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  1. #161
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
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    Indalecia Salavachere
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    Asura

    Quote Originally Posted by Raelia View Post
    Well I'm glad I held onto this Death Sickle for years, fuck...
    No shit, turned mine in an hour ago.

    Here we go again...

  2. #162
    Chram
    Join Date
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    Fenrir

    Whm/thf
    Str1: 90+73 = 163
    Mnd1: 85+114 = 199

    Weapon: Beneficus -- d38
    Max fStr: 12

    Exactly 100 TP per hit and per ranged attack. Weaponskill at exactly 2000 TP.

    Judgment
    Spoiler: show

    TP bonus raised at 2000 TP
    Currently 2.0 at 1000 TP

    WSC : STR: 50%, MND: 50% == 180
    Total base: 180 + 38 + 12 = 230

    Damage @2000:
    2676 (below 3.0; puts upper limit at 4.03 fTP)
    2880
    2882



    Range: 2745 @3.0 >> 915 @1.0
    Factoring out base damage, fTP between 3.978 and 4.03~.
    4.0 fTP at 2000 TP

    Damage @3000 TP:
    4343


    4137-~~ >> 1379-~~
    Factoring out base damage, fTP between 5.996 and ~~.
    6.0 fTP at 3000 TP


    Black Halo
    Spoiler: show

    TP bonus raised at 2000 TP
    Currently 1.5 at 1000 TP

    WSC : STR: 30%, MND: 70% == 188 (187 if truncated before adding)
    Total base: 188 + 38 + 12 = 238

    Damage @2000:
    2138
    2188
    2191
    2201
    2223


    Range: 2118-2136 @3.0 >> 706-712 @1.0
    Factoring out base damage, fTP between 2.967 and 2.995
    >> NOTE: if WSC stats are truncated before adding, WSC will be 187, and total base is 237
    Factoring out base damage (237), fTP between 2.979 and 3.008
    3.0 fTP at 2000 TP


    *accidentally changed after 2000 tier ws set
    Str2: 90+65 = 155
    Mnd2: 85+122 = 207
    WSC : STR: 30%, MND: 70% == 190 (using truncation before adding)
    Total base: 190 + 38 + 12 = 240

    Damage @3000 TP:
    5096
    5225


    4977-5094 >> 1659-1698
    Factoring out base damage, fTP between 6.913 and 7.075.
    7.0 fTP at 3000 TP


    Mystic Boon
    Spoiler: show

    TP bonus raised at 2000 TP
    Currently 1.0 at 1000 TP

    WSC : STR: 30%, MND: 70% == 187
    Total base: 187 + 38 + 12 = 237

    Damage @2000:
    1400 (upper limit of 2.05 if this is below 3.0)
    1447
    1455

    Range: 1386-1398 @3.0 >> 462-466 @1.0
    Factoring out base damage, fTP between 1.949 and 1.970
    2.0 fTP at 2000 TP

    *accidentally changed after 2000 tier ws set
    Str2: 90+65 = 155
    Mnd2: 85+122 = 207
    WSC : STR: 30%, MND: 70% == 190 (using truncation before adding)
    Total base: 190 + 38 + 12 = 240


    Damage @3000 TP:
    2202
    2246

    2202-2244 >> 734-748
    Factoring out base damage, fTP between 3.058 and 3.116.
    3.0 fTP at 3000 TP (assuming I made a slight error in here somewhere)



    Judgment: 2.0 > 4.0 > 6.0
    Black Halo: 1.5 > 3.0 > 7.0
    Mystic Boon: 1.0 > 2.0 > 3.0

  3. #163
    Chram
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    Fenrir

    Have updated and pushed the spreadsheets for the weaponskills with known fTP values.

  4. #164
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    Diabolos

    Quote Originally Posted by Indalecia View Post
    No shit, turned mine in an hour ago.

    Here we go again...
    Yeap, doing round 2 for Dimidiation. Ayame makes it bearable and quick though.

  5. #165
    Puppetmaster
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    Leviathan
    WoW Realm
    Bleeding Hollow

    Quote Originally Posted by Fwahm View Post
    Conclusion: I still can't conclude anything concrete without more examples of Resolution at in these conditions. However, since I find it unlikely SE ninja nerfed Resolution's fTP, it's very likely the level correction mod is still active, despite what SE claimed.

