It's funny. I was willing to suffer through Frontlines when I was leveling. Now that all I need are Wolf Points multiple losses just piss me off.
It's funny. I was willing to suffer through Frontlines when I was leveling. Now that all I need are Wolf Points multiple losses just piss me off.
This kind of pisses me off.
http://forum.square-enix.com/ffxiv/t...=1#post2646717
Apparently ilvl sync doesn't just adjust the ilvl of the gear and scale it down. It just caps the secondaries at what the caps are at that ilvl. Which means someone wearing a i130 crit/det piece will get more out of it (on the det side) than someone with a i80 crit/det piece.
I guess on the flip side, that makes most of the i110 PvP set (which is functionally i130) an easy choice for PvP. Except the pieces that have accuracy for whatever reason.
I guess it's minor either way, to an already minor thing (secondaries).
So how does that work on an i70 piece with 10 morale? Does it get boosted to full "primary alternate" bonuses on both alternate stats?
edit: checked the link, looks like answer is "no"; i70 with morale is equal to i80 even under ilevel sync.
Which job would SCH have to work hard against in 1v1? Presuming you have a basic macro to make your fairy spam Embrace on you, I have a hard time seeing anyone actually killing SCH in 1v1 unless you happen to run up on them with no charges/AF on CD, fairy down/swiftcast down, OOM etc. So it's basically just an issue of grinding them down with Bio/Aero/Ruin II while you receive heals and they don't.
So basically under ilvl sync higher ilvl gear can essentially give you both secondary stats at major value?
Yep.
Maybe it's because I was rusty from not touching FL in over two months, but a NIN gave my SCH trouble when I was solo holding a flag. Eos couldn't keep me up solo and I had to blow lustrates on myself while waiting on support due to gimped SCH DPS taking too long to down him.
It's hard to say unless I was in your shoes at the time. Did you keep blind (ruin2) on him the entire time? Did he manage to get a surprise trick attack off on you?
My friend who goes NIN can usually take down healers who are unaware, but for those that are ready he has a harder time killing them if they play smart.
Also, for any longterm PLD, both icarus wing and regain feather can be used at the same time. They don't share the same recast.
Are target marks shared among the entire alliance in FL? I believe they are in CT.
They are. In premades back in the day we used to use odd marks instead of 1 and 2 because 1 would always change. I typically use 3 4 5 shapes chain1/2 ignore1/2.
i use 1 2 3 4 and if someone else uses it i re-use it until i beat them because get the fuck off me, son
Or rather, I mark healers with the chains and ignores just to highlight them then I light whatever I want dead personally as BLM with square (usually a BRD or overextending melee who won't get off me).
Do people think there is an accuracy requirement in FL? I have noticed I occasionally miss as PLD with 341 acc, and 1) I wasn't blinded 2) they didn't have featherfoot 3) not counting attunemented healers.
I feel there may be a minimum requirement. This was me straight up fighting against a drg and nin (not perfect dodge as that shows up clearly in floating text for me). Just straight up "misses" showing up.
I guess it's possible? I've had some freak misses on a random melee too with 341 as BLM, without featherfoot or blind.
i was told by a pvper who was very prominent before i ever took it seriously, that the cap is 363. so i stick with that in FL.
Yea 363 sounds correct, this coming from someone who personally melded accuracy to rank 30 gear way back in the den days.
Directional accuracy applies in FL, I believe the magic number is 361 or 362 for capped frontal accuracy, it's the same as the frontal melee accuracy cap on level 50 test dummies.
Ideally a single body/leg piece with an ACC minor secondary is sufficient to cap melee frontal ACC in PvP.
Afaik, if your spells are missing, it has to be due to blind/featherfoot/whatever.
Had my first 24 man FL today and holy shit it is silly. We literally had mid pops to ourselves and spent the rest of the time blowing people up at their own OP, actually felt a lot more fun than normal matches since it doesn't turn in to your own group of 8 getting gangbanged by 16 people the second you take a point. I really hope the upcoming frontline changes adds a little more structure to the games, I want a nice middle-ground between Wolves Dens and the current clusterfuck of FL. Also MNK strang:
Spoiler: show
I haven't PvPd in forever but the one 48 man match I ever got was definitely one of the most fun.
I think 24 might be going a bit too far in the other direction tho considering the size of the map, with 48 we were still getting quite a bit of action all around the map without the stupid 2 parties v 1 dog-pile crap that's just never fun.
24 man actually only has the 3 outposts as points you can cap, so all 3 parties just took their own OP, headed to mid and fought over nodes and then it turned in to fighting over control of OPs. Map is definitely too big for it but it wasn't nearly as bad as I thought it'd be. Unfortunately we just kinda dumpstered both enemy teams whenever they tried to fuck with us, we ended up having 4 of us holding the Adders point the entire match (with a short wander up to mid to get delicious free nodes) whilst the other 4 of us dicked around holding our own OP or messing with flames. With more balanced teams and a smaller map it could be a ton of fun. Apparently some Adder BRD was having fun killing flames too I guess, because I never saw that guy the entire match but he somehow had 10 kills and high damage.