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  1. #281
    Pro's Pet
    Join Date
    Jan 2013
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    Valefor

    Time to shine for Allies roll!

  2. #282
    Salvage Bans
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    Jul 2009
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    964
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    Leviathan

    Crying OP over skillchains is a bit of an over reaction. If they had done anything less then skillchaining would still be a DPS loss and nobody would do it. They did exactly what was necessary to make skillchaining worthwhile, something people have been asking for since forever. It is actually really surprising to see SE understand how to fix something for a change. Once they fix the (almost certainly accidental) bonus damage to mobs with elemental weaknesses it'll be fine. Then they just need to add mages to the game.

  3. #283
    Impossiblu
    Join Date
    Mar 2010
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    Prothescar Centursa
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    Balmung
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    Valefor

    There's a difference between making things useful and making things too strong. SCs don't need to do 10k~30k damage to be useful, and you don't need monster elemental weakness to do 10k~15k.

  4. #284
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,884
    BG Level
    10
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    Gilgamesh

    I think the real issue is sams bein able to spam self-SC almost non stop, is non-stop with koga.

  5. #285
    Nidhogg
    Join Date
    Jul 2008
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    3,746
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    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Not sure what caused my random spikes though. My lights were doing 3-5k but i had one random 13k spike(fighting same mobs in a bcnm multiple times) only saw that spike once and it was off a 5k ws.

  6. #286
    Ridill
    Join Date
    Feb 2007
    Posts
    15,580
    BG Level
    9

    Given Adoulin isn't finished and the true, true endgame of the expansion isn't out just yet, I would only imagine such mobs will be balanced around these kind of SC values. So, older content subsequently being easier doesn't seem like such a big deal to me, especially if it translates to needing less bodies to get things done for said old(er) content.

  7. #287
    Banned.

    Join Date
    Jul 2012
    Posts
    364
    BG Level
    4

    Why is everyone crying for skillchain nerfs? Why not ask for mages and pet jobs to be buffed instead to compensate? Do people really *want* to be weaker?

  8. #288
    Relic Shield
    Join Date
    Dec 2012
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    1,765
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    6
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    Siren

    If these new SC values are intended then I'm sure new content will have NMs with a flat -50% SC damage trait applied to all of them to compensate, either that or they'll all have 2+ mil HP.

  9. #289
    Impossiblu
    Join Date
    Mar 2010
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    Prothescar Centursa
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    Balmung
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    Valefor

    Quote Originally Posted by CoreyX View Post
    Why is everyone crying for skillchain nerfs? Why not ask for mages and pet jobs to be buffed instead to compensate? Do people really *want* to be weaker?
    yes, because until they add something more difficult (which I personally doubt is ever going to happen despite the optimists and their ivory towers) this level of strength is entirely too overkill. it isn't fun to play the game when everything is so trivial.

  10. #290
    D. Ring
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    Jul 2008
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    Phoenix

    Our token BLM in ls is highly competitive in damage, the skillchain shit is totally fine. Just assume we're going to be getting much harder content in the future. We're due for an ilvl update and you people are crazy if you don't think all of this ease of content isn't preparing for one.

  11. #291
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by Hitou View Post
    If these new SC values are intended then I'm sure new content will have NMs with a flat -50% SC damage trait applied to all of them to compensate, either that or they'll all have 2+ mil HP.
    You are thinking to kind. Envision skillchains healing instead of doing dmg. Or it responding with some craziness

  12. #292
    D. Ring
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    Phoenix

    The skillchain buff is seeing a huge use for bringing actual mages to content, since you can just use 1 or 2 DD and make heavy use of magic bursts from very good mages. I'm constantly doing multi step double lights on sam and our mythic BLM is able to parse as high or ahead of me outside of skillchain damage. You people screaming for nerfs are the worst kinds of people. I fully expect an ilvl increase before we see empyrean armor.

  13. #293
    Impossiblu
    Join Date
    Mar 2010
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    Prothescar Centursa
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    Balmung
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    Valefor

    So bring in a mythic BLM and discount the skillchain damage that's causing the issue to begin with. I'll get right on that. I'll be perfectly happy not being the "worst kind of person" if they actually add content that takes advantage of the ludicrous across-the-board damage buffs. Until that day (if it ever comes, which again, I doubt) it's a needless, overkill change that has caused everything to become so laughably easy that it's almost pointless to do it at all. Personally it seems more like they're trying to make every facet of the game accessible to the very lowest denominator, not opening the gate to an iLvl increase. We'll see in the coming months.

    inb4 "but you wanted accessibility!" well no shit, but there's a difference between making things accessible and handing everything to everyone on a silver platter. You'd have to try really hard to fail at any event in the game at the moment.

  14. #294
    Relic Horn
    Join Date
    Aug 2008
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    Sylph

    On another note, lowering a mob's resistance with threnody does not raise skillchain damage, as I thought it might. Thunder elementals in sky took +50% damage from Darkness both with and without Earth Threnody.

  15. #295
    Impossiblu
    Join Date
    Mar 2010
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    Prothescar Centursa
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    Balmung
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    it doesn't seem to be tied to actual elemental resistance as much as species specific magic resistance

  16. #296
    D. Ring
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    Phoenix

    I would just stop the preemptive freakouts until we actually see what our next batch of fresh content is. (Not this update, unless they throw in a wildcard)
    It's already been said that the level cap will continue to raise, and they would ease access of content when harder stuff was due to come out.

  17. #297
    Impossiblu
    Join Date
    Mar 2010
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    Prothescar Centursa
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    Balmung
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    Valefor

    As I said, we'll see. This just feels less like "ease" and more like "smash everything with a 16 ton brick and see what's left after"

  18. #298
    D. Ring
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    Phoenix

    Fair enough.

  19. #299
    CoP Dynamis
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    Feb 2010
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    Carbuncle

    Quote Originally Posted by Scrynth View Post
    Did they not impose the salvage restriction? I don't see it in the notes anywhere unless I missed it.
    I was not able to enter Arrapago Remnants II today for a second time. Did my first time this morning and when I try to enter I received this message:

    "You can only participate once per Earth day. Please try again later."

    People on my LS say that restriction is only for this particular area, but I did not see anything regarding this on the update notes. Ninja patch?

  20. #300
    Relic Horn
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    Aug 2008
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    Sylph

    Quote Originally Posted by Prothescar View Post
    As I said, we'll see. This just feels less like "ease" and more like "smash everything with a 16 ton brick and see what's left after"
    It's a big buff, but it mostly benefits those that could already clear the content, or those that would have cleared it anyway given enough time to practice. People with top tier DDs and healers can clear stuff faster and with fewer people, but people who were simply unable to clear stuff like delve v2 and VD battlefields generally lost because they get wiped out, not because they time out (with an exception to ranger strats, but Coronach and Namas didn't get buffed very much). The damage might allow them to wipe one more time and still have time to win, but if they can't survive, this damage bonus isn't going to help all that much.

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