Item Search
     
BG-Wiki Search
Page 12 of 23 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 221 to 240 of 460

Thread: Incursion!     submit to reddit submit to twitter

  1. #221
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Yeah, 1-33 is all I can say. I'm guessing DW and WS damage are capped at 5%, but it's just a guess.

  2. #222
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    no idea if sch cape was confirmed, i knew about helix duration but I got one wiht: INT +2 MND +5 helix duration +13 and Regen potency +4

  3. #223
    Hydra
    Join Date
    Sep 2012
    Posts
    118
    BG Level
    3

    I believe there is one a few pages back that has helix duration +20 and regen potency +10

  4. #224
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    Yep I got one with regen potency +10 too

  5. #225
    Hydra
    Join Date
    Sep 2012
    Posts
    118
    BG Level
    3

    Hah, I was looking back, and yours was the one I remembered seeing. It was helix duration +18 though, not +20.

  6. #226
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    I got SCH cape ! . . .with Regen Potency +1... I will now crawl back into my dirthole and cry.

  7. #227
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,756
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Lyramion View Post
    I will now crawl back into my dirthole and cry.
    Just as long as you keep sleepgaing and giving your *gimp* regen.

    Haven't seen Fast Cast reported, but got a Blm cape with MAB+3, Fast Cast +4, Ele skill +2, Dark skill +4.

  8. #228
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    After scraping FFXIAH, this is what I have so far:
    Code:
    WAR - STR+1~4,DEX+1~4, Acc+1~5, Crit Dmg+1~2%
    MNK - STR+4?DEX+1, Counter+2, Subtle Blow+5
    WHM - MAcc+5~9, Healing Skill+1~10, Enhancing Skill+4~10, Cure Pot+1~2%
    BLM - MAB+2~5, Elem Magic+2~10, Dark Magic+4~10, Fast Cast +2~4
    RDM - MAcc+6~7, Enf+5~10, Enh+2~10, Enh Duration+15~18
    THF - DEX+1~4?AGI+3~4, DW+1~5, Crit Dmg+1~2%
    PLD - DEX+2?VIT+1~3, Enmity+1~3, Phalanx +2~3
    DRK - Atk+5~15, Dark Magic+2~7, Drain/Aspir+10~25, WSDmg+2~5%
    RNG - STR+1~5?AGI+2~5, STP+1~3, Snapshot+1~3
    BRD - HP+18~27, MAcc+4~6, Enmity-4~10, DT-2~3%
    BST - STR+1~3/DEX+1~3,Acc+1~3,Pet:Acc/RAcc+17~18
    SAM - STR+1~4, STP+1~2, Zanshin+1~4, Meditate Dur+4~8
    NIN - STR+3?DEX+4, Skillchain dmg+1~4%, WS Dmg+1~5%
    DRG - STR+1~3, WS Dmg+1~4%, Pet: DT-2~3%, Breath+4~9
    SMN - Smn skill+2~4, BP Dmg+1~4, BP Del II-1, Pet:Enmity+5~14
    COR - MAB+1~5, Enmity-1~5, Phantom Roll-1~4, WS Dmg+2~5%
    BLU - MP+16~26, DEX+2~3, Acc+1~6, BLU Skill+7
    PUP - STR+2~4?DEX+1~4, Martial Arts+11~20, Pet:TP Bonus+100~500
    DNC - STP+1~4, DW+1~4, Rev Flourish+12~30, WS Dmg+3~4%
    SCH - INT+2~4,MND+1~5, Helix dur+10~20, Regen pot+1~10
    RUN - DA+1~6%, Enmity+1~6, Embolden+8~13, DT-2~5%
    GEO - Geomancy Skill+1~10, Indi dur+10~20, DT-2~4%, Pet:Dmg Taken-1~5%
    Each cape gets 4 augments, which have separate non-competing slots.



    There are some basic stat combination augments (like STR and DEX) that take only one slot. However, they could also potentially be separate augments. I'm putting a ? between ones that I haven't confirmed, a "," between ones that I've confirmed to be separate, and a "/" between ones that are combined.

  9. #229
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Geomancy +18 what? That's almost twice as powerful as Idris...

  10. #230
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Fwahm View Post
    Geomancy +18 what? That's almost twice as powerful as Idris...
    It's geomancy skill, not geomancy+.

