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Thread: Frontline General     submit to reddit submit to twitter

  1. #421
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    I think you mean if you want to play PvP with skill then play a different fucking game. PvP in this game is a damn joke and it will always be a joke, especially if you're queueing FL and not Wolves Den. PvP in this game is a fun but completely unbalanced and poorly designed mess, and there's nothing wrong with that. Also queueing anything but alone is a good way to never actually get in to any games. God help you if you actually try and get in to a game as a full 8 man queued together, you'll be there a while.

  2. #422
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    Quote Originally Posted by Kiarax View Post
    Also queueing anything but alone is a good way to never actually get in to any games. God help you if you actually try and get in to a game as a full 8 man queued together, you'll be there a while.
    This is what pisses me off more than anything. There's no fucking excuse for why having 2+ people exponentially increases queue times, especially when the PvP queues do not have the role locks that PvE does.

  3. #423
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    Quote Originally Posted by Kiarax View Post
    PvP in this game is a fun but completely unbalanced and poorly designed mess, and there's nothing wrong with that.
    I don't disagree, but Slaughter is such a completely busted affair with job balance currently that it isn't fun for me, particularly since healing roles got fucked into oblivion. With Secure there was a variety of builds and counter-builds you could work with.

    Quote Originally Posted by Avarice View Post
    This is what pisses me off more than anything. There's no fucking excuse for why having 2+ people exponentially increases queue times, especially when the PvP queues do not have the role locks that PvE does.
    Has anyone had an instance where two partial premades got matched into the same party (not alliance)? One of my guesses is their crap matchmaking code requires an empty party available in the alliance for a partial premade to slot into before it'll fill in the rest of the slots with solo queuers.

  4. #424
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    Primal Flames today aren't so bad, but generally I hate that people spread out so much, melees going balls deep and getting rocked and everything that means I can't cure you. I dunno if healers are at a disadvantage for Slaughter (since you need them) but I generally like playing healer on Slaughter since I'm an actual healer and not just a moving target tank.

  5. #425
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    Quote Originally Posted by Taim Meich View Post
    Those "faceroll premades" are the true measure of PvP skill: group coordination.
    Premade vs PUG does not demonstrate skill. Premade vs Premade does.

    If the population could support it, it would be infinitely preferable to split PUG and Premade queues ... sadly, as it is, it's a necessary evil. But Premade vs PUG is always super lame and has been in every competitive game I've played which allows such travesties.

    In every competitive game I've played, if you take individual players out of their faceroll premades, they tend to be extremely easy to outplay... they've never had to learn to play the proper way because they have a zerg trailing them around. History repeats itself.

  6. #426
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    Why are Grand Companies even a thing in Frontlines? Why can't we just have "Team A" "Team B" and "Team C"? That'd do so fucking much for queue times and pool size, and it's not like SE has even done anything of significance with GCs since here we are, eighteen months later and still capped as Second Lieutenants, the same rank we could get from day one of the game's launch.

  7. #427
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    All legitimate gripes. Anything that has to do with GCs is pretty much a wash because its been so long without any meaningful updates to them. Yoshi said himself that he doesn't want to touch them until he has a good system in mind, so there you go: even SE is stumped about what to do with them.

    Much like with class vs. jobs; they're in too deep to change shit now, it seems.

  8. #428
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    On a sidenote, I'm impressed by their logic. They introduce Invincibility when leaving your base in Slaughter to prevent base camping, but don't put it into Secure, which is the more likely of the two modes for base camping to even happen in.

  9. #429
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    They were genuinely stumped by the outcome of 72-man zergs in mid, and expected us to all split up neatly to temple/markets/manors like before. In that scenario, base camping would have been more likely.

    What they need to do is get rid of all mid spawns except node and put rotating spawns at 2 "flags" and 2 OPs, as well as increase reward (not necessarily points) for spawn kills. That would spread out the parties and give people something to do, instead of just cluster at mid.

  10. #430
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    Quote Originally Posted by Avarice View Post
    Why are Grand Companies even a thing in Frontlines? Why can't we just have "Team A" "Team B" and "Team C"? That'd do so fucking much for queue times and pool size, and it's not like SE has even done anything of significance with GCs since here we are, eighteen months later and still capped as Second Lieutenants, the same rank we could get from day one of the game's launch.
    They could at least give us GC or Allied Seals for PvP! Would certainly provide incentive for more people to play too, especially if they gave allied seals to work on carbontwine/coats now.

