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  1. #501
    ♥ Neliel ♥
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    Like Rocl said, its based off last action used on the target that's falling, so if a WHM fluid's someone off, and a BLM scathe's them as they're falling, the kill will go towards the BLM instead of the WHM. I am also uncertain on how it works with dots as well, but if I had to take a guess, I'd say the order of the dots as they were applied to the target would take priority over those who inflicted dots later.

  2. #502
    Strider/Doom/Cyclops
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    If it's last action used then it should be last DoT applied (whether it's still active or not).

    For example, if I get knocked off by Fluid Aura (and no one else attacks me on the way down), that's obviously last action and kill for WHM. But what if I jump off the edge (while "in combat")?

    If I get hit with Bio2, then Scathe, then I jump off, that's a kill for BLM.
    If I get hit with Bio2, then Thunder1, then Thunder1 wears off, then I jump, that's still a kill for BLM (last action taken).

    ...right?

  3. #503
    ♥ Neliel ♥
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    Quote Originally Posted by Spider-Dan View Post
    If it's last action used then it should be last DoT applied (whether it's still active or not).

    For example, if I get knocked off by Fluid Aura (and no one else attacks me on the way down), that's obviously last action and kill for WHM. But what if I jump off the edge (while "in combat")?


    If I get hit with Bio2, then Scathe, then I jump off, that's a kill for BLM.
    If I get hit with Bio2, then Thunder1, then Thunder1 wears off, then I jump, that's still a kill for BLM (last action taken).

    ...right?
    In regards to while combat: Pretty sure this would be last person who performed an action on you as well.

    As for number 2, this is where I'm uncertain on, due to dots, even if you were to scathe, it still may not account for you, 'cause say that Bio 2 happens to tick again before the person falls/die, I would assume that kill would account for SMN/SCH still, despite the BLM using scathe.

    In terms of both dots, again, uncertain of how it works with dots, then there's latency to factor in too, but if thunder falls off while the Bio 2 is still active, I would also think its safe to assume this would count for the SCH/SMN, despite thunder being used after. The way I see it, dots still counts as an action for each tick.

  4. #504
    Ridill
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    I doubt DoTs can claim kills simply because all DoT damage is lumped together (ie. if you have Phlebotomize and Thunder on you and die to DoT, were you killed by the DRG or the BLM).

    It's probably all just based on who hit the person last before they died (regardless of the cause)

  5. #505
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    Yeah, I sometimes play SMN in FL and most my kill counts come from LB/Fester, not from DoTs :/ I wish there was some kind of assist system, even if it doesn't count for points, I'd like to know how many kills I assisted in lol. I usually LB first after tri-disaster bind, or setup DoTs that wear someone down and someone else gets kill credit. Could just make it so assist credit is cleared if target is fully healed.

  6. #506
    #Despair
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    While I prefer BLM, I've done a lot of Slaughter on SMN too, and I'll occasionally be doing something else and suddenly I'll get a kill from someone I DoT'd some 15 seconds prior and I guess had never gotten healed, so I'm pretty sure DoTs can.

  7. #507
    Ridill
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    i feel like i get a lot more kills when i bio off right as or before people are falling off.

  8. #508
    Strider/Doom/Cyclops
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    As SCH, I don't think I've ever gotten a kill snipe from a (weak-ass healer) DoT tick, and based on pure law of averages I would have expected to get a few.

    I'm pretty sure every one of my kill snipes has been direct damage.

  9. #509
    Chram
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    I actually had quite a laugh once when i had a whm knock my ninja off the top to a lower ledge, where i was almost dead. I saw a pld coming after me, jugulate stunned and ran, then accidently missed the lower ledge, falling to my doom. he... jumped after me. and died right after, which then filled my lb gauge and got me a rampage message.

  10. #510
    Chram
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    Aaaand now a 8 man frontlines, our team had 6 the entire time. near the end of the match, adders needed 5 or 6 points, flames 1, and mael 2 to victory. I guess the flames battle high ninja thought they were going to win in a few seconds, so he jumped off the top. I had been pursueing him in my noob blm because I knew it was the only chance we had at victory, and went to kill him even though i had a snowballs chance in hell of doing so. he decided to do a jump right as i was casting fire on him, and so i got kill credit and led us to a twin adder victory. XD

    So yes, you do get points as well as credit for fall kills, because he was the only battle high person.

