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  1. #321
    Campaign
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    Meanhwile, data from Studio Gobli.
    If someone like Kincard or anybody else wants to translate... they have some data, might be cool to compare it with the data we gathered on our own and doublecheck things.
    At first glance, we found out more stuff than they did, but they worked more on magic WSs

  2. #322
    Chram
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    Quote Originally Posted by Obsidian View Post
    Was there Camlann's Torment testing that I missed? Its fTP was supposed to be changed at 3000 TP but I only ever saw Quietus testing.
    Martel's test data -- Note that Camlann's was somewhat limited, and the result questionable.

  3. #323
    Chram
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    Quote Originally Posted by Fival View Post
    All the remaining great axe weaponskills are somewhat different then the ones i've tested. Shield Break, Armor Break, Weapon Break, and Full Break are all duration varies by tp. Fell Cleave is radius varies by tp, Sturmwind and Iron Tempest are attack varies by tp, and then the rest are crit (aside from metatron torment). I'm not sure i can do much else testing wise here, i'll work on ukko sometime today or tonight, atleast the 3000 TP value, all the other affects seem rather tricky.
    Ah, yep. Was thinking Sturmwind/Iron Tempest were damage varies with TP. Edited post; no other standard GA weaponskills needed.

  4. #324
    Ridill
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    Quote Originally Posted by Motenten View Post
    2) fTP for magic weaponskills:
    Spoiler: show

    Hand-to-hand
    Dagger
    Sword
    Great Sword
    Axe
    Great Axe
    Sythe
    Polearm
    Katana
    Great Katana
    Club
    Staff
    Bow
    Marksmanship (Leaden Salute done)
    Axe and marksmanship magical ws are done. Bow doesn't have one though there is a hybrid but I'd be willing to bet all the hybrids work the same like they did before but with new values and I managed to do hot shot

    Edit: Oh and 300% spirits is 100% hp

  5. #325
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    Quote Originally Posted by Motenten View Post
    Martel's test data -- Note that Camlann's was somewhat limited, and the result questionable.
    Should I retest it? If so, what should I do differently for more reliable results?

  6. #326
    Chram
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    Quote Originally Posted by dasva View Post
    Axe and marksmanship magical ws are done. Bow doesn't have one though there is a hybrid but I'd be willing to bet all the hybrids work the same like they did before but with new values and I managed to do hot shot

    Edit: Oh and 300% spirits is 100% hp
    Updated the stuff I'd missed.

  7. #327
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    Lakshmi
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    Quote Originally Posted by Fival View Post
    All the remaining great axe weaponskills are somewhat different then the ones i've tested. Shield Break, Armor Break, Weapon Break, and Full Break are all duration varies by tp. Fell Cleave is radius varies by tp, Sturmwind and Iron Tempest are attack varies by tp, and then the rest are crit (aside from metatron torment). I'm not sure i can do much else testing wise here, i'll work on ukko sometime today or tonight, atleast the 3000 TP value, all the other affects seem rather tricky.
    The "Break" WSs did not formally change this past update (their TP anchorpoints were unaffected by the WS adjustments), but I have been doing Full Break and seeing all "wears off" messages, so they might have fixed the magic accuracy issue on it?

  8. #328
    CoP Dynamis
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    Interesting, perhaps tachi: ageha and metatron torment (for once) will work on higher level content then.

  9. #329
    Ridill
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    Maybe blu spells will work too... and maybe jugs!?!

  10. #330
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    I've had tachi:ageha land decently on morta in yorcia before update, I'm not sure what the deal with them is.

  11. #331
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    I'm fairly sure that Ageha (and maybe Metatron) just don't have a very high additional effect proc rate. Like, say that Ageha only "procs" the additional effect 20% of the time and then resistances are checked. It would always have a shit proc rate even with high magic accuracy. It's dickish of SE not to indicate this somehow, but it is what it is. Metatron Torment, as an example, has never had a good proc rate.

    Full Break was a bit different, because I could reliably land some of the debuffs but not Defense Down the last time I checked.

    Also, Ukko's new 300 TP point is less than +70% crit rate.

  12. #332
    CoP Dynamis
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    I beleive ukko's new 3000 tp crit mod is less then 65%, i was averaging 5400 and about 40 weaponskills in i saw a 4398 but still with a 15.9 (standard) tp return. I expected a larger gap between crit and not crit so i may go start again just to confirm later in case i somehow made a mistake. I was testing on apkallu in abysea coast, with yetshila +1, nef collar, and ranc mantle, no crit rate atma (but used sanguine scythe).

  13. #333
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    Yeah, I also got a non-crit with a similar setup. It's probably 60% though, because I went 2/56 on non-crits (was afk). I can't do the 2000 TP point while afk, so if you wanted to start on that one while I verify that 3000 is now 60% it might be more useful.

  14. #334
    CoP Dynamis
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    I can get going later sure, i stopped to do assaults/ein, then dinner.

  15. #335
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    So unless I missed it I don't think I saw any realmrazer testing... since they didn't adjust effects of tp and since it only helps acc anyways not going to bother with tp values...

    Anyways weapon damage =88, capped fstr = 17, not sure if we've concluding if alpha is removed from merit ws so let's just say 1/5 realmrazer with 94 mnd against level 0 mobs. 173, 185


    423, 425, 417, 411, 417, 418, 414, 427, 429, 424. Not really too familiar with the pdif formulas so I'll leave the exact ftp calculations to others but it does seem like it got a decent boost

  16. #336
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    That was with Sneak Attack?

    If so, it looks like about 0.75 fTP if alpha was removed from it or 0.8 if not. I like 0.75 better, though, so I'm inclined to say that alpha was removed from it and now it's an 88-100% MND mod WS. More testing would be needed to confirm.

  17. #337
    Ridill
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    Yes with SA. Either way doesn't look half bad... time to club blu!?! Or maybe for pld?

    What would I need to do to test alpha?

  18. #338
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    Either add a lot of MND or Gorget and Belt. MND is probably the better way to do it.

  19. #339
    CoP Dynamis
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    Alright, i'm going to start Ukko at 2000 TP now, this will likely take awhile.

    Edit: I just realized how much of a pain its going to be to Ukko at exactly 200 TP in abyssea, getting hit puts me at 2019 tp, this may take longer then expected.

  20. #340
    Ridill
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    Ok same setup as before but with 221 mnd

    646, 637, 645, 629, 655, 635, 623, 653, 625, 646

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