    Feel free to point out any math errors I made.
    I think it's more likely that the level correction mod is gone but the stat modifiers of all merit WS were lowered to be the same as before (ie. 5/5 reso is 85% STR). thinking back, the first post about WS changes mentioned bringing the others on par with merit WS, and the official changes did not list the actual values of the stat modifiers on merit WS (only that they change per merit point)

    it makes no difference to the formula of course, but it makes more sense from a server programming point of view

  6. #166
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    Diabolos

    Beginning to suspect Cross Reaper has a massive attack penalty. Will diddle along about 4k and then I'll absorb Berserk from a Bomb or Sheep and start dropping 5k-9k at base TP.

    Thing about attack penalties is they affect secondary hits too, so it's also affecting my Mala/Wobuffet selection for it. Like a reverse Shoha.

  7. #167
    Impossiblu
    Join Date
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    Prothescar Centursa
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    Balmung
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    Tentative great sword WS stuff.

    Dimidiation
    Spoiler: show

    D: 33
    DEX: 125 (100WSC)
    fSTR: 11
    Total Base Damage: 144


    1000TP (2.25):
    948
    951
    965
    973
    -975
    979
    981
    983
    983
    -985
    989
    990
    991
    995
    -997
    1003
    1007
    1012
    1015
    -1017
    1018
    1020 (2.25)



    2000TP (4.5):
    1892
    1903
    1922
    1925
    -1931
    1944
    1984
    1986
    1989
    -1990
    1992
    1996
    2019
    2022
    -2023
    2025
    2031
    2034
    2039
    -2041 (4.5)



    3000TP (6.75):
    2868
    2869
    2871
    2891
    -2942
    2943
    2954
    2957
    2966
    -2991
    2993
    3010
    3022
    3027
    -3038
    3045
    3050
    3052
    3058
    -3059
    3061 (6.75)
    Based on current data: 2.25@1000 -> 4.5@2000 -> 6.75@3000 with no fTP transfer.

  8. #168
    BG Content
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    Lakshmi
    Blog Entries
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    Sorry guys, I haven't had any time lately. I did SA-Mandalic Stabs on THF/SAM against a Wild Rabbit with 300 TP, 104 DEX, 88 STR and Eminent Dagger and 300 TP for 4302, 4411, 4449, and 4522 Damage.
    [ 62 base damage from DEX + 89 from Eminent Dagger + 17 from fSTR (probably) ] * fTP + 104 from SA

    1156~1209 damage = 6.88~7.19 fTP

    60% DEX, large attack bonus, 7ish fTP? Vajra is at least not painful to activate anymore


    Edit: I suspect that Eminent Dagger's latent is not active on WS.

    Here are four stabs using the same setup with Blitto Needle (136 base damage + modifier): 3674, 3621, 3546, 3635, 3710

    6.83~7.20 fTP - Still likely an fTP of 7. The 3621 damage WS works out to an fTP of 7.02 if you assume 3.0 pDIF.



    1000 TP - 1546, 1564, 1567, 1533, 1566 (2.45~2.68)
    2.5 fTP

    2013 - 2702
    2001 - 2590, 2615, 2669, 2683
    4.75 fTP

  9. #169
    Bitchfist
    The horn knows no mercy; only wrath

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    Gonna work on at least Entropy and Spiral hell tomorrow, then start going down the list.

  10. #170
    Impossiblu
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    Not sure how much further I'll be able to refine the data for Dimi. The numbers line up so beautifully for 2.25/4.5/6.75; unless anyone has other ideas I'm willing to settle for that atm. Gonna start working on finishing Resolution for now.

  11. #171
    Tye
    Tye is offline
    RIDE ARMOR
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    Lakshmi

    I did some Torcleaver testing.

    I started as DRK, but changed to PLD when I remembered DRK gets Crit. Atk. Bonus (I wanted to keep it simple). I used Claymore (DMG:22, Delay:444) and 100 VIT on the Lv -1 rabbits in Ronfaure. Without any sTP, a 444 Delay GS gets 125 TP/hit, so I could get exactly 1000 TP in 8 swings.

    First tests as DRK:
    1000 TP: 1752
    2000 TP: 2853, 2816, 2804, 2815

    PLD:
    1000 TP: 1606
    2000 TP: 2637, 2635, 2582, 2594, 2585, 2564
    3000 TP: 3391, 3368, 3254, 3414, 3366, 3412

    Somewhat small sample size, but it looks like fTP is 4.75 / 7.5 / 9.6875. Since SE said only 2000 TP and higher had fTP raised, I only did 1 1000 TP WS to confirm that it is unchanged.

