I didn't find it so much hard as it was hoping she didn't just red light the same person simultaneously. So, same ol' cheap difficulty, I guess.
I didn't find it so much hard as it was hoping she didn't just red light the same person simultaneously. So, same ol' cheap difficulty, I guess.
didn't have a problem with Jenova Death at all.. but I am decked out in VII gear. Just make sure to bring Protect + SS2/SG. And stack breakdowns + full break. I can't remember if its resisted, but it ultimately adds up and makes the damage taken far more manageable
Beat it about 10 min later. Only VII synergy gear I have that's worthwhile is Hardedge. Brought a mage heavy party with just magic/power break on Cloud, didn't bring full break or protect
I had gotten her down to about 10% 4 times before, but each time she silenced my whm and then someone died
I had more issues with life the death.
I can't fucking count the timer for SS2 or SG and she hits so hard without it, even with power/magic breakdown
Choosing between honing Thundaja, Waterja, and Ruinga. I only need 6 holy orbs for my next hone.
All R2.
My ga spells are maxed.
Ruinga to R3 then Wateja imo
Waterja is much easier to hone then Thundaja
What Rata said.
Change to buff debuffs stacking in JP
Nerf to Buff Stacking
There are now both soft and hard caps to how much ATK/MAG/MND and DEF/RES buffing and debuffing can affect a target. Statuses that can stack will still apply multiplicative, but past the soft cap, they will be reduced logarithmically, and past the hard cap, they will no longer take any further effect. The caps are different for both the offensive stats (ATK/MAG/MND) and the defensive stats (DEF/RES).
ATK/MAG/MND
Buff-wise, the soft cap is 250% (Advance). Past this, further increases are reduced to 0.3*LN(1 + Boost%) past the soft cap. For example, 400% would be reduced to 250% + 0.3*LN(1 + (400%-250%)) = 2.5 + 0.3*LN(1 + (4 - 2.5)) = 2.5 + 0.3*LN(1 + 1.5) = 2.5 + 0.3*0.9163 = 2.5 + 0.2749 = 2.775 = 277.5%.
The hard cap here is 300%. This is reached at what was originally 680%: 2.5 + 0.3*LN(1 + 6.8 - 2.5) = 2.5 + 0.5003 = 3.0003, which is capped to 300%.
Debuff-wise, the soft cap is 35% (Magic Full Break + Magic Breakdown). Past this, further decreases are reduced to 1.1*LOG10(1 + Boost%). For example, 25% would be reduced to 35% - 1.1*LOG10(1 + (35%-25%)) = 0.35 - 1.1*LOG10(1 + 0.1) = 0.35 - 1.1*LOG10(1.1) = 0.35 - 1.1*0.0414 = 0.35 - 0.0455 = 0.3045 = 30.45%.
The hard cap is 30%. This is reached at what was originally 23%: 0.35 - 1.1*LOG10(1 + 0.35 - 0.23) = 0.35 - 0.0541 = 0.296, which is capped to 30%.
DEF/RES
The caps and diminishing returns are a bit lighter for these stats. Importantly, Protect and Shell are exempt from the caps: they will always double DEF/RES after everything else has been applied.
Buff-wise, the soft cap is 450% (SG/SS2 + 50% DEF/RES), with gains past that reduced to 1.05*LN(1 + Boost%).
The hard cap is 900%, which is very difficult to reach: you would need buffs that stack multiplicatively to 7616% to get that high (four stacks of a 300% boost could do that though... but remember that Protect/Shell don't count towards this cap).
Debuff-wise, the soft cap is 30%. Past this, further decreases are reduced to 1.5*LOG10(1 + Boost%).
The hard cap is 20%, which is reached at what was originally 13%.
I'm not exactly happy with that change but I understand why they changed the formula. I've already admitted to it being completely broken in the past.
It makes sense as long as they balance the fights around those new figures. Using those combinations was stupidly good but in a lot of fights it was outright required. Hopefully the change is more about freeing up ability slots / allowing more variance rather than 'Fuck you, you're killing shit too easily'.
tbh all those maths are chineese to me lol
Basically making it so that debuffs that stack have higher diminishing returns that drop off faster.
Think of like increasing bullet drop exponentially the more "power" attachments you add to your gun.
No i understand the mecanics
My issue is calculating what buff/debuff to use before hitting soft or hardcap
Wife just pulled Dark Helm (IV) from her DAILY!
Praise RNGesus!
Is that the Cecil one or shared?
Coming up to the end of my quest for Runic Blade with no luck. I'll have ~15 mythril by the time the banner ends with about 150 spent and only a Holy Rod to show for it. Little bummed.
140 stamina though!
I'm trying to use the 'friend invite' settings for free mythril on bluestacks and I have issues if someone can help
1) Created a new gmail account
2) Logged in that new account on bluestacks
3) Sent an invite from my ipad to my new gmail account
4) clicked the link on bluestacks browser
5) When I click install it says I never access the play store on my account
But I'm able to install other apps
How can i fix this?