i really hope this isnt as horrible as slaughter was
i really hope this isnt as horrible as slaughter was
2 years later and this guy is just now spamming to 10 posts.
OK, so based on my first initial impression on my very first game: seize will now be the new go-to, and I'm quite happy with it. Objectives are randomly spawned on the map, and this diffuses the deathball situation that plagued slaughter. Deathballing only seems to happen at the very start, but once objectives start respawning, people will quickly divide and fight over it. Simply put, I think I'm back in my pvp groove again. Getting battle fever as MNK feels pretty good.
I tried over an hour for a queue, still nothing, shits so annoying, hope it just isn't because I'm maelstrom. Time to look into going back to adders if queue times will warrant issues, since everyone else seems to be getting in within 5min tops >_>
I've been in 4 times already. It's kinda fun. Lot of people trying it out. Nice to be level 60.
Has taken me about 10-15 min when queuing with another friend, probably cause it's still early in the morning. Gonna never touch expert again and cap tomes via seize every week
Finally got some matches in, pretty fun atm, though idk how to feel about personal LBs still, lol. PVPing is pretty hard for me atm due to new hotbars and trying to fucking readjust to shit on my hotbar, plus being on controller makes it harder. I need to finish lvling my smn up for this mode, cause SMN is already ridic atm lol. RIP blm tho
RNG in PvP is always bad so i am not really a fan of the new mode.
akh morn too dope
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fucking Celes Reinhardt ugh
Yeah smn seems pretty goddamn hot with that mobility + dots. Its frenetic, but really lends itself to premades stomping everyone as organization is king to counter the randomness of spawns across the map. Having a shot-caller is going to be pretty crucial if you want to win repeatedly.
DRK burst is pretty decent (Though honestly WAR is probably still king) and Living Dead is pretty troll. MP management will be an issue in prolonged skirmishes, and unlike PLD/WAR I can't chase people with Unmend indefinitely.
DRK's exclusive stuff, for those who don't know.
Tar Pit - 3min -> 2min30s cooldown. 150pot pbAoE that deals 8s 40% heavy and 20% (40% with upgrade) HP drain. This is great to follow up a Plunge with.
Carnal Chill - Same cooldown timers and potency as above. 25y ranged AoE with 5y radius, basically AoE Storm's Path (10%>20%).
On the mode as a whole, it's nice to have Slaughter rules with an objective but I run into the same issue right now where half the alliance is just wandering around, standing around, or getting ganked in the road.
yeah war burst is absurd. double fell cleave can drop a motherfucker before you know it.![]()
Anyone note which 52-60 PvE abilities got the nerf bat for PvP?
I think that's just a redundant statement to be consistant with old frontlines (can't Cleric on a healer, etc).
fwiw, no changes on any DRK/PLD 52-60 tooltips.
Im not sure if holmgang is bugged or not, but my duration isn't lasting the full 6 seconds unless someone is purging the buff off me.
They can purify the bind effect.