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  1. #241
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    Quote Originally Posted by Tatiemary View Post
    Should be, all DEF on shield from augment or as a bonus is usually going toward shield def, well in past experience. I don't know for this one, but I assume it does.
    Which shields can you augment defense on? Ochain/Aegis here so I've never looked into delve shields or much else, but I'm assuming delve shields would be the answer?

  2. #242
    Relic Horn
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    Quote Originally Posted by Systematicchaos View Post
    Which shields can you augment defense on? Ochain/Aegis here so I've never looked into delve shields or much else, but I'm assuming delve shields would be the answer?
    Look at the topic title, now back to me, now back at the title, now back to me, your gil are suddenly snoworb stones.




    Hilarious find:

    If Crab or Rabbit kill your Boss they will take your lootpool and you get nothing.

  3. #243
    Absolute Messenger of Promathia
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    Quote Originally Posted by Lyramion View Post
    Look at the topic title, now back to me, now back at the title, now back to me, your gil are suddenly snoworb stones.
    He's asking prior to this shield, which ones can get DEF+ as an augment. Since the post he's responding too is saying other shields with DEF+ augments get their DEF+ augments taken into account when calculating block damage absorbed.


    Hilarious find:

    If Crab or Rabbit kill your Boss they will take your lootpool and you get nothing.
    I was honestly afraid something like this might happen but figured SE wouldn't be dumb enough to do that. My how i was wrong.

  4. #244
    Ridill
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    I don't think there have been any before with +def augment... there has been one that I know of with a latent effect of higher def that worked

  5. #245
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    Quote Originally Posted by dasva View Post
    I don't think there have been any before with +def augment... there has been one that I know of with a latent effect of higher def that worked
    That's what I thought, in which case we can't say with much certainty that augmentable defense will increase the damage reduction rate of the new shield.


    Another note, anyone else notice they tend to get the same boss almost every floor, even using different entry items (cape ring shield)? I've only run a few times, and all Rala, but I've seen urganite x1, dvergr x2, corse x10+. I believe in random number generator, but I'm wondering if some bosses are more likely than others. Perhaps given certain conditions, or in general.

  6. #246
    Old Odin
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    Quote Originally Posted by Systematicchaos View Post
    That's what I thought, in which case we can't say with much certainty that augmentable defense will increase the damage reduction rate of the new shield.


    Another note, anyone else notice they tend to get the same boss almost every floor, even using different entry items (cape ring shield)? I've only run a few times, and all Rala, but I've seen urganite x1, dvergr x2, corse x10+. I believe in random number generator, but I'm wondering if some bosses are more likely than others. Perhaps given certain conditions, or in general.
    its random, chances are 25% you see one of the 4. That chance doesnt change unless you mean strait 5-6 times in row. I have had runs where we got swamped with gallus and other runs where we got swamped with corse and then others where everything seemed even.

  7. #247
    Salvage Bans
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    The Alluvion Skirmish thread!

    Quote Originally Posted by Damane View Post
    its random, chances are 25% you see one of the 4. That chance doesnt change unless you mean strait 5-6 times in row. I have had runs where we got swamped with gallus and other runs where we got swamped with corse and then others where everything seemed even.
    We had 2 low tier 2-2-2 runs with 5/6 nm be the corse. It was weird but not impossible I guess.


    Also of note. Geo defensive buffs / debuffs are really good on dvergr and gnat.

  8. #248
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    Quote Originally Posted by pancakesandsex View Post
    We had 2 low tier 2-2-2 runs with 5/6 nm be the corse. It was weird but not impossible I guess.


    Also of note. Geo defensive buffs / debuffs are really good on dvergr and gnat.
    geo in general is really good now. More so with idris. But if you fear a mob can overwhelm your melee frontline with strong attacks/magic attacks, geo-defensiv buffs/debuffs take very well care of that. Not to mention when running around a geo with a good nuke set and indi-acumen can one shot almost any mob with a tier IV nuke and indi-acumen up.

  9. #249
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    Quote Originally Posted by Damane View Post
    geo in general is really good now. More so with idris. But if you fear a mob can overwhelm your melee frontline with strong attacks/magic attacks, geo-defensiv buffs/debuffs take very well care of that. Not to mention when running around a geo with a good nuke set and indi-acumen can one shot almost any mob with a tier IV nuke and indi-acumen up.
    I'm glad you mentioned defense. For years people have been trying to eek out every attack at an enormous defensive cost assuming a the WHM will handle it. For example, I did skirm4 last night and we got to "jester" (or w/e you call it). Other DD (zerk, full attack gear, ect) and try to smash it. Within 30 secs of starting, they were all dead. Meanwhile I had put up hardenshell and started in PDT/MDT gear (didnt know what to expect so I usually take a defensive posture until I know what I'm dealing with). Spent the next 6 minutes or so pulling it away, and whittling it down with the help of the WHM while maintaining PDT/MDT gear and timing WS and physical casts between his TP moves.
    Point being, if you arent pressed for time, go more defensive, alot of the wiping/one-shoting stuff disappears.

  10. #250
    Blue Magic is Best Magic
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    That just sounds like a really terrible support line. I always go with my LS and we don't go all defensive on the jester guy and hes a joke pretty much.

  11. #251
    Ridill
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    Quote Originally Posted by Draylo View Post
    That just sounds like a really terrible support line. I always go with my LS and we don't go all defensive on the jester guy and hes a joke pretty much.
    He wasn't really saying go all out just remember some. There is always a middle ground which many forget

  12. #252
    Relic Horn
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    Jester used Chainspell on us including 2x DEATH. However it is possible to silence during chainspell and it will just kind of lock up and not do anything.

  13. #253
    Smells like Onions
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    Quote Originally Posted by Systematicchaos View Post
    Which shields can you augment defense on? Ochain/Aegis here so I've never looked into delve shields or much else, but I'm assuming delve shields would be the answer?
    Well you just answered your question yourself, as far as I remember, when you make Ochain, the first augment is +DEF on utilis shield and it works...

  14. #254
    Ridill
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    Quote Originally Posted by Tatiemary View Post
    Well you just answered your question yourself, as far as I remember, when you make Ochain, the first augment is +DEF on utilis shield and it works...
    Hmm forgot about that one though did anyone even bother testing if it's def applied to the dmg reduction?

  15. #255
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    There is a Damage Taken-% augment available as well in the pool, if it hasn't been reported. I didn't have time to look over the entire augment table, but I found all of the new ones that I know of and added them to the extdata library (meaning they are now supported by gearswap). The only interesting ones were All Songs and Damage Taken-%.

    The augment system that these weapons use is the largest augment system and contains a lot of crap (like OAT, STP, etc.) I'm not saying there aren't other interesting augments, but they only added higher ranges for simple values (like Attack+33-64) and some combined augments (like Attack/Acc+1-16). In case you guys are wondering, 32 is the maximum possible value that SE can represent with this augment system, so combined augments have a maximum possible value of 32 (although they may not go up that high).

  16. #256
    Smells like Onions
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    Do you remember which gave dmg taken- (and not pdt or mdt) ?
    I didnt get to see OAT yet, saw double attack though, triple attack might also be in the pool, who knows.

  17. #257
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    Another result...

    leaftip+1 on Svalinn

    Skillchain dmg +3%

  18. #258
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    Quote Originally Posted by Byrthnoth View Post
    There is a Damage Taken-% augment available as well in the pool, if it hasn't been reported. I didn't have time to look over the entire augment table, but I found all of the new ones that I know of and added them to the extdata library (meaning they are now supported by gearswap). The only interesting ones were All Songs and Damage Taken-%.

    The augment system that these weapons use is the largest augment system and contains a lot of crap (like OAT, STP, etc.) I'm not saying there aren't other interesting augments, but they only added higher ranges for simple values (like Attack+33-64) and some combined augments (like Attack/Acc+1-16). In case you guys are wondering, 32 is the maximum possible value that SE can represent with this augment system, so combined augments have a maximum possible value of 32 (although they may not go up that high).
    Do we have some kind of complied list of potential augments and approximate ranges yet?

  19. #259
    CoP Dynamis
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    Quote Originally Posted by dasva View Post
    Do we have some kind of complied list of potential augments and approximate ranges yet?
    If you have any proficiency in japanese you can check out ffxi.wikiwiki.jp

    they have a table for augments that's still not complete but it's something.

    http://ffxi.wikiwiki.jp/?%A5%A2%A5%C...F5%C8%F7%C9%CA

    or if you have any particular weapon/stone combination or an augment you're looking for I can act as a crappy translator

  20. #260
    Relic Horn
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    Does anyone else have a problem with losing the 10th slot item in your chests? happened to me and an LSmate yesterday - for a leaf +2 nonetheless. Was shown in the log to drop but never apeared in the chest.

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