  11. #231
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Sorry, I corrected it. Also I've updated some of the stat augments with ones that I've gotten myself. Some of the jobs ended up getting shafted with base stats in multiple slots.

  12. #232
    Sea Torques
    Join Date
    Sep 2007
    Posts
    698
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Byrthnoth View Post
    After scraping FFXIAH, this is what I have so far:
    Code:
    WAR - STR+2~3,DEX+1~4, Acc+1~5, Crit Dmg+2%
    MNK - STR+4?DEX+1, Counter+2, Subtle Blow+5
    WHM - MAcc+5~9, Healing Skill+2~10, Enhancing Skill+4~9, Cure Pot+1~2%
    BLM - MAB+2~5, Elem Magic+2~10, Dark Magic+4~10, Fast Cast +2~4
    RDM - MAcc+6~7, Enf+7~10, Enh+2~9, Enh Duration+15~18
    THF - DEX+1~4?AGI+3~4, DW+1~5, Crit Dmg+1~2%
    PLD - DEX+2?VIT+1~3, Enmity+1~3, Phalanx +2
    DRK - Atk+5~15, Dark Magic+2~7, Drain/Aspir+10~25, WSDmg+2~5%
    RNG - STR+3~5?AGI+2~3, STP+2~3, Snapshot+2~3
    BRD - HP+18, MAcc+4, Enmity-4~10, DT-2%
    BST - STR+1~3/DEX+1~3,Acc+1~3,Pet:Acc/RAcc+17~18
    SAM - STR+1~4, STP+1~2, Zanshin+1~4, Meditate Dur+4~8
    NIN - STR+2?DEX+3, Skillchain dmg+1~3%, WS Dmg+1%
    DRG - STR+1~3, WS Dmg+1~4%, Pet: DT-2~3%, Breath+4~7
    SMN - Smn skill+2~4, BP Dmg+1~4, BP Del II-1, Pet:Enmity+5~14
    COR - MAB+1~5, Enmity-1~5, Phantom Roll-1~3, WS Dmg+2~5%
    BLU - MP+23~26, DEX+2~3, Acc+6, BLU Skill+7
    PUP - STR+2~4?DEX+1~4, Martial Arts+11~18, Pet:TP Bonus+100~480
    DNC - STP+1~4, DW+1~4, Rev Flourish+12~29, WS Dmg+3~4%
    SCH - INT+2~3,MND+1~5, Helix dur+12~20, Regen pot+1~10
    RUN - DA+1~5%, Enmity+1~6, Embolden+8~13, DT-3~5%
    GEO - Geomancy Skill+3~8, Indi dur+11~20, DT-2~4%, Pet:Dmg Taken-1~5%
    Each cape gets 4 augments, which have separate non-competing slots.



    There are some basic stat combination augments (like STR and DEX) that take only one slot. However, they could also potentially be separate augments. I'm putting a ? between ones that I haven't confirmed, a "," between ones that I've confirmed to be separate, and a "/" between ones that are combined.
    I've gotten quite a few capes with values outside of those, I'm in the middle of runs now, will post the extended ranges later.

