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Thread: Elite Hunt Marks     submit to reddit submit to twitter

  1. #701
    Nidhogg
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    Quote Originally Posted by Shenrien View Post
    You're joking right? it wont be until 2.45 when there will be enough echo buff in Coil 2 if they even consider adding it by then to make it as face roll as what coil 1 was. Coil 1's difficulty was mostly in HP values, coil's 2 difficulty is more mechanic. What is to stop you from quitting once 2.4 comes out because coil 3 will be out so there will be something better to invest your time into, rather than pussy footing around coil 2 and you're unable to farm up your precious 1000 Yoshida tears to make your relic i115
    Not joking, maybe worded it wrong. By easy mode I meant being able to do T6-9 on farm rather than chip away at it every week with PUGs hoping for RNG to fall my way. I don't really care about echo. I am also making the assumption that oils and sands will be easier to get hold of by then. 2.4 is essentially a fresh start with new content so one can hope that content is better.

  2. #702
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    http://forum.square-enix.com/ffxiv/t...=1#post2267528

    The following adjustments have been made to “The Hunt”:
    - Elite marks maximum HP has been increased.
    Rank B maximum HP has been raised from solo to light party level, Rank A maximum HP has been raised from light party to full party level.
    Although the Rank S maximum HP level was already intended for multiple parties, we have further raised the necessary number to require even more parties.
    Similar to Odin and Behemoth, because raising the maximum HP of Rank S means stressed server loads due to the concentration of players, we plan to make ongoing adjustments as we watch the server situation.
    - As the elite marks HP is increased, the amount of contribution points in which affects the reward after defeating will be eased.
    - S rank elite marks will have top display priority.
    Because the elite marks maximum HP have been changed to reflect the party numbers required, we are also looking into adjusting the amount from the “Regular mark bills” and “Elite mark bills” reward. We will continue to make careful content adjustments as we monitor player trends and server stress loads.

  3. #703
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    yay

  4. #704
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    They still need to bump the daily/weekly Bill rewards by a factor of four.

  5. #705
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    Quote Originally Posted by Sephiroth View Post
    Not joking, maybe worded it wrong. By easy mode I meant being able to do T6-9 on farm rather than chip away at it every week with PUGs hoping for RNG to fall my way. I don't really care about echo. I am also making the assumption that oils and sands will be easier to get hold of by then. 2.4 is essentially a fresh start with new content so one can hope that content is better.
    I see where you're coming from. Certainly in my case it seems pretty daft to start Second Coil before 2.4, i'm still working up to i100. Why deal with the lockout and the BS of statics when I can run with some FC members in DF in a few months? Hunts though... I'll probably come around to them in a week or two when I'm over Frontline, quite happy to sit back and watch the chaos (like randoms rocking up to my Alex mobs) at the moment. I'm chasing UAT from ST too, and I probably should complete the BRD set so my hat doesn't seem quite so ridiculous. On that note it's pretty amusing being a huge Roe with a huge hat and getting unceremoniously clipped in a bunch of cutscenes.

  6. #706
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    naul again yay

  7. #707
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    all As spawned 1 hour after maint and dead

    HP doubled but still not enough lol

    anyway all A spawns 1 hour after maint (confirmed)

    B is immediate (confirmed)

    S is prolly 24 hours after maint. (most prolly according to above)

  8. #708
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    Quote Originally Posted by Arthars View Post
    all As spawned 1 hour after maint and dead

    HP doubled but still not enough lol

    anyway all A spawns 1 hour after maint (confirmed)

    B is immediate (confirmed)

    S is prolly 24 hours after maint. (most prolly according to above)
    yea i still see HP aint enough, we got all As here besides lower La nos one

  9. #709
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    Exact same thing happened on Diabolos, B's were immediately up, A's kept spawning back to back after 1hr. No S.

  10. #710
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    Quote Originally Posted by Obsidian View Post
    They still need to bump the daily/weekly Bill rewards by a factor of four.
    That or just make the daily bills endlessly spammable. Even with good luck on the 2 FATEs popping your looking at probably an hour minimum to complete each. Wouldn't be that broken.

    Personally I only want 1 sand for a weapon I cba doing Novus for then I'm done til this shit calms down anyway.

  11. #711
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    Naul'd. What a bust.

  12. #712
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Was anyone able to pop an S that poped yesterday? like Nanti or Garlok?

  13. #713
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    Quote Originally Posted by Ratatapa View Post
    Was anyone able to pop an S that poped yesterday? like Nanti or Garlok?

    did try but no luck, only As

  14. #714
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    I think it's kinda hard to find an HP value that is high enough to hold over 70-100 people zerging a single monster. Not even things in CT, or T8 & 9 would live about as long as half these probably would I'd imagine if you had that much DPS beating them down and they had been stripped of their mechanics.

  15. #715
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    Quote Originally Posted by Shenrien View Post
    I think it's kinda hard to find an HP value that is high enough to hold over 70-100 people zerging a single monster. Not even things in CT, or T8 & 9 would live about as long as half these probably would I'd imagine if you had that much DPS beating them down and they had been stripped of their mechanics.
    Not really, just give the S ranked ones a few million HP (CT bosses have under a million for 24 players so sounds about right). Give the S ranks half a million and the Bs 100k. I don't know what current values are but probably way lower.

  16. #716
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    Quote Originally Posted by Sephiroth View Post
    Not really, just give the S ranked ones a few million HP (CT bosses have under a million for 24 players so sounds about right). Give the S ranks half a million and the Bs 100k. I don't know what current values are but probably way lower.


    Bs are about perfect right now IMO. If you add too much HP they will take too long to solo. Before work I can always catch a few Bs just standing around.

  17. #717
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    yea B is fine, its like 4 times HP boost for it

  18. #718
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    Quote Originally Posted by Sephiroth View Post
    Not really, just give the S ranked ones a few million HP (CT bosses have under a million for 24 players so sounds about right). Give the S ranks half a million and the Bs 100k. I don't know what current values are but probably way lower.
    I'll echo my statement from a few days back of them implementing a system to check for how many people are engaged on a target, then adding some formula like x2.5HP for every 10 participants, saving the value of it the when it was last defeated, and when the next time its engaged if there are say 30 more participants than last time it was fought then there you go, 7.5x more HP. But that probably wont ever happen because coding is hard to copy pasta from one NM to the next and adding 2 storage values for each NM per zone would be difficult for them to do or however they have this game terribly coded.

  19. #719
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    or everytime a new player hit a boss, he gains a defence buff?

  20. #720
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

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