  11. #431
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    Man... My enjoyment of this new mode is decreasing very rapidly with the amount of BS I've been experiencing these past couple of days. In secure, even if you went up against a pre-made you could simply choose not to engage them, go around them and pick-up off their weaker parties since a pre-made is only holding down one flag (unless the whole alliance is a pre-made).

    In slaughter, I feel like you have no chance when all you need to do is stack one job, have two people sleep/bind and then let loose a volley of high damaging AoE's and the only way to combat it is by doing it better than the other team. It's like playing a fighting game with 50 character where only 2 of the characters are viable to be competitive and the more "wins" they get, the faster they get their "super" bar. Lack of options against a situation like that is just discouraging. 72 people in a match is the incorrect number of people for something like this.

    I honestly don't know how SE couldn't have foresaw this. I feel like the simple fix to this is not having the majority of the match concentrated in the center of the map so that a whole alliance can't get totally shut down by 1 other party with a brain-dead method that also happens to be highly successful and I feel like their fix for it will be to nerf jobs instead of making it more enticing for parties to be spread out.

  12. #432
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    I remember reading somewhere that SE plans to fix Cometeor because the cast time is too short. See if I can find it.

    edit:
    Quote Originally Posted by Grekumah
    Greetings,

    Thanks for the feedback regarding the new mode. We’ve been gathering your feedback and presenting it to the dev. team.

    In regards specifically to Cometeor, we do want to let you know that we originally planned to have it set to the same speed as Skyshard, but we have confirmed that’s not the case and will be addressing this in an upcoming HotFix.
    http://forum.square-enix.com/ffxiv/t...=1#post2727530

  13. #433
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    Quote Originally Posted by Avarice View Post
    Why are Grand Companies even a thing in Frontlines? Why can't we just have "Team A" "Team B" and "Team C"? That'd do so fucking much for queue times and pool size, and it's not like SE has even done anything of significance with GCs since here we are, eighteen months later and still capped as Second Lieutenants, the same rank we could get from day one of the game's launch.
    Lore. That is the main reason.

  14. #434
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    Quote Originally Posted by Lucavi View Post
    I'm on Aether data center. Find a better faction than Flames on Aether. You won't.
    Well, after today I certainly have changed my opinion. Of all the matches that I did manage to finally get in to today, haven't lost a single one. Then just had this silly one; Flames was almost at 100 by the time the first node that gives Haste died.


  15. #435
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    lord help the poor souls going against excal's adder premade today lol.

  16. #436
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    Quote Originally Posted by Kiarax View Post
    God help you if you actually try and get in to a game as a full 8 man queued together, you'll be there a while.
    yeah, i think this is my number one gripe with FL. for groups of up to 2-3, queue times are generally reasonable -- for any configuration above that, you might as well not even bother, because you'll be lucky to get a ping every hour. the matchmaking system for this is completely fucked. it's pretty annoying knowing that you can have an 8/8 group all on TS, but there's no point in trying because it will never actually let you into a game.

  17. #437
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    Quote Originally Posted by Moridam View Post
    yeah, i think this is my number one gripe with FL. for groups of up to 2-3, queue times are generally reasonable -- for any configuration above that, you might as well not even bother, because you'll be lucky to get a ping every hour. the matchmaking system for this is completely fucked. it's pretty annoying knowing that you can have an 8/8 group all on TS, but there's no point in trying because it will never actually let you into a game.
    barance?

  18. #438
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    Quote Originally Posted by kisada View Post
    lord help the poor souls going against excal's adder premade today lol.
    I just wanted to fuck around on MNK. ;_; Second I swapped back to SMN after getting pooped on Adders went to shit, so I assume you guys stopped queueing. Fucking Flames just gave up in every single game, we head to Manors/Temple to get nodes and come back to mid after only to be greeted by like 5 fucking BLM with battle fever on your side.

  19. #439
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    Rip dreams of finishing this tonight, had to play healer for the rest of the matches.




    As much as I want to finish maxing out my rank with adders, I just don't think I can do it anymore, not with slaughter being the only mode played now. I also think I'm finally getting burnt out on pvping in general, after almost 1700 matches.

  20. #440
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    If this weekend has taught me anything, it's that 8v8v8 Secure should be a god damned thing in the queues. It's the most fun I've had with PVP in this game yet. The risk/reward to trying to extend and cap other flags is awesome. Got into it a bunch of times this weekend and wish I could just flag that specifically.

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