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  1. #5181
    Ridill
    Join Date
    Oct 2006
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    18,369
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    FFXIV Character
    Sath Fenrir
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    Cactuar
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    Fenrir

    For buffs and stuff, are the single target haste / protect / shell etc spells actually worth it at higher levels or only good for SB? Right now I'm either face rolling stuff or being smashed by it. When smashed, casting protect 5x seems very unlikely / notuseful. Is the effect huge?

  2. #5182
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    yup new dungeons

  3. #5183
    Ridill
    Join Date
    Dec 2009
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    Asura

    Quote Originally Posted by SathFenrir View Post
    For buffs and stuff, are the single target haste / protect / shell etc spells actually worth it at higher levels or only good for SB? Right now I'm either face rolling stuff or being smashed by it. When smashed, casting protect 5x seems very unlikely / notuseful. Is the effect huge?
    The effect is huge but Protect/Shell suck because they are single target. Honestly don't bother with either of them and try to get by with breaks and RWs for now. When you can just craft Protectga and Shellga.

  4. #5184
    E. Body
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    Jul 2008
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    Okiru Sasayake
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    Sargatanas
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    Gilgamesh

    Quote Originally Posted by SathFenrir View Post
    For buffs and stuff, are the single target haste / protect / shell etc spells actually worth it at higher levels or only good for SB? Right now I'm either face rolling stuff or being smashed by it. When smashed, casting protect 5x seems very unlikely / notuseful. Is the effect huge?
    The ST ones are pretty useless; maybe haste has a use, but I've never used it. Protect and Shell both have AoE versions you'll eventually be able to get.

  5. #5185
    Ridill
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    Sath Fenrir
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    Okay, thanks.

  6. #5186
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    fk FFIII trash, most of them gives status ailments and then bosses resist earth lol

  7. #5187
    Drunken Red Mage
    Join Date
    Sep 2006
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    Auspice Lasserott
    FFXIV Server
    Hyperion
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    Cerberus

    Cruising through Holy Land boss rush until Jenova; that cunt keeps getting double lasers on first attack before I can get buffs up and wrecks my team. Running with the team in the following Reddit guide and saving my 2 advance charges for Red Dragon and Demon's Gate.

    https://www.reddit.com/r/FFRecordKee...ss_rush_guide/

  8. #5188
    Ridill
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    Feb 2007
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    Quote Originally Posted by Diomer View Post
    3 ability slots isn't sorely needed at all. It would just make everything too easy; you'd never have a problem of ability management on boss rushes. Your healer could carry a damage spell full time along with a mitigation spell (Pro/Shell) and a cure or even both mitigation spells; it's just too much. It might seem like a nice idea in your head, but in practice, it'd just throw the game's balance all out of whack.
    If we ran with your logic, nobody would level past 50 and materia wouldn't be a thing.

    I have no problem with a third slot being a perk for a level 65 character. Worrying about old content difficulty is something I don't really give a shit about. Future content could also be further balanced around this expectation. We would, however, need some attention to EXP gains outside of Sunday if events will be calling for 1-2 people to hit 65 every couple weeks. Yeah, after a point old-timers will have most everyone, but I'd also hope we don't see too many events regurgitated with unlocks relegated to normal progression.

    I guess the irony is you think more options would make things less tactical. I feel it the opposite, but at the same time, upping demand of ability hones and possibly even tempting people more into paying for refreshes and such. We could probably count the people with things like Flare, Holy, and Barrage created here on one hand. Nevermind honing them to actually be combat effective.

  9. #5189
    Relic Shield
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    Quote Originally Posted by arus2001 View Post
    I guess the irony is you think more options would make things less tactical. I feel it the opposite, but at the same time, upping demand of ability hones and possibly even tempting people more into paying for refreshes and such. We could probably count the people with things like Flare, Holy, and Barrage created here on one hand. Nevermind honing them to actually be combat effective.
    While I agree that two abilities per character is a bit restrictive, I do feel the game is balanced around that right now. If you get too many slots, you can bring nearly every buff in the game to the table, and that would make things much easier. Two ability slots force us to make choices, and honestly, that's the hardest part of the game right now--picking what to take, and on whom.

    Once you have that down, execution is not hard at all. You S/L once in a while if you get particularly nasty attacks, but since you can slow down the ATB so much, actually doing the battles is quite simple.

    This game really does feel more like a strategy or tactical game than an RPG right now. If you enjoy that, then you're fine with two-abilities-per character. If you want more of an RPG feel, then the more (ability slots) the merrier.

  10. #5190
    BG's most likeable Québécois
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    If we had more abilities, game would be easier, which means less people would use mythril for possible buff wipe (for those who does)
    Less mythril use less chance for people to buy gems

    And if you say well if they add more abilities slots they should upper the difficulty, well then we would be back to this issue

  11. #5191
    Nidhogg
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    Carbuncle

    Quote Originally Posted by Diomer View Post
    How is it even possible to use FFRK as a substitute for FFXIV? If anything, it's a decent compliment that you can play while you wait for ques, after Savage wipes, etc.
    FFXIV required too much of my time, even if I just wanted to do crafting/gathering. So now instead of paying 10 a month for that, I spend about 4 bucks a month on this.

  12. #5192
    I would prefer not to.
    Moms Spaghetti
    Philly Special

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    boss rush is as easy as predicted, carbuncle + summon spring 2 (and I used RW boon for the last two fights since they could use aoes) = cakewalk. 1 reflect charge never wore off before any boss died. also, zorn and thorn, once again only need one to die.

    brought Kirin as my other summon to combat aoe damage, was fine.

  13. #5193
    Ridill
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    Quote Originally Posted by Ratatapa View Post
    And if you say well if they add more abilities slots they should upper the difficulty, well then we would be back to this issue
    Depends on how they go about designing the content, really. One thing I see an increased ability load allowing is the means to recover from scenarios people would otherwise just restart the fight to. Eliminate that and we'd probably have a whole 'nother viewpoint of the game's difficulty and/or its time sink factor. Knowing some of you guys hate Retaliate is also something broadening the pool can work around even though it's not the sole issue why people partake (gear access and ability hones being the other factors). I ragged on Vit0 because it was taking advantage of a calculation bug, personally. I think the egg tactic is pretty dumb, too, but people are going to defend what they like and hate on what they don't.

    Maybe SE'll do it eventually. Maybe not. For now, high difficulty scenarios are just going to frustrate the newer and free players.

  14. #5194
    I would prefer not to.
    Moms Spaghetti
    Philly Special

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    first Beatrix no problems, power break, slowga and lunatic high RW np. She can attack 4 times per round and can counter physical or magic damage so mitigation might be different later on. out of stamina and tired so that's all for tonight

  15. #5195
    E. Body
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    Okiru Sasayake
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    Sargatanas
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    Quote Originally Posted by arus2001 View Post
    Depends on how they go about designing the content, really. One thing I see an increased ability load allowing is the means to recover from scenarios people would otherwise just restart the fight to. Eliminate that and we'd probably have a whole 'nother viewpoint of the game's difficulty and/or its time sink factor. Knowing some of you guys hate Retaliate is also something broadening the pool can work around even though it's not the sole issue why people partake (gear access and ability hones being the other factors). I ragged on Vit0 because it was taking advantage of a calculation bug, personally. I think the egg tactic is pretty dumb, too, but people are going to defend what they like and hate on what they don't.

    Maybe SE'll do it eventually. Maybe not. For now, high difficulty scenarios are just going to frustrate the newer and free players.
    Newer players aren't meant to be able to do those fights yet; it's the equivalent of wanting to be able to beat a boss without having to level/gear up. As for thinking egging is dumb, it's not necessary to complete boss rushes; it just helps ease the requirements for players who don't have as much gear luck or who don't have all L65s; I rarely use it now for boss rushes as I'd rather use my L65s.

  16. #5196
    Nidhogg
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    Carbuncle

    Quote Originally Posted by Anakron View Post
    While I agree that two abilities per character is a bit restrictive, I do feel the game is balanced around that right now. If you get too many slots, you can bring nearly every buff in the game to the table, and that would make things much easier. Two ability slots force us to make choices, and honestly, that's the hardest part of the game right now--picking what to take, and on whom.

    Once you have that down, execution is not hard at all. You S/L once in a while if you get particularly nasty attacks, but since you can slow down the ATB so much, actually doing the battles is quite simple.

    This game really does feel more like a strategy or tactical game than an RPG right now. If you enjoy that, then you're fine with two-abilities-per character. If you want more of an RPG feel, then the more (ability slots) the merrier.
    If we had more abilities, game would be easier, which means less people would use mythril for possible buff wipe (for those who does)
    Less mythril use less chance for people to buy gems

    And if you say well if they add more abilities slots they should upper the difficulty, well then we would be back to this issue
    Have to agree with both of these. While 3 slots would increase our choices and capabilities they'd have to increase the boss difficulty in order to maintain the balance they currently have (a balance that seems to be working).

  17. #5197
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Lenette Valkyr
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    Gilgamesh

    Quote Originally Posted by Ratatapa View Post
    15min of play per 6h is not that bad (exept the ones i waste while sleeping )
    Quote Originally Posted by Diomer View Post
    You act like you can play this game for an unlimited amount of time.


    ^ This. Moreover you can do it while doing other things so... it's hardly much time at all spent.
    You're kidding yourself if you think everything (including party setup and prior planning) to do EX++ and events like that only takes 15 mins. Everything else, yeah. But its the 99+ difficulty content that I'm talking about.

    Point remains, game would highly benefit from 3rd ability slot.

  18. #5198
    Relic Weapons
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    Bladen Ansgar
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    Excalibur
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    Exodar

    I've been playing this off and on a little bit. I have a question about the low star gear. Is any of it worth holding on to or is it all fodder for upgrades/gil? I have several 5 star and 4 star items from 50 X11 draws that I just rotate as I level certain toons. Is any of the low star gear worth keeping an eye out for to get unique soul breaks?

  19. #5199
    Relic Shield
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    Quote Originally Posted by Bladen Ansgar View Post
    I've been playing this off and on a little bit. I have a question about the low star gear. Is any of it worth holding on to or is it all fodder for upgrades/gil? I have several 5 star and 4 star items from 50 X11 draws that I just rotate as I level certain toons. Is any of the low star gear worth keeping an eye out for to get unique soul breaks?
    Fully combined and upgraded 2* gear with record synergy are about the same as 5* gear with no record synergy. Unless you have an abundance of gear in certain realms (e.g. four or more of a type), I'd say keep all 2*++ gear.

  20. #5200
    Nidhogg
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    Carbuncle

    Bleh, my Smn is only 44 and I have no eggs left. Guess I'll have to wait until at least Monday to finish Eiko's event. Wonder if I could get master without reflect.

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