1. FFXIV Reset Timers
    Last daily reset was 8 hours, 19 minutes ago / Next daily reset is in 15 hours, 40 minutes
    Last weekly reset was 2 days, 1 hours, 19 minutes ago / Next weekly reset is in 4 days, 8 hours, 40 minutes
Page 72 of 81 FirstFirst ... 22 62 70 71 72 73 74 ... LastLast
Results 1421 to 1440 of 1615

Thread: Elite Hunt Marks     submit to reddit submit to twitter

  1. #1421
    Cerberus
    Join Date
    Apr 2007
    Posts
    440
    BG Level
    4
    FFXIV Character
    Xeydias Stahlzahn
    FFXIV Server
    Exodus
    FFXI Server
    Lakshmi

    Quote Originally Posted by Silenka View Post
    It's so nice to be able to see S ranks now, but as predicted, they die extremely fast. Except for the one in Outer LN last night, wherein someone at SE thought it would be hilarious to allow it to pop in one of the absolutely tiny dead-end rooms in the mines - couldn't even see more than its feet/claws, hard to target, nowhere to run from Mortal Ray, piles of corpses everywhere and when there were only a couple people left alive someone decided to reset it. Good times!
    Don't need to actually run from his Mortal Ray though. If you're in its cone, just face away from it until after it goes off and you'll be fine.

  2. #1422
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Mortal Ray isn't conal, it's an AoE based on the animation (hitbox goes in all directions and doesn't have a visible end point) just like the version used by the 1st boss in Quarn.

    I always assumed the hunt version was a Gaze attack since that's how it worked in XI and since it's a 360° attack, I don't see how how else you would you avoid.

  3. #1423
    Cerberus
    Join Date
    Apr 2007
    Posts
    440
    BG Level
    4
    FFXIV Character
    Xeydias Stahlzahn
    FFXIV Server
    Exodus
    FFXI Server
    Lakshmi

    Quote Originally Posted by Niiro View Post
    Mortal Ray isn't conal, it's an AoE based on the animation (hitbox goes in all directions and doesn't have a visible end point) just like the version used by the 1st boss in Quarn.

    I always assumed the hunt version was a Gaze attack since that's how it worked in XI and since it's a 360° attack, I don't see how how else you would you avoid.
    I fought Mahisha yesterday (first time really being able to see him well after the patch), and his Mortal Ray was definitely conal. At one point, he turned and used it on a target that was behind him, and it was clearly marked in a cone in front of him. I turned instinctively when seeing the ready bar going, but when I saw that the area in my direction wasn't targeted, I turned back and didn't die.

    Maybe he's got two versions of Mortal Ray or something? A conal and a pure AoE?

  4. #1424
    Puppetmaster
    Join Date
    Aug 2014
    Posts
    54
    BG Level
    2
    FFXIV Character
    Vandes Aan
    FFXIV Server
    Excalibur

    The Mortal Ray is only conal and all you got to do is turn away from him. The organized part of Excalibur knows to do this and gets told them to turn, meanwhile the rest of Excalibur dies to the Doom every time.

  5. #1425
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I must have been thinking of another skill he uses then.

  6. #1426
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    u mean to tell me, no one knows that mortal ray is only sight? wait till you see apocalyptic ray

    damn kids these days need to attend the FFXI school!

    learn to WS with your back facing the enemy!

  7. #1427
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    Since many things don't work quite the same way as in XI, I somehow never even thought that Mortal Ray might work the same way as XI. It's pretty much - so far in XIV - been "don't stand in the indicator and you won't get hit". There really isn't a lot of good precedent to think of Mahisha's mortal ray that way either - doesn't the taur boss in Qarn doom you whether or not you're looking at it? (I guess that might be a different ability though). It's really good to know that you can avoid mortal ray just by turning.

    But down in that tiny tunnel, it was nigh impossible to track anything what with the masses of people and the general inability to target/move anywhere XD I wonder if they will adjust pop points for some S ranks in the future to avoid situations like that.

  8. #1428
    Cerberus
    Join Date
    Apr 2007
    Posts
    440
    BG Level
    4
    FFXIV Character
    Xeydias Stahlzahn
    FFXIV Server
    Exodus
    FFXI Server
    Lakshmi

    Quote Originally Posted by Silenka View Post
    Since many things don't work quite the same way as in XI, I somehow never even thought that Mortal Ray might work the same way as XI. It's pretty much - so far in XIV - been "don't stand in the indicator and you won't get hit". There really isn't a lot of good precedent to think of Mahisha's mortal ray that way either - doesn't the taur boss in Qarn doom you whether or not you're looking at it? (I guess that might be a different ability though). It's really good to know that you can avoid mortal ray just by turning.

