Goddamn how many new dungeons are there? I cant stop leveling up my stamina bar.
Goddamn how many new dungeons are there? I cant stop leveling up my stamina bar.
For those who cares
next story dungeons
Spoiler: show
Can't seem to Master Mobliz fight. It says the boss bonus is to exploit poison but when I use poison on him it says 'No effect'. What gives?
Try bio? Says it does poison type damage.
Dunno if it actually poisons tho.
Ya you need bio or venom attack
Bio works on it for the mastery.
Venom attack didnt work but Bio did. Thanks.
Yeah Bio is a poison damage nuke. Venom attack is a physical attack that inflicts poison. Only Bio(ra) will work for the poison vulnerabilities.
Another full day of just Aeris events and maybe finish FFII elites
JP just got Zell
http://gamepost.s3.amazonaws.com/wik...y/10800400.png
And Spell Fencer (FFV Magic sword)
http://gamepost.s3.amazonaws.com/wik...y/10002300.png
Compiled boss weaknesses for the new dungeons:
FFVI
* Ghost Train (Difficulty 16) - Exploit Weakness to Fire; Exploit Weakness to Lightning
* Esper Valley (Difficulty 16) - Avoid KO
* Zozo Town (Difficulty 17) - Exploit Weakness to Poison
* Opera House (Difficulty 18) - Exploit Weakness to Fire
* Magitek Factory (Difficulty 18) - Exploit Weakness to Ice of Ifrit; Exploit Weakness to Fire of Shiva
* Imperial Capital Vector (Difficulty 19) - Exploit Water Weakness of lower body; Exploit Lightning Weakness of upper body
* Thamasa Town (Difficulty 20) - Exploit Ice Weakness
* Esper Cave - (Difficulty 21) - Exploit Fire Weakness; Exploit Lightning Weakness
FFI
* 1-1: Avoid KO
* 1-2: Apply Silence
FFII (Three dungeons available)
* Semitt Cave (Difficulty 17) - Avoid KO
* Snow Cave (Difficulty 17) (Josef) - Exploit Weakness to Ice.
* Snow Cave (Difficulty 18) (Unlocks FF4 Dungeon) - Avoid KO
FFIV
* 4-7: Exploit weakness to Fire.
* 4-8: Inflict Sandy, Cindy, and Mindy with Silence.
* 4-9: Disrupt tornado form with Jump.
* 4-10 Boss 1: Defeat Calca and Brina before they combine.
* 4-10 Boss 2: Exploit weaknesses to Fire, Lightning, and Ice.
* 4-11 Boss 1: Exploit Banabas's weakness to Lightning and defeat Barnabas before he self-destructs.
* 4-11 Boss 2: Exploit Lugaeborg's weakness to Lightning.
* 4-12: Exploit weaknesses to Ice and Water.
* 4-13 Boss 1: Win without being KO'd.
* 4-13 Boss 2: Exploit weaknesses to Ice and Water.
* 4-14 Boss 1: Afflict Asura with Reflect.
* 4-14 Boss 2: Exploit weakness to Lightning.
Last four of FFVI
* 6-18: Exploit weakness to Fire.
* 6-19: Exploit weakness to Poison (Bio/Biora).
* 6-20: Exploit Bottom-Right Tentacle's weakness to Ice and Bottom-Left Tentacles weakness to Fire.
* 6-21 Boss 1: Exploit Angler Whelk's weakness to Fire and defeat Angler Whelk before it can use Gigavolt.
* 6-21 Boss 2: Exploit weakness to Fire.
PS double jump disrupt tornado but doesn't count for exploit
Got fucking wrecked by Golbez on normal due to shadow fang. Says to use Raise to keep people up but I haven't even seen a 4 star holy orb yet.
if you want all 3 exploit, just send your BLM to exploit it while the other rush the dragon, if dragon dies and you didnt exploit all 3 just defend, while changing his barrier with spells
This. Kill off the dragon first while you work on the dungeon objectives. His fang attack is a OHKO. Just rush him to start and kill him before he uses it.
LATE EDIT:
Link for a spreadsheet that organizes Elites by stamina to complete. Good for planning runs through Elites to reset stamina when needed.
New features for JP world, can't wait for them to come here
Wow, mobage really supports this game and develops new features all the time. Here's just a quick rundown of the five biggest changes in the latest patch. The game even got a new version number, this one is big >.<
Learn Soul Breaks! Characters that equip a weapon or piece of armor that has a character specific Soul Break attached to them (think the Buster Sword Braver for Cloud) can permanently learn these abilities. Those characters gain a kind of "item experience" whenever they do dungeons (it comes up in the same screen where you can see the regular XP gain now). Once that character has reached the maximum in item experience, he will have permanently learned that items limit break and can use them even when equipping a different weapon. The max level seems to be 9000 and I gain like 100 item XP for each dungeon stage. So it does take a while ^
Decide for Soul Breaks on the fly! If a character currently has access to more than one limit break (through wearing items that hold limit breaks for example), you can select which one to use during the battle. The standard button that used to just activate your limit break is now replaced by a "select limit break" button that will change the ability bar to show you up to four available limit breaks for that character. So, you don't have to equip them before the battle. You can now decide on the fly whether to use Braver or Sonic Break on Cloud, for example. With the changes to being able to learn new soul breaks, this will certainly lead to new strategies.
Invite friends to play! There's currently a limited campaign to invite new people into the game. If you happen to want to start playing the JP account please PM meBoth sides receive Mythril, if I understand correctly.
See the Enemy's Health Bar This has been added already a few weeks ago but was limited to events. Now you can see the health bar of every enemy and boss over all dungeons, both classic and elite. Now you will always know how much HP the boss has still left.
Carry even more stuff! The maximum limit for your equipment inventory has been raised to 500 slots. You still have to pay to gain new inventory slots. It's just you can go even higher if you want.
That's a lot of cool stuff. Should be interesting how the soul break learning and being able to select between a number of soul breaks mid-fight will create new strategies. Also, check out the official JP wiki that has just gotten a revamp. I really love how much effort the developers put into this game. I love this game![]()
Decided to do an 11 pull, all three stars, fml.
This is why I didn't wait for 11 summons. The disappointment would be big. At least doing them one at a time its only 1 summon everytime.