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Thread: Elite Hunt Marks     submit to reddit submit to twitter

  1. #821
    Sandworm Swallows
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    Definitely not. Even the As and Bs are blinking for me because everyone and their mom is showing up for them.
    Within the last 45mins Flayer, taur, zona and safai (possibly more) all popped on Siren. But I could barely see any of them.

    These mobs definitely need even more HP.

  2. #822
    Old Merits
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    No amount of HP really is gonna satisfy the hoard unless its something rediculous like 50M+

    Well if they do up the HP to those lvs and make the spawns maybe 4-6hrs and maybe increase the rewards up a bit, it might work out.

    Making every battle more about quality than quantity IMO would better solve the zerg issue.

  3. #823
    a p. sweet dude
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    More HP isn't going to solve it, mobs need to be given draw priority over everything else. It blows my mind that they continue to selectively attempt to address this instead of making a global change to the order things are drawn. (IE, Player > Mob > NPCs > Party Members > Everyone else)

  4. #824
    Salvage Bans
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    Someone on OF nailed it, nm's just don't really work with the small ass teleport anywhere world. At least in the current incarnation. They need to make a way to limit the amount of players attacking an nm, for instance if you are maelstrom you can only hunt nm's in limsa.

  5. #825
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    I know exactly what kind of reaction that would elicit, here and on the OF. It would not be a positive one.

  6. #826
    Sandworm Swallows
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    More HP would just be helpful for the crowds zerging the mobs down. If hunts lasted longer all those whiners have more time to get to it. They can always adjust the HP back down after everyone's sick of camping.

  7. #827
    Ridill
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    HP doesn't matter when you can't target something 1 foot in front of you.

    Priorities.

  8. #828
    Can you spare some gil?
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    Spam flash, blizzard 2, freeze, holy, medika 2, miasma 2, w/e annoying drg pole jumping thing, monks w/e aoe, yeah so many options. But I absolutely agree that the culling in this game is absolute shit and could be handled better.

  9. #829
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    Quote Originally Posted by Silenka View Post
    More HP would just be helpful for the crowds zerging the mobs down. If hunts lasted longer all those whiners have more time to get to it. They can always adjust the HP back down after everyone's sick of camping.
    This would exacerbate the problem. The longer they live the more people show up and the less likely you are to be able to see/target the monster. How much HP it has is irrelevant when it isn't available to target because the client is too occupied rendering 1200 DRGs and Garuda-Egis.

    Edit: I'm thoroughly unconvinced that any AoE ability actually has any effect on a target not currently visible.

  10. #830
    Relic Horn
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    Quote Originally Posted by Neon_Sea View Post
    Someone on OF nailed it, nm's just don't really work with the small ass teleport anywhere world.
    This is really the problem tbh. The world is too small and every single part of the maps is a minute away. Maybe make it so that you can't attack marks if you've teleported in the past x minutes?

    Or better yet, just make a system that isn't awful from scratch. I don't think this can really be "fixed".

  11. #831
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    Brontes down on balmung 343 server time 1044 est.

  12. #832
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    So people want open-world content, that isn't locked out, that only they can do, that gives uber gear.

    Okay.

  13. #833
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    I doubt they'll add more HP again. As it is they've already put more seals in circulation with the current buff. I'd assume it didn't effect top tier hunters all that much, but it gives those people who are 30 seconds to a minute away form the mob a much better chance at capping seals. Not that they particularly deserve them if they're just hanging around waiting for co-ordinates, IMHO.

    Or better yet, just make a system that isn't awful from scratch. I don't think this can really be "fixed".
    Not sure it really needs to be. Dailies still need a big buff, but apart from that it seems fine, especially considering it's entirely optional.

  14. #834
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    Quote Originally Posted by Nadrojj View Post
    Brontes down on balmung 343 server time 1044 est.
    how did it pop?

  15. #835
    Melee Summoner
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    Quote Originally Posted by Nadrojj View Post
    Brontes down on balmung 343 server time 1044 est.
    Any idea what they were making to pop it?

  16. #836

    Sweaty Dick Punching Enthusiast

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    just got Zona Seeker, Nunyunani, and Lampalagua to spawn on midgardsormr

  17. #837
    Sandworm Swallows
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    Quote Originally Posted by SathFenrir View Post
    HP doesn't matter when you can't target something 1 foot in front of you.

    Priorities.
    I'm being misunderstood, I wasn't connecting mob HP to visibility. I'm just saying, completely separately from the visibility issue, if these mobs are still being attacked by a thousand people at once, it's nicer if they have more HP. The way they bumped up the HP already is pretty good. Content should be tailored to participation needs if possible and dear god there is far too much participation and not enough mob to go around.

    Obviously, they should fix visibility priority. But that's a totally separate thing from what I was trying to talk about. Of course more HP isn't going to fix blinking.

    On another note, Lampaluga is totally the coolest-looking hunt mob.

  18. #838
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    I dunno, Wulguru looks pretty boss.

    I'm partial to Agrippa just because of the rampage he went on after he spawned, haha.

  19. #839
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    No one was sure how it popped, just came across one of my linkshells People were shouting after asking how it popped no one could confirm.

  20. #840
    Melee Summoner
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    Quote Originally Posted by Obsidian View Post
    I dunno, Wulguru looks pretty boss.

    I'm partial to Agrippa just because of the rampage he went on after he spawned, haha.
    Was pretty amazing watching it kill 20 people as people were gathering today

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