    But down in that tiny tunnel, it was nigh impossible to track anything what with the masses of people and the general inability to target/move anywhere XD I wonder if they will adjust pop points for some S ranks in the future to avoid situations like that.
    That Taurus's Mortal Ray is diferent than Mahisha's, yes, because it forces you to use the pads to clear it. Since there aren't any for Mahisha, obviously, and I imagine SE assumed that there'd be situations where you couldn't easily get out of range of it (the mines for example), they gave Mahisha a different version of Mortal Ray that's far more reminiscent of XI's tauri.

  9. #1429
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    not just mortal rays, gaze attack from ahrimans/peiste works the same too........ you should have tackled them since lvl 10?

  10. #1430
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Didn't they change the petrify move from Ahriman to AoE recently? Or was that something else?

  11. #1431
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I remember something like that mentioned at some point...something about a certain attack no longer being avoidable by turning away (basically just removing the "gaze" property).

    I can't remember what it referred to specifically tho, might have been the ahriman attack.

  12. #1432
    Puppetmaster
    Join Date
    Aug 2014
    Posts
    54
    BG Level
    2
    FFXIV Character
    Vandes Aan
    FFXIV Server
    Excalibur

    Quote Originally Posted by Cairthenn View Post
    Thousand-cast Theda popped 44hrs 50 minutes after ToD.
    Was this the first spawn after maintenance?

  13. #1433
    Hydra
    Join Date
    Aug 2007
    Posts
    143
    BG Level
    3
    FFXIV Character
    Erilsa Angeldust
    FFXIV Server
    Gilgamesh
    FFXI Server
    Odin

    It was Level 5/X Petrify which can now hit you turned, stuff like Dread Gaze is the same.

  14. #1434
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    The only ahriman that use the petrify move are in CT and the one that spawns from alex maps I think.

  15. #1435
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by ilifin View Post
    Was this the first spawn after maintenance?
    Nope.

  16. #1436
    Puppetmaster
    Join Date
    Aug 2014
    Posts
    54
    BG Level
    2
    FFXIV Character
    Vandes Aan
    FFXIV Server
    Excalibur

    Servers never went down for maintenance, look for your previous timers for S ranks. They were inaccessible for four hours, but timers kept ticking for every hunt target.

  17. #1437
    E. Body
    Join Date
    Nov 2005
    Posts
    2,010
    BG Level
    7

    I don't know if it's been covered, but I spawned Brontes not from eating steak, but he spawned just as i finished the HQ craft before I even closed out my craft log. Was at the 27, 21 location.

  18. #1438
    Puppetmaster
    Join Date
    Aug 2014
    Posts
    54
    BG Level
    2
    FFXIV Character
    Vandes Aan
    FFXIV Server
    Excalibur

    For the curious, we just discovered today (finally!) how Garlok works. Gonna repost what I have put in my own official forums thread on the subject, ask questions if you are interested in knowing more.

    Comparing data with other servers and looking at historical data from this Japanese tracking site at http://ff14.gcgame.org/mobhount/mobdetail?MobNo=9 (this links to Garlok only), we can now say that Garlok is a global spawn much like Laideronnette, with some deviance for every server for some reason I can't quite pinpoint.

    First, the conclusion: once it Showers in Eastern La Noscea after Garlok's timer is up, look 9 weather cycles ahead. If the next 9 weather cycles do not contain either Rain or Showers, Garlok will spawn on the 9th cycle since Showers. If it Rains or Showers, the cycle resets and you look for Showers and 9 more weather cycles without Showers/Rain.

    Now, how did I come to this conclusion? By looking at the weather data I've been gathering, of course! Let's do some data, shall we?

