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im not paying 30$ for somehting im almost done
It's not really possible to scan beyond the radius the FFXIV-App already does. The information isn't delivered to you, so there's not much you can do.
If you really wanted to sell a service, do the following:
Get a bunch of level 1 accounts on major servers via whatever means.
Position them in various zones
Develop a simple bot that teleports them around the zone they are in, much like the RMTs use to mine/gather/fate grind
Have them scan the areas they teleport to for hunts, and publish this to a service.
Have people subscribe to that service as a "radar", so they'll get near-real-time updates on mobs.
i dont care about radius i just want a name filter![]()
The cost of that would be insanely high. Talking like 10+ accounts per server. Guildworks already gives you the pop time for almost all S ranks as it is lol.
I built a shitty name filter into ffxiv-app radar. If I have some time this weekend I'll clean it up for a legit release. It's not the most CPU-friendly software though, as you're checking the existence of something in a dictionary every time a new mob is detected on the radar. Super dense areas might see CPU spikes on weaker builds.
The implication is that you'd be stealing the accounts, which is what the gold farmers are doing to sustain their business. Please don't actually do this, I'm just explaining the hypothetical way you'd build something similar to the FFXI Sandworm app, and why it's grossly unreasonable.The cost of that would be insanely high. Talking like 10+ accounts per server. Guildworks already gives you the pop time for almost all S ranks as it is lol.
I managed to farm hunts for 9 hours straight allowing me to get 1 sand. And I completely feel burned out. Echoing what everyone had said already, hunting LSs became useless quick. With 80 people online, parties opt to not share information on the LS channel. They'll use tell or TS instead. On occasions I had to keep the party window open to check where everyone is and if they are gathered in one zone.
I can't help but think a tiered system like FFXI's ZNM is ways better. A Rank B trigger item dropping occasionally from Duty Roulettes that can be used in any zone to pop the monsters. And each tier has a chance of dropping the trigger of the next in that zone.
That way, small parties can pop B and kill it with ease. Pop A and find a little challenge fighting it, exploring each monster's abilities and patterns. And finally ask the entire zone to come and help with the rank S they are preparing to pop.
Iv been screaming for a znm system from the start of the game... I loved znm. Give it ilvl100 gear that can't be upgraded much like CT and build up to sand and oils
All hunt bosses should be equal or stronger than Gorgi imo. With raid wide Aoe's and mechanics that force non zergs.
Really don't need tools for this, just need to not be lazy and keep track of spawn points. It isn't random by any means, there's just a large (20+?) number of spawn points in each zone that can be shared by A/B/S.
But then again most people use tools to be lazy, so whatever.
https://github.com/Icehunter/ffxivap...r.xaml.cs#L279
It could be this instead:
If you have something I can always review/merge it back in for everyone if you're willing to shareCode:var filters = new List<string>() { "mob", "mob 2" }; var filteredMonsterEntites = monsterEntites.Where(entity => filters.Contains(entity.Name.ToLowerInvariant())); foreach (var actorEntity in filteredMonsterEntites)
It could also be easy to do mob level:
Code:var filters = new List<string>() { "mob", "mob 2" }; var filteredMonsterEntites = monsterEntites.Where(entity => filters.Contains(entity.Name.ToLowerInvariant()) && entity.Level > 50); foreach (var actorEntity in filteredMonsterEntites)
Anyone figure out the spawn conditions for Mahisha?
This bit is pissing me off too. The amount of complaining and needing tools to find things; the mmo crowd just furthers itself into super casual. Also the bitching about WAH NOW EVERYONE GETS i110 WAH. Like.. the fuck? Why does it matter to YOU? It's so dumb. The gear doesn't make the player, after all. Ugh.
I don't mind Hunts at all. It's the bitching that's the worst, lol
I can't test it right now because I'm at work, but I think this would work.
Code:var filters = new List<string>() { "Dark Helmet", "Nuhn", "Bonnacon", "Skogs Fru", "Vogaal Ja", "Croque-Mitaine", "Bloody Mary", "Hellsclaw", "Garlok", "Barbastelle", "Unktehi", "Croakadile", "Myradrosh", "Marberry", "Nandi", "Vuokho", "Cornu", "Mahisha", "Stinging Sophie", "Melt", "Wulgaru", "Monarch Ogrefly", "Ghede Ti Malice", "Mindflayer", "White Joker", "Forneus", "Laideronnette", "Phecda", "Girtab", "Thousand-cast Theda", "Naul", "Marraco", "Safat", "Sewer Syrup", "Alectryon", "Zona Seeker", "Gatling", "Maahes", "Lampalagua", "Albin the Ashen", "Zanig'oh", "Nunyunuwi", "Flame Sergeant Dalvag", "Dalvag's Final Flame", "Minhocao", "Ovjang", "Sabotender Bailarina", "Brontes", "Leech King", "Kurrea", "Agrippa" }; var filteredMonsterEntites = monsterEntites.Where(entity => filters.Contains(entity.Name.ToLowerInvariant()) && entity.Level > 50); foreach (var actorEntity in filteredMonsterEntites) {
All the hunts in the world won't buy you a High Allagan weapon tho you filthy casuals.
But what if they sell tomestone materials?
REMOVE MYTHOLOGY REWARDS NOW.