Manors/Markets/Sun Temple. And yes.
Slaughter is fucking terrible, hopefully this shit dies so Secure queues can actually exist again, because even that poorly designed mess is a thousand times better than whatever the fuck Slaughter is supposed to be.
Slaughter mode has turned melee dps into a liability. I'd be lucky to get a few kills per round, but what's even worse is you really can't overextend lest you want to get murdered in seconds flat as melee. Ranged dps are top-tier for this mode since everyone travels in a deathball now.
But then again it's only been out for a day, so maybe something new will come out of it in the next week or so.
Nothing will change unless they seriously adjust node HP. Even if you send a full party to go and hit up a node spawning it takes way too fucking long to even kill the thing. Make low man roaming rewarding by having nodes killable by 2-3 people and you might see something other than 72 people zerging mid the entire match, but as is shit sux.
^ This so hard.
It's not even mindless fun. There's no tact to it at all, just faceroll whoever is bold enough to run at your group as a melee, otherwise spam mage limit break. Tanks are utterly useless in this mode, even with multiple stuns.
Fucking stupid. Take it back Yoshi-P.
lol i did literally 3 mage lb's in a row in about 10 seconds. it's fun for me but then again i almost exclusively play smn. it's definitely flawed and playing melee must be awful.
the side nodes seem to be horrible too, just takes way too fucking long to get there and way too long to kill. i just don't see how it's worth it.
Changing side notes to flags which just passively give the buffs as long as they're in your possession would be more interesting, I think.
those amount of LB happening prolly caused the maint!
I'm enjoying Slaughter if for the only reason which is not wanting to kill myself trying to guide people to make better PVP decisions and people doing it poorly or flatout ignoring me. Don't have to be good in slaughter just have to not die.
Retainer brought me a SMN PvP book so I figured I'd try SMN in Slaughter instead of my MNK/WAR/SCH...
Hard class. Also lol at the entire top damage page being SMN and a handful of BLM.
SMN should always be top DPS in Slaughter. There's an endless supply of DoT/Shadowflare targets in the mosh pit and SMN doesn't have to worry as much about being locked down by interrupts (like BLM does).
Of course, SMN's DPS is mostly empty... that's why the guy who finished right above you in damage output had 0 kills. In your screenshot, BLMs had a much better damage/kill ratio.
i pretty much only play smn for FL, but i'm kinda thinking it might be time to lvl blm.
don't get me wrong, smn's still awesome in this mode but the punch through power/ability to snake kills doesn't seem as accessible as blm's.
I can't tell if I'm healing wrong or if melee die really fast. The combination of in the thick of it + potentially out of range makes for a not-so-fun time.
i think they're just not playing too smart. i've been in a few matches so far where the really strong ones run around with a streak on their head and are pretty much untouchable.
If you get a buff or two on WAR, especially the damage boosts, pop defiance and raise hell. Almost 9k Hp at i80 rotating defensive CDs with brutal swing and AOE pvp knockback/stun and even holmgang turns you into one hell of a thorn in a teams side. Still won't get blm/brd kills but you can disrupt an entire teams focus and ability to operate
They're playing retarded. What use does a bard have to jump directly into enemy lines to -attempt- to pick off a low whm while getting 3-shot by some potential 40 people? I see these nins running in deep like this is League and they've got an Akali stealth bubble, then come limping out with 3% health and some anal seepage.
Its hard enough healing a beef tank paladin with 20 people whaling on him. Stay your ass in the back ranks, Bards.