So now the argument has shifted from the content isn't reasonable to it's only reasonable to their target audience?
Good god.
As you said, they have a target audience, they want to make money, people not spending money on it are immediately at a disadvantage. If you don't have the time to spend on it to make up for the lack of paying then the game is not meant for you.
EDIT: I'd also argue that mobile games have become more and more popular and there is a definite shift in the market. I'm not sure "typical mobile gamer" means the guy that plays Angry Birds on the subway anymore.
XI Wiki


