Yeah, 1-33 is all I can say. I'm guessing DW and WS damage are capped at 5%, but it's just a guess.
Yeah, 1-33 is all I can say. I'm guessing DW and WS damage are capped at 5%, but it's just a guess.
no idea if sch cape was confirmed, i knew about helix duration but I got one wiht: INT +2 MND +5 helix duration +13 and Regen potency +4
I believe there is one a few pages back that has helix duration +20 and regen potency +10
Yep I got one with regen potency +10 too
Hah, I was looking back, and yours was the one I remembered seeing. It was helix duration +18 though, not +20.
I got SCH cape ! . . .with Regen Potency +1... I will now crawl back into my dirthole and cry.
After scraping FFXIAH, this is what I have so far:
Each cape gets 4 augments, which have separate non-competing slots.Code:WAR - STR+1~4,DEX+1~4, Acc+1~5, Crit Dmg+1~2% MNK - STR+4?DEX+1, Counter+2, Subtle Blow+5 WHM - MAcc+5~9, Healing Skill+1~10, Enhancing Skill+4~10, Cure Pot+1~2% BLM - MAB+2~5, Elem Magic+2~10, Dark Magic+4~10, Fast Cast +2~4 RDM - MAcc+6~7, Enf+5~10, Enh+2~10, Enh Duration+15~18 THF - DEX+1~4?AGI+3~4, DW+1~5, Crit Dmg+1~2% PLD - DEX+2?VIT+1~3, Enmity+1~3, Phalanx +2~3 DRK - Atk+5~15, Dark Magic+2~7, Drain/Aspir+10~25, WSDmg+2~5% RNG - STR+1~5?AGI+2~5, STP+1~3, Snapshot+1~3 BRD - HP+18~27, MAcc+4~6, Enmity-4~10, DT-2~3% BST - STR+1~3/DEX+1~3,Acc+1~3,Pet:Acc/RAcc+17~18 SAM - STR+1~4, STP+1~2, Zanshin+1~4, Meditate Dur+4~8 NIN - STR+3?DEX+4, Skillchain dmg+1~4%, WS Dmg+1~5% DRG - STR+1~3, WS Dmg+1~4%, Pet: DT-2~3%, Breath+4~9 SMN - Smn skill+2~4, BP Dmg+1~4, BP Del II-1, Pet:Enmity+5~14 COR - MAB+1~5, Enmity-1~5, Phantom Roll-1~4, WS Dmg+2~5% BLU - MP+16~26, DEX+2~3, Acc+1~6, BLU Skill+7 PUP - STR+2~4?DEX+1~4, Martial Arts+11~20, Pet:TP Bonus+100~500 DNC - STP+1~4, DW+1~4, Rev Flourish+12~30, WS Dmg+3~4% SCH - INT+2~4,MND+1~5, Helix dur+10~20, Regen pot+1~10 RUN - DA+1~6%, Enmity+1~6, Embolden+8~13, DT-2~5% GEO - Geomancy Skill+1~10, Indi dur+10~20, DT-2~4%, Pet:Dmg Taken-1~5%
There are some basic stat combination augments (like STR and DEX) that take only one slot. However, they could also potentially be separate augments. I'm putting a ? between ones that I haven't confirmed, a "," between ones that I've confirmed to be separate, and a "/" between ones that are combined.
Geomancy +18 what? That's almost twice as powerful as Idris...
Sorry, I corrected it. Also I've updated some of the stat augments with ones that I've gotten myself. Some of the jobs ended up getting shafted with base stats in multiple slots.
Values that extend the ranges in the table that I've gotten:
War: Str +4, crit dmg +1%
Rng: Str +1 Snapshot +1
Brd: HP +27, damage taken -3%
Nin: Skillchain damage +5%
Drg: Breath +9
Sch: Int +4 Helix duration +10
Geo: geomancy skill +1, indi duration +10
Gramk-Droog starts using Battle Trance instantly when he's pulled in ilevel 130; that added with the potential extra adds in the room means you usually spend more time on adds than the MB. On the bright side, we've been getting no less than 3 and up to 6 NM coffers per kill in 129/130 so far. Noticing no difference in augments on capes, still tons of really crappy augments(THF cape with DEX+1 as only augment).
I got a BST one with ACC+4 Pet: Acc/R.ACC + 20 as well as some STR but I forgot value, was low.
Also ermehgerg moar BP recast II, I wonder if it goes higher than -1
Can get a like 100k+ from npcing all the crap from NQ boxes lol, had 300 and was going to toss them.
Cor's PR recast has been reported up to -4 so far.
Since only min/maxes matter, just posting the values I've seen/heard from a trusted friend that aren't listed.
WAR - STR+1
PLD - Phalanx +3
RNG - STP+1
BRD - MAcc+6
PUP - Pet:TP Bonus+500
DNC - Rev Flourish+30
RUN - DA+6%
GEO - Geomancy Skill+10