  13. #233
    Fake Numbers
    Join Date
    Mar 2006
    Posts
    86
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    After scraping FFXIAH, this is what I have so far:
    Code:
    WAR - STR+2~3,DEX+1~4, Acc+1~5, Crit Dmg+2%
    MNK - STR+4?DEX+1, Counter+2, Subtle Blow+5
    WHM - MAcc+5~9, Healing Skill+2~10, Enhancing Skill+4~9, Cure Pot+1~2%
    BLM - MAB+2~5, Elem Magic+2~10, Dark Magic+4~10, Fast Cast +2~4
    RDM - MAcc+6~7, Enf+7~10, Enh+2~9, Enh Duration+15~18
    THF - DEX+1~4?AGI+3~4, DW+1~5, Crit Dmg+1~2%
    PLD - DEX+2?VIT+1~3, Enmity+1~3, Phalanx +2
    DRK - Atk+5~15, Dark Magic+2~7, Drain/Aspir+10~25, WSDmg+2~5%
    RNG - STR+3~5?AGI+2~3, STP+2~3, Snapshot+2~3
    BRD - HP+18, MAcc+4, Enmity-4~10, DT-2%
    BST - STR+1~3/DEX+1~3,Acc+1~3,Pet:Acc/RAcc+17~18
    SAM - STR+1~4, STP+1~2, Zanshin+1~4, Meditate Dur+4~8
    NIN - STR+2?DEX+3, Skillchain dmg+1~3%, WS Dmg+1%
    DRG - STR+1~3, WS Dmg+1~4%, Pet: DT-2~3%, Breath+4~7
    SMN - Smn skill+2~4, BP Dmg+1~4, BP Del II-1, Pet:Enmity+5~14
    COR - MAB+1~5, Enmity-1~5, Phantom Roll-1~3, WS Dmg+2~5%
    BLU - MP+23~26, DEX+2~3, Acc+6, BLU Skill+7
    PUP - STR+2~4?DEX+1~4, Martial Arts+11~18, Pet:TP Bonus+100~480
    DNC - STP+1~4, DW+1~4, Rev Flourish+12~29, WS Dmg+3~4%
    SCH - INT+2~3,MND+1~5, Helix dur+12~20, Regen pot+1~10
    RUN - DA+1~5%, Enmity+1~6, Embolden+8~13, DT-3~5%
    GEO - Geomancy Skill+3~8, Indi dur+11~20, DT-2~4%, Pet:Dmg Taken-1~5%
    Each cape gets 4 augments, which have separate non-competing slots.



    There are some basic stat combination augments (like STR and DEX) that take only one slot. However, they could also potentially be separate augments. I'm putting a ? between ones that I haven't confirmed, a "," between ones that I've confirmed to be separate, and a "/" between ones that are combined.
    To help complete the augment stats, here are some stats on capes I've gotten:
    WHM: Healing Magic Skill +1, Enhancing Magic Skill +10
    RDM: Enfeebling Magic Skill +5, Enhancing Magic Skill +10
    BLU: MP+16, Accuracy +1
    RUN: Damage Taken -2%

  14. #234
    Sea Torques
    Join Date
    Sep 2007
    Posts
    698
    BG Level
    5
    FFXI Server
    Bismarck

    Values that extend the ranges in the table that I've gotten:

    War: Str +4, crit dmg +1%
    Rng: Str +1 Snapshot +1
    Brd: HP +27, damage taken -3%
    Nin: Skillchain damage +5%
    Drg: Breath +9
    Sch: Int +4 Helix duration +10
    Geo: geomancy skill +1, indi duration +10

  15. #235
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    Gramk-Droog starts using Battle Trance instantly when he's pulled in ilevel 130; that added with the potential extra adds in the room means you usually spend more time on adds than the MB. On the bright side, we've been getting no less than 3 and up to 6 NM coffers per kill in 129/130 so far. Noticing no difference in augments on capes, still tons of really crappy augments(THF cape with DEX+1 as only augment).

  16. #236
    Sea Torques
    Join Date
    Jun 2007
    Posts
    522
    BG Level
    5
    FFXI Server
    Lakshmi

    I got a BST one with ACC+4 Pet: Acc/R.ACC + 20 as well as some STR but I forgot value, was low.

    Also ermehgerg moar BP recast II, I wonder if it goes higher than -1

  17. #237
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Can get a like 100k+ from npcing all the crap from NQ boxes lol, had 300 and was going to toss them.

  18. #238
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Draylo View Post
    Can get a like 100k+ from npcing all the crap from NQ boxes lol, had 300 and was going to toss them.
    Kept track and opened 600 Boxes, got 450K gil. It's basically Moggarden V2.


    Quote Originally Posted by EjinCaitsith View Post
    Noticing no difference in augments on capes, still tons of really crappy augments(THF cape with DEX+1 as only augment).
    Well the coffers are still the same items than the 123 runs.

  19. #239
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    Cor's PR recast has been reported up to -4 so far.

  20. #240
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,756
    BG Level
    7
    FFXI Server
    Bahamut

    Since only min/maxes matter, just posting the values I've seen/heard from a trusted friend that aren't listed.

    WAR - STR+1
    PLD - Phalanx +3
    RNG - STP+1
    BRD - MAcc+6
    PUP - Pet:TP Bonus+500
    DNC - Rev Flourish+30
    RUN - DA+6%
    GEO - Geomancy Skill+10

Page 12 of 23 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast