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  1. #821
    A. Body
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    Sir Taint
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    Whats the best SMN burst?

    Raging > Tri > Fester > Energy Drain > Ruin2 > Painflare > Trance > Swiftcast+Rune3 > Deathflare?


    Edit: I had trance in the wrong spot

  2. #822
    Old Odin
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    Seravi Edalborez
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    Quote Originally Posted by Pruviant View Post
    The description is a bit hazy in my opinion and is open to a bit of interpretation.

    "While in PvP areas, item level increases an amount equivalent to current Morale rating" could mean that it increases in iLVL from the current sync, effectively making an i180 piece synced to i150 with +30 morale an i180 piece with the appropriate stats on it.

    I say this because if morale just bumped it up to straight i210, wouldn't it just be cut down to i150 when in Frontlines? Seems pointless to me.

    Not that morale has made any sense after Frontlines came out anyway lol.
    It is a cap, not a sync down.

    Arbitrary example, if I cap at 40 acc/crit at 150. 150 body has 40 crit and 20 acc. 180 body has 60 crit and 30 acc. In sync the 180 would give 40 crit and 30 acc.

    180 pvp is in essence 210 in pvp. Meaning virtually guaranteed "best in slot" by the above. However, as mentioned, it's only a handful of one secondary per slot.

  3. #823
    Theory Fighter
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    Quote Originally Posted by Taint View Post
    Whats the best SMN burst?

    Raging > Tri > Fester > Energy Drain > Painflare > Swiftcast+Rune3 > Trance > Deathflare?
    I'd skip the Ruin III and add if possible that nice magic vulnerability up skill exclusive for PvP, which name I forgot because I've done PvP very little.

  4. #824
    CoP Dynamis
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    Quote Originally Posted by Seravi Edalborez View Post
    It is a cap, not a sync down.

    Arbitrary example, if I cap at 40 acc/crit at 150. 150 body has 40 crit and 20 acc. 180 body has 60 crit and 30 acc. In sync the 180 would give 40 crit and 30 acc.

    180 pvp is in essence 210 in pvp. Meaning virtually guaranteed "best in slot" by the above. However, as mentioned, it's only a handful of one secondary per slot.
    Ah ok, thanks

  5. #825
    ♥ Neliel ♥
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    Quote Originally Posted by Taint View Post
    Whats the best SMN burst?

    Raging > Tri > Fester > Energy Drain > Ruin2 > Painflare > Trance > Swiftcast+Rune3 > Deathflare?



    Edit: I had trance in the wrong spot
    Tri into Fester can be very iffy at times, especially due to the fact that you have to wait about half a gcd to fester to that it registers, if you use on someone with quick reactions, more than likely your fester will end up not taking effect. Either way, you should still be able to get it off most of the time. You should consider other burst options that works as effectively incase this happens. SMN burst is kinda situational still, even in pvp IMO. Sometimes you have to just work with 2 Ps 1ED, or 2 EDs/1P.

    Wither/A Burst are also solid options for bursting on SMN too if you're having to burst someone in melee range and won't be able to kill them from range.

    This is just my opinion, but I strongly advise only saving swiftcast for tri-bind, either to link into LB or on a group/person that's chasing.

    Quote Originally Posted by Taim Meich View Post
    I'd skip the Ruin III and add if possible that nice magic vulnerability up skill exclusive for PvP, which name I forgot because I've done PvP very little.
    SMN has no such skill in pvp

  6. #826
    Ridill
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    i used to pause for half a sec on my fester but i don't like having to consciously do that everytime. easier to do tri > pain > fester since you are getting some version of the two in anyway in your kill combo.

    i also save swift for bind. pretty much everytime i use it for pet i regret it. honestly my pet's out of the match most of the time anyway so w/e.

