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  1. #341
    Strider/Doom/Cyclops
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    Jun 2007
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    Viper Beam
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    Balmung
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    Quote Originally Posted by kisada View Post
    have done 13 matches today. i'm really not seeing the appeal or point of going down to get ground adds when they spawn. if you go down and try to get back up, any team overloading top will hammer people as they head up ramp, in addition to all the kills/dmg you lose by running around.

    plus, there's an add that spawns top as well.

    anyone thinking the same thing or that the side adds are worth it?
    Where do the side adds spawn? I've stayed up top the whole time.

    Does the add-kill-bonus apply to the whole party (at any distance)? Maybe it's worth it to send a NIN scouting for ground kills during the match.

  2. #342
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Bahamut

    Manors/Markets/Sun Temple. And yes.

  3. #343
    The Defense is ready, Your Honor
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by Raen Ryong View Post
    Flames on our cluster are the premade zerg group. You will get a lot of wins!
    Gilg has our premades as well. I love it.

  4. #344
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Slaughter is fucking terrible, hopefully this shit dies so Secure queues can actually exist again, because even that poorly designed mess is a thousand times better than whatever the fuck Slaughter is supposed to be.

  5. #345
    Relic Shield
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    Rehn Valor
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    Sargatanas
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    Ragnarok

    Slaughter mode has turned melee dps into a liability. I'd be lucky to get a few kills per round, but what's even worse is you really can't overextend lest you want to get murdered in seconds flat as melee. Ranged dps are top-tier for this mode since everyone travels in a deathball now.

    But then again it's only been out for a day, so maybe something new will come out of it in the next week or so.

  6. #346
    Banned.

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    Patricia Lanvaldear
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    Quote Originally Posted by Kiarax View Post
    Slaughter is fucking terrible, hopefully this shit dies so Secure queues can actually exist again, because even that poorly designed mess is a thousand times better than whatever the fuck Slaughter is supposed to be.
    I feel sorry for you, my friend. I saw the writing on the wall and didn't even touch it. But you, my friend... you and your adventurous soul. You had to try it.
    And this, this is the result. ; ;

  7. #347
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Nothing will change unless they seriously adjust node HP. Even if you send a full party to go and hit up a node spawning it takes way too fucking long to even kill the thing. Make low man roaming rewarding by having nodes killable by 2-3 people and you might see something other than 72 people zerging mid the entire match, but as is shit sux.

  8. #348
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Kiarax View Post
    Slaughter is fucking terrible, hopefully this shit dies so Secure queues can actually exist again, because even that poorly designed mess is a thousand times better than whatever the fuck Slaughter is supposed to be.
    ^ This so hard.

    It's not even mindless fun. There's no tact to it at all, just faceroll whoever is bold enough to run at your group as a melee, otherwise spam mage limit break. Tanks are utterly useless in this mode, even with multiple stuns.

    Fucking stupid. Take it back Yoshi-P.

  9. #349
    Ridill
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    lol i did literally 3 mage lb's in a row in about 10 seconds. it's fun for me but then again i almost exclusively play smn. it's definitely flawed and playing melee must be awful.

    the side nodes seem to be horrible too, just takes way too fucking long to get there and way too long to kill. i just don't see how it's worth it.

  10. #350
    Nidhogg
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    Changing side notes to flags which just passively give the buffs as long as they're in your possession would be more interesting, I think.

  11. #351
    Black Belt
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    those amount of LB happening prolly caused the maint!

  12. #352
    AoE
    AoE is offline
    Sandworm Swallows
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    I'm enjoying Slaughter if for the only reason which is not wanting to kill myself trying to guide people to make better PVP decisions and people doing it poorly or flatout ignoring me. Don't have to be good in slaughter just have to not die.

  13. #353
    CustomTitle
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    HOT LITTLE SNATCH

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    Retainer brought me a SMN PvP book so I figured I'd try SMN in Slaughter instead of my MNK/WAR/SCH...

    Hard class. Also lol at the entire top damage page being SMN and a handful of BLM.

  14. #354
    Strider/Doom/Cyclops
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    SMN should always be top DPS in Slaughter. There's an endless supply of DoT/Shadowflare targets in the mosh pit and SMN doesn't have to worry as much about being locked down by interrupts (like BLM does).

    Of course, SMN's DPS is mostly empty... that's why the guy who finished right above you in damage output had 0 kills. In your screenshot, BLMs had a much better damage/kill ratio.

  15. #355
    Mal
    Mal is offline
    RIDE ARMOR
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    Quote Originally Posted by Lucavi View Post
    Gilg has our premades as well. I love it.
    Hello. Can't post links yet.

    h ttp://gyazo.com/11ecea1f801e29400dead4e0ee38c2dd

    h ttp://gyazo.com/50ecd8d07758134c8b416ecf4d55f6c5

  16. #356
    Ridill
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    i pretty much only play smn for FL, but i'm kinda thinking it might be time to lvl blm.

    don't get me wrong, smn's still awesome in this mode but the punch through power/ability to snake kills doesn't seem as accessible as blm's.

  17. #357
    Ridill
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    I can't tell if I'm healing wrong or if melee die really fast. The combination of in the thick of it + potentially out of range makes for a not-so-fun time.

  18. #358
    Ridill
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    Quetzalcoatl

    i think they're just not playing too smart. i've been in a few matches so far where the really strong ones run around with a streak on their head and are pretty much untouchable.

  19. #359
    Mr. Anna Kendrick
    BGs Worst Golde Abuser

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    If you get a buff or two on WAR, especially the damage boosts, pop defiance and raise hell. Almost 9k Hp at i80 rotating defensive CDs with brutal swing and AOE pvp knockback/stun and even holmgang turns you into one hell of a thorn in a teams side. Still won't get blm/brd kills but you can disrupt an entire teams focus and ability to operate

  20. #360
    The Defense is ready, Your Honor
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    Quote Originally Posted by Elcura View Post
    I can't tell if I'm healing wrong or if melee die really fast. The combination of in the thick of it + potentially out of range makes for a not-so-fun time.
    They're playing retarded. What use does a bard have to jump directly into enemy lines to -attempt- to pick off a low whm while getting 3-shot by some potential 40 people? I see these nins running in deep like this is League and they've got an Akali stealth bubble, then come limping out with 3% health and some anal seepage.

    Its hard enough healing a beef tank paladin with 20 people whaling on him. Stay your ass in the back ranks, Bards.

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