  12. #172
    Chram
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    Fenrir

    Can't quite say that that's an accurate value for the 3000 TP result. Your damage values are consistent with anything up to an even 10.0 fTP. Needs more samples to narrow it down.

    The other two values seem reasonable.

  13. #173
    Melee Summoner
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    Quetzalcoatl

    Tested all of the damage varies with TP Archery WSs.

    200 STR, 175 AGI
    DMG: 297 Adlivun Arrow + Yoichinoyumi 119.
    fSTR2 = 64

    Flaming Arrow:

    Screw Flaming Arrow, it's a hybrid WS and it did 1464 every time I used it, which would be 1 fTP. I tried 1000, 2000, 3000. Did 1464 every time. Tried 1000 and 2000 with 10 MAB added to the set used before. Yeah, it still did 1464.

    Empyreal Arrow:
    Spoiler: show

    20% STR, 50% AGI.

    (297 + 64 + 40 + 87) * 3 = 1464.

    1000 TP: 2196
    2000 TP: 3660
    3000 TP: 7320

    1.5 > 2.5 > 5


    Refulgent Arrow
    Spoiler: show

    60% STR

    (297 + 64 + 120) * 3 = 1443

    1000 TP: 4329
    2000 TP: 6132
    3000 TP: 10101

    3 > 4.24948 > 7


    Empyreal Arrow: 1.5 > 2.5 > 5
    Refulgent Arrow: 3 > 4.24948 > 7

    Looks like we keep spamming Jishnu's.

  14. #174
    Smells like Onions
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    Quote Originally Posted by Motenten View Post
    Really. Just did a quick check on the spreadsheet, adjusting the minimum TP to weaponskill at. If using Insurgency, overall DPS (including melee) doesn't start going down til after 270 TP. It increases all the way up to that point.
    Can you elaborate?

    I tried using the most recent sheet, with the default buffs and my gearsets (Liberator) I still saw highest overall DPS with minimum TP set to 100, despite the significant WS boost.

  15. #175
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    Diabolos

    Quote Originally Posted by Bran Llywd View Post
    Can you elaborate?

    I tried using the most recent sheet, with the default buffs and my gearsets (Liberator) I still saw highest overall DPS with minimum TP set to 100, despite the significant WS boost.
    Full buffs, AM3 active, and losing two seconds per WS one third as often; it should be no contest...

  16. #176
    Chram
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    Fenrir

    @Glecent: Refulgent at 2000 TP should be 4.25. Remember that it floors the final value.

    Thanks for the data. Added to rng spreadsheet.

  17. #177
    Impossiblu
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    expanded data for Dimi, pretty much finalized. just need to check for an attack bonus now, which I'm 99% positive it doesn't have.

    verdict so far: not very useful. Resolution's just too strong to overtake, I'm not sure what the new fTP points are for Res quite yet, but they're so high that Dimi's chances of being relevant outside of having better SC properties are quite slim. Maybe for ergon GS owners (if it has 30% WSD bonus, which I don't see why it wouldn't)

  18. #178
    Smells like Onions
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    Quote Originally Posted by Raelia View Post
    Full buffs, AM3 active, and losing two seconds per WS one third as often; it should be no contest...
    Which is why I wasn't sure why 100> minimum was still coming out at a loss on the sheet for me. The default sets in the sheet actually show the same thing when minimum TP is set above 100, though I would have suspected this wouldn't be the case.

    Edit: I see it was updated since my last post. Interestingly, non-Liberator Insurgencys are increasing overall DPS at 100-270 but lowering it with Liberator.

  19. #179
    ccl
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    Asura

    So unless Ukko crit rate went up by a ton, war is back to Great Sword/Reso spam?

  20. #180
    Campaign
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    Updated the first page with the beta tier list for H2H WS.
    If someone else wants to contribute with other data it will be welcome.

    The goal of those tier lists is not to go too much into details (there's Wiki, this discussion or spreadsheets for that), but to get a quick glance at how WS have changed, how they compare to the old versions or the new versions and basically which other useful WS for each weapon category you can now count on compared to before.
    It was meant to be something very simple just to achieve that.

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