillchains have been useless outside of any form of Self-skillchaining for a while now. The idea that it might be kinda useful to coordinate weaponskills, even more-so now that some weaponskills actually increase your DPS when you save to 200~250%, is one that excites me. I know I won't deny that in this age its pretty much TP SPAM", but I mean, In fights like AA's, I just imagine the RNGs doing say, Double light of eachother... In low man events this skillchain buff could see a glimmer of cooperation brought back into it.

    Anyway, back full circle here, Good chance all of this is as planned. The buff to all these weaponskills dragging them out of shit-tier into usefulness, the buff to Skillchains, and overall the adjustment to some WS making "hit 100% TP > Spam WS" not the best strategy for DPS... feels like they wanted people to utilize weaponskills for more then spam, and bring back skillchains outside of "<call1> HOLD WEAPONSKILLS GUYS <CALL1> CHAIN AFFINITY"
    not like it totally annihilate nukeing mages which were allready behind a bit.

  15. #275
    Dulek
    Guest

    Anyone able to get the patch download from Kaces link in the first post? I just get the continuous circling of dots.

  16. #276
    Ridill
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    Apr 2011
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    Bahamut

    Quote Originally Posted by Damane View Post
    not like it totally annihilate nukeing mages which were allready behind a bit.
    Clearly the solution is to make magic burst dmg just as OP... like instead of some simple percentage gain MB instead adds the skillchain dmg to the nuke dmg!

  17. #277
    Can you spare some gil?
    Join Date
    Feb 2009
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    >_> I'm not upset at all that SC damage now contributes something.. I just don't feel that SC damage should be contributing as much as it was before. Pre-update SC damage maybe made up for 1.2 - 1.5% of the overall damage in a fight, now it pushes something like 15-20% which is in my honest opinion a bit much.

  18. #278
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    Gilgamesh

    I think mobs taking extra from elements theyre weak to was unintended, unless SE replicates for mage nukes as well.

  19. #279
    Impossiblu
    Join Date
    Mar 2010
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    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    my SC dmg on sam outparsed a mnk yesterday.

    anyway, it's way too high at the moment. since they can't be resisted normally anymore and weaponskill damage has skyrocketed, they should be doing less than an unresisted SC did pre-patch. Right now it's 100% of WS dmg becomes SC damage for a Level 3 SC (then resistance and SCB multipliers); 50~75% would be more appropriate.

  20. #280
    Relic Horn
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    Aug 2008
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    Sylph

    Edit: Deleted.

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