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  1. #5221
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    So now the argument has shifted from the content isn't reasonable to it's only reasonable to their target audience?

    Good god.

    As you said, they have a target audience, they want to make money, people not spending money on it are immediately at a disadvantage. If you don't have the time to spend on it to make up for the lack of paying then the game is not meant for you.

    EDIT: I'd also argue that mobile games have become more and more popular and there is a definite shift in the market. I'm not sure "typical mobile gamer" means the guy that plays Angry Birds on the subway anymore.

  2. #5222
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    I just got this game and I've been having a bit of fun with it. I was wondering if I should be doing the events and what level I should be doing them at?


    I don't want to lose out on the opportunity to get characters but I'm only like level 4 ._.

  3. #5223
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    Quote Originally Posted by Tokitoki View Post
    So now the argument has shifted from the content isn't reasonable to it's only reasonable to their target audience?

    Good god.

    As you said, they have a target audience, they want to make money, people not spending money on it are immediately at a disadvantage. If you don't have the time to spend on it to make up for the lack of paying then the game is not meant for you.
    This was the original argument. You guys shifted it into your tl;dr posts.

    And I don't have an issue with the system. I was just saying it's laughable to suggest that the content pacing is reasonable if you are a F2P like Diomer is doing.

  4. #5224
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    Quote Originally Posted by LinktheDeme View Post
    I just got this game and I've been having a bit of fun with it. I was wondering if I should be doing the events and what level I should be doing them at?


    I don't want to lose out on the opportunity to get characters but I'm only like level 4 ._.
    Your best bet to start off is to do as many of the lower level, classic dungeons as you can to get a decent stamina pool. The events last about a week, so you will generally have more than enough time to complete at least the classic version of the dungeons even at low levels.

    I believe the last stage in the classic for the current Eiko event is difficulty 35 which would mean you'd want to be around that level to complete it. If you can;t beat the event, eventually all characters will come back around. If you check the Realm menu, then Quests in the top right corner, hit Bonus Quests and you'll see you can grab Tidus, Sephiroth, Cecil (DRK), Cecil (PLD), and Lenna if you accept those quests and complete their objectives.

  5. #5225
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    So I've gotten 3 greater earth orbs. Should I make quake/break/shellga or keep saving for protecga?

  6. #5226
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    Quote Originally Posted by Tyrath View Post
    The fact that you are listing off average times to plan out and make use of all your stamina means that you are not a typical mobile gamer.

    Again, glad you have so much time to spend on the game. Trust me though, the game's content delivery is still based around people spending mythril and gems because thats how they make money. If most players were like you, they would be failing. Therefore it is reasonable to assume most players are not like you.
    Their main revenue is going to be from relic draws; there's a ton of people who at least buy the 100 gem draw every single week and then you've got people dropping $100-$300/week on banners. Do you really think that buying stamina refreshes is even a decent slice of that pie? They give out enough mythril FOR FREE to be able to use for those purposes to quickly catch up if you so choose. Relic banners is where nearly all of it comes from and that has literally nothing to do with your argument.

    As for stamina planning, I don't plan out my stamina at all... like I said, there's just a ton of times you can use up stamina during everyday activities and I don't know how it's possible to not have that time unless it's just the case that you don't want to play during those times. When you can spam heroic dailies, you can literally auto-attack a single stage or SG > auto-attack multiple stages which takes literally no effort what-so-ever (I'll even put the phone back in my pocket after hitting auto-attack once SG goes up and then take my phone back out again when I have time; with speed @ 5, the stage is completed and it's on to the next one) and uses all of your 120+ stamina up in about 10 minutes. The breakdown I gave you of events was just simply what I've observed over time.

    Quote Originally Posted by Tyrath View Post
    This was the original argument. You guys shifted it into your tl;dr posts.

    And I don't have an issue with the system. I was just saying it's laughable to suggest that the content pacing is reasonable if you are a F2P like Diomer is doing.
    F2P has nothing to do with content pacing being reasonable; I've spent money on a single 11 pull and the SB celebration 100 gem pulls, which is literally irrelevant considering the amount of mythril I have saved.

  7. #5227
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    Quote Originally Posted by Tyrath View Post
    This was the original argument. You guys shifted it into your tl;dr posts.

    And I don't have an issue with the system. I was just saying it's laughable to suggest that the content pacing is reasonable if you are a F2P like Diomer is doing.
    The original argument was that a third ability slot was sorely needed because the game needed to be balanced and the content was becoming too difficult.

  8. #5228
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    Quote Originally Posted by Kirin View Post
    So I've gotten 3 greater earth orbs. Should I make quake/break/shellga or keep saving for protecga?
    That depends on who you have for Roaming Warriors to choose from as well as how you're managing trash waves.

    I have not been bringing protectga along recently and have been using a combination of Breaks and either Boon or LH friends.

    If you can't one shot, or two hit each mob in a trash wave then you may want to consider Quake. The issue will be when you run out of uses.

  9. #5229
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    what's the ideal setup for beatrix++? take a slow/RW SG and the highest damaging skills possible?

  10. #5230
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    Quote Originally Posted by Nep View Post
    what's the ideal setup for beatrix++? take a slow/RW SG and the highest damaging skills possible?
    I'd suggest Lunatic High RW, Slowga, Power Break(down), Armor Break, and the rest filled with your most damaging spells. Keep in kind that you need sustained damage, so even if you have a summon or two that's decent it's likely less damage overall compared to a BLM with 6-10 charges of 2 different spells.


    EDIT: This is what I used, had to copy-paste from above and modify a bit.

    Sazh 57: Gladius, Crystal Bangle+, Power Belt; Double Cut R4, Power Breakdown R2
    Vivi 65; Stardust Rod+, Black Robe+, Magic Armlet; Thundaja R3, Waterja R3
    Lightning 57; Revolver, Crystal Bangle, Hyper Wrist (VIII); Launch R5, Armor Break R5
    Steiner 48; Gladius, Crystal Helm, Power Belt; Double Cut R4, Drain Strike R4
    Eiko 50; Mage's Staff+, Silk Robe+, Touph Ring; Curaga R5, Slowga R2
    RW: Lunatic High

  11. #5231
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    Wow, September for the FFXIV collab? It was released in Japan just a few weeks ago.
    Either way they said FFXI is coming as well eventually but XIV is the more popular choice for now.

    Edit: Thancred will be useless for a while considering we have no good Ninja or Thief skills <_<

  12. #5232
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    Quote Originally Posted by Alkar View Post
    Wow, September for the FFXIV collab? It was released in Japan just a few weeks ago.
    Either way they said FFXI is coming as well eventually but XIV is the more popular choice for now.

    Edit: Thancred will be useless for a while considering we have no good Ninja or Thief skills <_<
    It's possible we'll get some of those skills along with the event; they haven't been afraid to do things differently from global thus far so I'd be optimistic about at least getting some of those skills at that point.

  13. #5233
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    Quote Originally Posted by Tokitoki View Post
    That depends on who you have for Roaming Warriors to choose from as well as how you're managing trash waves.

    I have not been bringing protectga along recently and have been using a combination of Breaks and either Boon or LH friends.

    If you can't one shot, or two hit each mob in a trash wave then you may want to consider Quake. The issue will be when you run out of uses.
    I'm using Lightning and Cloud as physical attackers, and I have no issue with trash mobs going down in 1 hit 95% of the time. I was mainly looking at break to allow me to tackle some of the higher 80+ difficulty event fights to access better rewards that I might have trouble with conventionally.

    I've tried to add a good mix of roaming warriors between defendive, offensive, and support choices.

  14. #5234
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    Quote Originally Posted by Tokitoki View Post
    The original argument was that a third ability slot was sorely needed because the game needed to be balanced and the content was becoming too difficult.
    I'm aware. I started the argument.

    Tell me again how that doesn't go hand in hand with my comment about the content being designed around most people having to use mythril and/or gems. Diomer said the game was balanced as is for the F2P player and 3 ability slots would make it too easy. Which led to all of the offshoot arguments.

    Also with all this arguing, I'm starting to wonder if we are large enough to make use of multiple threads or a subforum. The game gets updates frequently enough where different events could have different threads for strats and stuff.

  15. #5235
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    Quote Originally Posted by Kirin View Post
    I'm using Lightning and Cloud as physical attackers, and I have no issue with trash mobs going down in 1 hit 95% of the time. I was mainly looking at break to allow me to tackle some of the higher 80+ difficulty event fights to access better rewards that I might have trouble with conventionally.

    I've tried to add a good mix of roaming warriors between defendive, offensive, and support choices.
    Well, in the current event we've got 3 bosses that can be hit with Break. With only rank 1 Break you'd only be able to take out 2/3, unless you also have Break Strike and play the S/L game to get that to proc. I'm not sure what the upcoming bosses are, but I'd venture to guess you'd get more use out of Quake and Protectga than Break.

    I found Quake fairly lack luster until I got it to R3 which allowed me to use it on basically every trash wave if the BLM I'm using has Mana Spring II equipped. Before that I thought it was kind of "meh," especially if you can one hit the trash most of the time.

  16. #5236
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    Quote Originally Posted by Diomer View Post
    It's possible we'll get some of those skills along with the event; they haven't been afraid to do things differently from global thus far so I'd be optimistic about at least getting some of those skills at that point.
    I hope so but I think their event in Japan had no skills rewarded at all: Y'shtola, Thancred, their MCs and a couple accessories.
    Oh and a rosetta stone so they'll either remove that or we're getting some new updates soon.

  17. #5237
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    If you put Break on someone with Mana Spring II you could use R1 Break on all 3. Just will have to S/L a lot.

  18. #5238
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    Quote Originally Posted by Kirin View Post
    I'm using Lightning and Cloud as physical attackers, and I have no issue with trash mobs going down in 1 hit 95% of the time. I was mainly looking at break to allow me to tackle some of the higher 80+ difficulty event fights to access better rewards that I might have trouble with conventionally.

    I've tried to add a good mix of roaming warriors between defendive, offensive, and support choices.
    You may find it best to save the orbs until you need them to clear something specific. I really wouldn't do break yet if you don't have those other spells; I didn't like making break and I already had the others.

  19. #5239
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    Quote Originally Posted by Tyrath View Post
    I'm aware. I started the argument.

    Tell me again how that doesn't go hand in hand with my comment about the content being designed around most people having to use mythril and/or gems. Diomer said the game was balanced as is for the F2P player and 3 ability slots would make it too easy. Which led to all of the offshoot arguments.
    Okay let's go back.

    "We need a 3rd ability slot because the content is too difficult"

    - The content is being completed by F2P everywhere, not only on these forums. F2P means they aren't paying.

    "Well, the pacing is unreasonable because we can't complete everything without using stamina refreshes"

    - We've never used a stamina refresh, and even if you wanted to, you get a free one every day if you so choose.

    "That doesn't mean the content is reasonable. I can't put in as much time as other people to get these things done."

    - Well if you are not willing to pay (their target audience) and you are not willing to spend the extra time (we so h4rdc0re), then maybe the game isn't for you.

    "That's what we said!"

    - No, you said that they needed to make the game more reasonable because you can't complete it. We've countered that the game IS reasonable, gave numerous examples of why/how, and were told that we're not normal players because we spend additional time to overcome not paying for it.

    Quote Originally Posted by Tyrath View Post
    I meant it would be a limit of 1 extra ability slot per character. You can't say 3 slots is not sorely needed.
    You did not say this was designed around people who pay. You said something was sorely needed because you couldn't complete the content the way you'd like.

    If this were a XIV thread, and people complained they couldn't complete the content because they don't have the time to put in, they'd be laughed out of the thread.

    As far as the subforum goes, we could ask, but I'd bet it'd either get shot down, or only 1 or 2 threads would even have posts.

  20. #5240
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    I don't think the 3rd ability slot is sorely needed because I can't complete content (spoilers, I can to my full satisfaction). It's needed because the limited ability slots make the game frustrating rather than fun. It's -still- true that its there to ramp up that artificial difficulty so that more people end up spending the gems and mythril.

    Well if you are not willing to pay (their target audience) and you are not willing to spend the extra time (we so h4rdc0re), then maybe the game isn't for you.
    The fact that you're telling me that it's either one way or the other proves my point that the pacing isn't reasonable. I'm not complaining about it because I know why it exists this way ($$$). I'm just saying it's asinine to not admit that it's designed a certain way. Which, by the way, you aren't disagreeing with me on so I don't know why you keep arguing with me about it.

    Newsflash: It's possible to not spend money on the game and not be willing to spend as much time as you do to keep up with the content, and STILL have this game be something we enjoy. It's possible to -wish- for improvements that solve those issues even if they are unrealistic and go against the way the game is designed. I still think a 3rd ability slot would greatly improve my enjoyment of this game. Not because it makes the content easy, but because it makes it less tedious.

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