
Originally Posted by
arus2001
AH botting may be minor nowadays, but it's still a hindrance. I had difficulty nabbing some GEO spells recently because if they popped while I was AFK, out in the field, sleeping, or whatever, the same suspects would buy them and just NPC them off for profit. The logic employed behind such activity really isn't much different than what flippers used in Diablo 3 to ruin the AH there, only replace "What they feel the item is worth." with "The NPC value SE has determined." The end result is still the same, however, in that items people intended to use are being kept out of their hands via the pursuit of greed from others. Try as they might to argue they can use that gold/gil to get what they want, such conversion is a one-way street.
Kind of why I've wanted to see games flag item sold on their respective AHs so they can't be (re)sold for periods of time based on their value acquired at. This puts a lot more risk on the flippers, or in the case of Rare items, complicating the hoarding process. Otherwise, the surest way to kill any kind of in-game economy is to make it so the players can't get what they're after with fair effort. XI is maybe better about that nowadays than other MMOs with the Skirmish augment mats, but that's not saying a whole lot since crafting arguably "dead" outside of the in-demand consumables.