  7. #827
    ♥ Neliel ♥
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    another thing to note about the swift ruin 3 is that you're lowering the potency by half, which really makes it not worth using on ruin 3 at all as you're better off just using ruin 2 instead

  8. #828
    AoE
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    Anyone play Secure or Slaughter at all? I feel like I'm doing lower damage than usual and I was wondering if there was a change in the mechanics I didn't know about.

  9. #829
    Ridill
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    only obvious things i can think of were that flare and holy got nerfed

  10. #830
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    Other than them being synced to Lv50, I can't think of anything else.

  11. #831
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    I can't even get in to a Roulette frontlines; this is just depressing. Not even a month, and PvP is ded again already.

  12. #832
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    HOT LITTLE SNATCH

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    Too bad SE doesn't give a shit about PvP, removing GC restrictions and pooling every datacenter in to one would be huge. PvP still going strong on Primal though, fast queues all day.

  13. #833
    Jem
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    Claustrum. Really?
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    Quote Originally Posted by kisada View Post
    only obvious things i can think of were that flare and holy got nerfed
    Didn't DET get nerfed slightly too? Only on AA's though so not sure how large an impact it will have.

  14. #834
    AoE
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    I'm wondering if it's just all in my head. I also wasn't wearing any Morale gear either so I'm wondering if that might be affecting (It shouldn't) it but it's not like you can check the gear of the person you're fighting so I can't really get a good analysis of things.

  15. #835
    #Despair
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    Quote Originally Posted by Kiarax View Post
    Too bad SE doesn't give a shit about PvP, removing GC restrictions and pooling every datacenter in to one would be huge. PvP still going strong on Primal though, fast queues all day.
    I'd be all for pooling the data centers too, but it just continues to amaze me that we still have the GC restrictions; is no one complaining enough to Yoshi and he's just oblivious, or does he really care more about the fucked up lore than customer service?

  16. #836
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    i've probably complained more than anyone else in the history of ffxiv pvp. they either don't care or are incompetent.

  17. #837
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    Quote Originally Posted by AoE View Post
    I'm wondering if it's just all in my head. I also wasn't wearing any Morale gear either so I'm wondering if that might be affecting (It shouldn't) it but it's not like you can check the gear of the person you're fighting so I can't really get a good analysis of things.
    I remember examining enemies when secure was the only FL way back. Was a great way to target non-VIT healers for burning down. Unless they changed it, I think you should be able to (I haven't /check anyone since then though).

    On that note, maybe enemies are just wearing more VIT in general to buffer their HP pool. It's pretty much standard for healers to avoid 1 shot from melee LB.

  18. #838
    ♥ Neliel ♥
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    You can still check people. And I pretty much run some vit on all my classes, at least 2-3 for non healer. I honestly feel like some ninja nerfs were made to FL, mainly seal rock, but idk, atm, still putting it on not paying enough attention. I noticed at first, melee LB would do around 9.6k consistently, but now it seems to have dropped to around 8.6-9k, that and my akh morns doing less damage than what I remember at first, but idk, like I said, probably me not paying full enough attention to the damage rolling out, but I didn't really notice this till the most recent maint.

  19. #839
    Jem
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    Claustrum. Really?
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    I wish they would do away with the GC allegiance BS or at least let you switch without penalty. Adders are so damn useless on my datacentre, across the last 2 weeks my record is 7/32/24 (Edit: Actually 7 wins not 10, just checked my record for last week and it was worse than I thought)

    I don't mind the losing so much, it's the matches where you just can't do anything at all because people refuse to stick together or regroup and just carry on steaming in headfirst. Which I'm sure happens in all GC's but it seems to happen in the vast majority of Adders matches. Just had an 8 man match where our cumulative team record was 3 kills, 23 deaths.

  20. #840
    Jem
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    Of course then you get weird matches like this



    All that damage was on the final nodes too. We didn't deal any damage at all until we were like 400/500 and all 3 nodes in our base so they were forced to come to us. Mael/Flames just went toe to toe and ignored us all game until that point (or more accurately Mael curbstomped Flames)

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