It'll be 50. The Lucky Banners are the only ones that have ever been 25. These are not Lucky Banners.
It'll be 50. The Lucky Banners are the only ones that have ever been 25. These are not Lucky Banners.
I've seen that they wont be redeemable after the event ends on KBP and Reddit. I guess we can't be absolutely sure until the event ends, but is there really a reason to risk it?
You cannot redeem empty MC unless DeNA let's you too
So if you don't transfer the empty MC1/2 into MC1/2 you'll be stuck with the empty version until DeNa let's you do it again in a few events
And don't quote me on this part, but on how Reddit seems to say, each Empty seems to have a special code, so if you don't redeem exemple an empty MC2 this event that one would be lost, because DeNa seems to let you redeem only when that specific empty event is on
I thought I read they change to growth eggs after the event ends unless I was thinking of something else.
Here's the feature in the JP version I'm talking about that is available full-time; Chamber of Abyss awards one of each every time there's a new one and events sometimes give one of each as well. Not all chars are available; MC2 list is highly limited, but the MC1 list contains almost everyone.
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probably in a future QOL for us
is the beginner's relic draw worth it for... well, a beginner? I don't spend money on this game so an 11x draw is not something I can do every day. but the choice of a guaranteed five-star with a unique soul break seems fairly worthwhile, if I plan on using any of those characters anyway.
if so, are there any of those relics that are head and shoulders above the others (or are there any that are just plain trash?)
Even for a beginner I would pull on SSB banners before and wait for Beginner later (It's there till september 2016 anyway)
I pulled on beginner because it let me get a 2nd Valkyrie so I could have a 6* mage weapon for Rinoa when she MC2's in this event.
I hope I do. I hope I get something out of this banner, since it's taken me a while to save up 50 mythril again.
Think I'll skip tuesdaily to do VOM since all 4 dungeons are out tonight, and I kinda need stuff in phase 3 so I wanna be as long as possible
Tried going in with this set up:
Cloud 65:
Tempo Flurry (R3) / Magic Break (R2)
Sephiroth 52:
Retaliate / Armor Break
Cecil 50:
Intimidate (R2) / Venom Buster (R2)
Vanille 60:
Curaga (R4) / Stop (R2)
Terra 50:
Thundaja (R2) / Sleep (R5)
1st try RW: Lunatic High.
Second try: Sentinel's Grimoire.
RS Weapons: Crystal Sword (R15; Cloud), Murasame / Shinra Beta (R20, Seph; thought the extra mag would've helped sleep), SOLDIER Sword (R20, Cecil)
The first try had Seph with sleep on him, Terra with stop, and Vanille with Curaga. It barely landed on the adds, and I squeezed through to the second boss before losing (and I don't think I had intimidate)
Second try, put sleep on Terra. Not a fan because it meant one less spell for her to have. Adds slept a heck of a lot more, though, so there was that. Made it to Jenova before just getting creamed. I was able to land sleep somewhat reliably. Stop also worked, but barely lasted. I barely had any health (or curagas) left. Sentinel's Grimoire only seemed to prolong the inevitable.
Any thoughts? These bosses don't seem to have much health. Was almost tempted to burn a mythril to revive on Jenova, but I don't know if that would have helped things any.
Stop and sleep length is based on mind so boost vanille and mind for stop duration, or bring aerith for RS boost and he default SB has stop
Hones look like your big issue, really. Since none of them have exceedingly high HP, I'd drop Venom Buster for something harder hitting. I'd change Seph to Power and Magic Break if you're able, too, as that'll diminish Jenova's output a fair deal. As I implied earlier, you don't need Stop. Slap Protectga on Vanille (run her with Conc II if you have) which will also help mitigate damage from earlier bosses. Cloud should probably get the Retaliate, too, assuming you're not above hitting yourself on the earlier bosses, too. Intimidate could use another hone if you're able, but wouldn't say it's needed, either. If you have an R4 Thundaga, I'd take that over R2 Thundaja, too.
It's kind of hard to make use of sleep running three physical, that is why I mentioned intimidate and stop for the boss rush. I used SG on the first boss and Jenova. Didn't bother CCing the adds, just paralyze the boss and take it down. SG reduces the damage from adds enough.
Ah ha, that makes a lot of sense.
Yeah, sadly my White Mage is pretty lacking. Vanille has some 4* staff from FF3 that has WHM's limit break.
I do have power and magic break, so I can do that.
Aerith's pretty underleveled (38), but I could try to egg her. . but again, lack of quality WHM weapon.
Any suggestions for something more hard hitting for Cecil?
Thundaga is R3. Might be able to squeeze it to R4, but I'll need to check.
If I'm struggling with this, though, it makes me fear I'm going to get beat up badly on Hojo, and not be able to do the Vale stuff for 80 cap; ah well.
Terra has the Blitz Helm which also has the Veil of Protection SB, so I can swap that on Vanille.