    Code:
    Sample 1
    Garlok spawns at Sun, 12 Oct 2014 16:30:00 GMT
    9. Clear    - 16:00:00 83.03.13 (recorded at Sun, 12 Oct 2014 16:29:35 GMT)
    8. Clear    - 08:00:00 83.03.13 (recorded at Sun, 12 Oct 2014 16:05:32 GMT)
    7. Clear    - 00:00:00 83.03.13 (recorded at Sun, 12 Oct 2014 15:41:30 GMT)
    6. Fair     - 16:00:00 83.02.12 (recorded at Sun, 12 Oct 2014 15:17:28 GMT)
    5. Clear    - 08:00:00 83.02.12 (recorded at Sun, 12 Oct 2014 14:53:22 GMT)
    4. Clear    - 00:00:00 83.02.12 (recorded at Sun, 12 Oct 2014 14:29:20 GMT)
    3. Fair     - 16:00:00 83.02.11 (recorded at Sun, 12 Oct 2014 14:05:19 GMT)
    2. Clear    - 08:00:00 83.02.11 (recorded at Sun, 12 Oct 2014 13:41:16 GMT)
    1. Clear    - 00:00:00 83.02.11 (recorded at Sun, 12 Oct 2014 13:17:14 GMT)
    0. Showers  - 16:00:00 83.02.10 (recorded at Sun, 12 Oct 2014 12:53:12 GMT)
    
    Sample 2
    Garlok spawns at Fri, 10 Oct 2014 13:40:09 GMT
    9. Clear    - 00:00:00 83.02.02 (recorded at Fri, 10 Oct 2014 13:30:06 GMT)
    8. Fair     - 16:00:00 83.02.01 (recorded at Fri, 10 Oct 2014 13:06:34 GMT)
    7. Overcast - 08:00:00 82.02.01 (recorded at Fri, 10 Oct 2014 12:43:02 GMT)
    6. Clear    - 00:00:00 82.02.01 (recorded at Fri, 10 Oct 2014 12:19:30 GMT)
    5. Clear    - 16:00:00 82.01.32 (recorded at Fri, 10 Oct 2014 11:55:58 GMT)
    4. Clear    - 08:00:00 82.01.32 (recorded at Fri, 10 Oct 2014 11:32:26 GMT)
    3. Clear    - 00:00:00 82.01.32 (recorded at Fri, 10 Oct 2014 11:08:54 GMT)
    2. Clear    - 16:00:00 82.01.31 (recorded at Fri, 10 Oct 2014 10:45:22 GMT)
    1. Fair     - 08:00:00 82.01.31 (recorded at Fri, 10 Oct 2014 10:21:49 GMT)
    0. Showers  - 00:00:00 82.01.31 (recorded at Fri, 10 Oct 2014 09:58:18 GMT)
    
    Sample 3
    Garlok spawns at Wed, 08 Oct 2014 14:20:20 GMT 
    
    9. Fair     - 16:00:00 82.12.25 (recorded at Wed, 08 Oct 2014 14:05:05 GMT)
    8. Clear    - 08:00:00 82.12.25 (recorded at Wed, 08 Oct 2014 13:41:31 GMT)
    7. Fog      - 00:00:00 82.12.25 (recorded at Wed, 08 Oct 2014 13:17:57 GMT)
    6. Clear    - 16:00:00 82.12.24 (recorded at Wed, 08 Oct 2014 12:54:23 GMT)
    5. Fair     - 08:00:00 82.12.24 (recorded at Wed, 08 Oct 2014 12:30:50 GMT)
    4. Clear    - 00:00:00 82.12.24 (recorded at Wed, 08 Oct 2014 12:07:18 GMT)
    3. Fair     - 16:00:00 82.12.23 (recorded at Wed, 08 Oct 2014 11:43:46 GMT)
    2. Fair     - 08:00:00 82.12.23 (recorded at Wed, 08 Oct 2014 11:20:14 GMT)
    1. Fair     - 00:00:00 82.12.23 (recorded at Wed, 08 Oct 2014 10:56:42 GMT)
    0. Showers  - 16:00:00 82.12.22 (recorded at Wed, 08 Oct 2014 10:33:09 GMT)
    I've seen this repeat at least seven times now. I don't have weather data that far back so I can't verify historically if it has always been true.

  19. #1439
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Skyylya View Post
    I don't know if it's been covered, but I spawned Brontes not from eating steak, but he spawned just as i finished the HQ craft before I even closed out my craft log. Was at the 27, 21 location.
    oh god, missed this. Yeah cause it's totally not possible that someone else in the zone ate food.

    As far as Garlok, basically starts on showers then waits 9 cycles unless there's more rain then resets?

  20. #1440
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    Discovered something interesting about Thousand-cast Theda earlier this week. If you hook the Judgeray, but it gets away there might be a possibility she can still spawn. Had one get away and she spawned right behind me immediately afterwards.

Page 72 of 81 FirstFirst ... 22 62 70 71 72 73 74 ... LastLast