Oooh you fight Beatrix, my favorite character lol.
Does Dark attack count as darkness damage?
Heh, no break for me. I haven't gotten a single 4 star Earth Orb yet. I'm assuming best way to get that is farming heroic level of that daily?
Kinda or you can go farm specific bosses
Break is a colossal waste of orbs imo... it's just too limited in use with 4* orbs too rare at the moment.
for mimic a good intimidate/blade bash helps a lot. he's not immune to anything really, just bring whatever you think will help. blind/silence/para/blah since you're behind in orbs. he's on the higher end of hp, so poison would be good.
Gapra whitewood boss sucks ass.
And Got Tyro RM2 on the first fight of the elite versiontime to throw him back to the garbage soon
![]()
All these shit to clear and I haven't even finished completing all the classic/elite dungeons for stamina prior to the new dungeons released just now. This is pretty intense for a mobile game, lol.
Story missions start to get pretty rough pretty quickly, btw.
(Not necessarily this update.)
Don't forget to pick up ix and xii quests before you do them
A,so got 2 new spells berserk and waterga ( which I'm guessing a quest will pop soon so I'll wait to craft it)
most impt thing is to get tyro, cloud, kain, whm, blm crystals
too good RM1s, except tyro of coz, where you can toss him to space after you get his rm2
also is it just me, or this batch of dungeons are stingy on stamina pots.... i progress them so slow now w/o fast refills....
I'm going to assume 1 stamina crystal per mastery is gonna be the norm from now with dungeon releases. Right now, the (old) 101 cap gave people 5 hours to step away if the emptied their bar. Over time, I would personally hope for a 12 hour grace period to, like, allow uninterrupted sleeping and such, but I get the feeling once it hits 140-160, we'll stall for a bit. Then again, they could spice things up later on and instead remove like 5 seconds per recharge, eventually capping at -120 seconds. Stuff like that is really the only way they can justify full clears costing 100+ stamina later, of course coinciding with future cap increases/difficulty spikes. Could also literally add mythril to drop pools to facilitate buying refreshes, but I doubt they'll do that.
Or they're just hooking us up on the drug for the time so we are less hesitant to pay for refreshes in the future![]()
I can't really see that as a good business strategy to coax free players into paying. The overall incentive should be to make the experience better, not effectively bait and switch. But fuck if we know how many whales they've got wading in the waters there.