Oh.. ETA? Because -that- might make it worth waiting to pull.
Also does it apply to each pull in an 11 pull?
Oh.. ETA? Because -that- might make it worth waiting to pull.
Also does it apply to each pull in an 11 pull?
It should be about 2 months. Look for my posts a few pages back for details.
From what I can tell, and from what my sources say, it's based on the act of pulling.
So if you get 5 3 stars in a row, then do an 11 pull, you will have an increased rate on all 11 items, so you could get like 5 5stars.
Alternatively, if you do an 11 pull, get a 5 star, then do another 11 pull.. That's a waste.
11 pulls at that point are pretty wasteful. Single pulls only, can do a triple pull to take advantage of the above functionality, without throwing away a ton of mythril.
Edit: derp.
Once banners start getting 4 character weapons, they're almost all worth rolling on, unless you already have the gear, it straight up sucks, or you hate the character.
The good news is, with these mechanics, you're very likely to get at least 1 of those 4 weapons spending about 20 mythril and maybe a 100 gem pull. (and that's about how much mythril you'll get between events.. Ish)
10 single pulls you'll probably get 2 or 3.
Is the 12% rate increase for specific 5* items or collective for all available? Like, right now for each banner it's a 1% chance to pull the 5* you want, how does that change later?
So... um... why does double jump have such doo doo damage?
What's your setup? I just redid it earlier today using a Lunatic High RW to make sure I got Anima down before Oblivion.
Tidus 65: Fencing Saber++, Thornlet, Hyper Wrist; R4 Double Cut, R5 Armor Break
Wakka 65: Danjuro, Crystal Helm, Hyper Wrist; R5 Magic Break, R3 Power Break
Squall 64: Revolver, Diamond Helm, Hyper Wrist; R4 Double Cut, R3 Mental Break
Yuna 55: Light Staff, Crusader Mask ++, Touph Ring: R5 Curaga, R2 Carbuncle
Vivi 64: Gravity Rod, Crusader Mask ++, Angel Wing; R2 Thundaja, R2 Break
RW: Lunatic High
I S/L'd until Yuna had an almost full ATB gauge to cast Carbuncle at start. Vivi Break, someone else LH, everyone else start attacking one of the Guado Guards. Kill guards, attack Seymour with just regular attacks and a mental break until he summons Anima. LH high when Anima is spawned if it's worn off and pound her with everything you've got. I tried to keep Yuna with a full ATB gauge so that when Anima dies she could immediately start summoning Carbuncle. From there just use whatever you have left on Seymour.
Attacks do more damage when "Anima is gathering energy" or w/e the message says.
Same exact setup but my levels are lower. Yuna is pre 50 and everyone else is mid 50s besides Tidus who is 60. I just keep taking too much damage and actions and end up costing me 4 medals.
Just spent 2 mythril to Champion Deathgaze <,<
Ran into a really surprising challenge doing elite dungeons. Nepto Temple in FF3. Hoards of 5 mobs who cast aoe spells all the time, wore my party down while I was doing auto battle >_>
Done with basically all the elite dungeons under 60 difficulty, getting into the 70s where trash takes 3 attacks each. Rough.
I'm still very new to this (play for about one month), but have a Fujin's Chakram, a One Winged Angel, two Zantetsukens, one Diamond Armor, one Genji Shield, one Golden Spear and a Flame Sword as 5* relics. Considering the last four were all earned on the same 11-relic draw, I guess luck was with me (judging from a lot of posts).
Are any of these exceptional or anything? I noticed the Katana has a Sephiroth exclusive SB.