    (also, thank you random ninja! now my blm i've only taken in twice to frontlines and haven't used in several months feels slightly useful instead of point fodder!)

  11. #511
    #Despair
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    Never really thought about it, and never really paid attention, but are a SMN's Egi's damage affected by Battle High/Fever?

  12. #512
    Strider/Doom/Cyclops
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    Quote Originally Posted by Avarice View Post
    While I prefer BLM, I've done a lot of Slaughter on SMN too, and I'll occasionally be doing something else and suddenly I'll get a kill from someone I DoT'd some 15 seconds prior and I guess had never gotten healed, so I'm pretty sure DoTs can.
    That's not inconsistent with "last action taken," though.

  13. #513
    Ridill
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    Quote Originally Posted by Avarice View Post
    Never really thought about it, and never really paid attention, but are a SMN's Egi's damage affected by Battle High/Fever?
    i wanna say yeah (cause that's logical, right?) but half the time i'm on smn my pet's dead so i can't really tell myself. plus SE and pvp = lol so there's that.


    anyone else getting absolutely horrific queue times? last night i had a friend get 3 queues in a row while i wanted for 60+ minutes. english queued, slaughter only. i'm hearing a lot of stuff about how queues are straight up broken but it's hard to tell if it's just OF crazy talk or actually true.

  14. #514
    E. Body
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    Quote Originally Posted by kisada View Post
    i wanna say yeah (cause that's logical, right?) but half the time i'm on smn my pet's dead so i can't really tell myself. plus SE and pvp = lol so there's that.


    anyone else getting absolutely horrific queue times? last night i had a friend get 3 queues in a row while i wanted for 60+ minutes. english queued, slaughter only. i'm hearing a lot of stuff about how queues are straight up broken but it's hard to tell if it's just OF crazy talk or actually true.
    General complaint had me and another from Balmung stuck in 60m+ waits. I was JiP, EJGF flagged and just gave up after 70 minutes. Other guy said he hasn't had a queue under 60m in the past week.

    Notable, the last time I DID get into a PVP queue, it took me 30 minutes to get into an 8v8v8 Secure that was already 7 minutes elapsed. I landed on a winning team with 5 people. I'm leaning towards something being fucked, I find it hard to believe that after 7 minutes, 3 people bounced/got kicked from a winning team.

  15. #515
    The Once and Future Wamoura
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    Quote Originally Posted by kisada View Post
    anyone else getting absolutely horrific queue times? last night i had a friend get 3 queues in a row while i wanted for 60+ minutes. english queued, slaughter only. i'm hearing a lot of stuff about how queues are straight up broken but it's hard to tell if it's just OF crazy talk or actually true.
    there's definitely some queue fuckery, especially with partial parties, but unsure exactly how it works. usually if more than 30min elapses we requeue and get one within 10min after, but can go over 60min if waiting on a "broken" queue (we actually never get in for those matches, just give up and do something else, but since we started the 30min requeue rule it's worked out better)

  16. #516
    ♥ Neliel ♥
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    I do that for solo too, as solo queue breaks sometimes as well. The queue is for sure all fucked up, I know this for certain, lol. A lot of good examples are, people on my server leaving matches and queue before I do, but they won't get the queue, while I'll get the queue despite leaving far later than they would. Then there's the times where I get stuck in queue and others will get 2 queues before I have yet to see one pop.

    Also, rip Leviathan, whole server just went down.

  17. #517
    The Defense is ready, Your Honor
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    Queues have been abhorrent lately. Taken a lot of the drive out of the game for me, at least until choco racing.

    They'd better figure some kind of queue solution out for that. Unlike PVP, EVERYONE is going to want to dabble in choco racing.

  18. #518
    Ridill
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    ahahha just saw a screenshot of primal flames getting literally 0 kills for an entire match.

    definitely doesn't help when all the flames players are jumping ship to other GC's.

  19. #519
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    HOT LITTLE SNATCH

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    Flames won a 72 man today, I feel like it has to be their first win since slaughter even came out.

  20. #520
    Strider/Doom/Cyclops
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    Since FL is the only real GC-related activity in the game, can someone please complete the following:

    1) For Coin and Country
    2) Till Sea Swallows All
    3) ?

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