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Thread: Incursion!     submit to reddit submit to twitter

  1. #241
    Relic Horn
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    I was there for the RUN DA+6 - I thought it was a typo. Might want ot check back on it.

  2. #242
    BG Content
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    Lakshmi
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    Okay, updated down to here:
    Code:
    Post #242
    
    WAR - STR+1~4,DEX+1~4, Acc+1~5, Crit Dmg+1~2%
    MNK - STR+4?DEX+1, Counter+2, Subtle Blow+5
    WHM - MAcc+5~9, Healing Skill+1~10, Enhancing Skill+4~10, Cure Pot+1~2%
    BLM - MAB+2~5, Elem Magic+2~10, Dark Magic+4~10, Fast Cast +2~4
    RDM - MAcc+6~7, Enf+5~10, Enh+2~10, Enh Duration+15~18
    THF - DEX+1~4?AGI+3~4, DW+1~5, Crit Dmg+1~2%
    PLD - DEX+2?VIT+1~3, Enmity+1~3, Phalanx +2~3
    DRK - Atk+5~15, Dark Magic+2~7, Drain/Aspir+10~25, WSDmg+2~5%
    RNG - STR+1~5?AGI+2~5, STP+1~3, Snapshot+1~3
    BRD - HP+18~27, MAcc+4~6, Enmity-4~10, DT-2~3%
    BST - STR+1~3/DEX+1~3,Acc+1~3,Pet:Acc/RAcc+17~18
    SAM - STR+1~4, STP+1~2, Zanshin+1~4, Meditate Dur+4~8
    NIN - STR+3?DEX+4, Skillchain dmg+1~4%, WS Dmg+1~5%
    DRG - STR+1~4, WS Dmg+1~5%, Pet: DT-2~3%, Breath+4~10
    SMN - Smn skill+2~4, BP Dmg+1~4, BP Del II-1, Pet:Enmity+5~14
    COR - MAB+1~5, Enmity-1~5, Phantom Roll-1~4, WS Dmg+2~5%
    BLU - MP+16~26, DEX+2~3, Acc+1~6, BLU Skill+7
    PUP - STR+2~4?DEX+1~4, Martial Arts+11~20, Pet:TP Bonus+100~500
    DNC - STP+1~4, DW+1~4, Rev Flourish+12~30, WS Dmg+3~4%
    SCH - INT+2~4,MND+1~5, Helix dur+10~20, Regen pot+1~10
    RUN - DA+1~6%, Enmity+1~6, Embolden+8~13, DT-2~5%
    GEO - Geomancy Skill+1~10, Indi dur+10~20, DT-2~4%, Pet:Dmg Taken-1~5%

  3. #243
    Smells like Onions
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    Cerberus

    Page 6 of DRG guide thread, Legato's post 2708950 says DRG goes to at least STR+4 WSDMG+5% Breath+10

  4. #244
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    What is Incursion called in Japanese?

  5. #245
    E. Body
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    Quetzalcoatl

    侵入

    That's what I get when I put it into Google Translate. I don't know if that helps any, lol.

  6. #246
    RIDE ARMOR
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    Quote Originally Posted by Ophannus View Post
    What is Incursion called in Japanese?
    インカージョン (inkājon)

  7. #247
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Ok, was just wondering if it was called something completely different like with Delve.

  8. #248
    Relic Shield
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    Asura

    Got a RDM (Ghostfyre) cape with:
    Macc+4
    Enfb.mag Skill+8
    Enhancing magic skill+4
    Enhancing magic duration+14

    PT member reported RDM cape with:
    Macc+10
    Enfb+7
    Enhancing+10

  9. #249
    Sea Torques
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    Dex on the BLU cape goes to at least 4, mine is MP 24, DEX 4, Acc 1, and SMN's BP damage goes to at least 5, have that on mine also.

  10. #250
    A. Body
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    Just as an aside, it feels nice being wanted again in SoA as a THF. It was MNK or SAM everywhere till this came along.

  11. #251
    Old Odin
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    Quote Originally Posted by Kyreth View Post
    Just as an aside, it feels nice being wanted again in SoA as a THF. It was MNK or SAM everywhere till this came along.
    its definitly a good thing, also for GEO, i think the event was well balanced, you need some form of TH (THF BLU or RNG), you need crowd control (BLU BLM BRD) because you cant just run through and have an ochain pld hold everything due to random hate + lullaby doesnt work on NMs and you need buffs or debuffs that cant be dispelled. makeing debuffers more important and undispellable buffs more important. well you could also go with a stun rotation but fuck that. Tanks got shafted in this event, if lullaby would resist on all mobs BRD would be shafted too most likely, but its only NMs that it doesnt work on.

  12. #252
    Dew
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    From what I have got and friends that I go with seems like the max is the same across the board for same types.
    War - Str Dex 5, Crit hit 5, Acc 6.
    Mnk - Str 5, Dex 4, Counter 2, Subtle Blow 3.
    Whm - Macc 10, Enhancing 10, Healing 10.
    Blm - Mab 5, Dark 10, Ele 10, Fast cast 3.
    Rdm - Macc 10, Enfb 10, Enhancing 10, Enhancing dur 13.
    Thf - Dex 5, Agi 4, DW5, Crit dmg 2.
    Pld - Dex 5, Vit 5, Enmity 6, Phalanx 3.
    Drk - Att 15, Dark 10, Drain/Aspir 22, Ws dmg 5.
    Rng - Str2, Agi 3, Stp1.
    Brd - Haven't seen a single one in like 100 nms/bosses.
    Bst - Str5, Dex5, Acc2, Pet:DT3, Pet:Acc/Racc 20.
    Sam - Str 5, Stp3, Zanshin 4, Med 7.
    Nin - Str2, Dex3, Sc dmg 4.
    Drg - Str 2, Ws Dmg 3, Pet: Breath 8.
    Smn - Summoning 10, Bp dmg 5, Pet: enmity +15.
    Cor - Mab 3, enmity -2, Roll dur 3, Ws dmg 3.
    Blu - Mp28, Dex2, Acc2.
    Pup - Str5, Dex4, Arts 12, Pet:tp bonus 340.
    Dnc - Stp3, Dw4, Rev Flourish 29, Ws dmg 4.
    Sch - Int 2, Mnd 5, Helix 14, Regen pot 2.
    Run - DA4, Enmity 6, Embolden 15, DT 4.
    Geo - Geo skill 10, Indi dur 17, DT 3, Pet: DT 4.

  13. #253
    Nidhogg
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    Bahamut

    Quote Originally Posted by Lyramion View Post
    I was there for the RUN DA+6 - I thought it was a typo. Might want ot check back on it.
    +1 for paying attention. Run cape was +5% DA.

  14. #254
    Salvage Bans
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    Caitsith

    Quote Originally Posted by EjinCaitsith View Post
    Gramk-Droog starts using Battle Trance instantly when he's pulled in ilevel 130
    Addendum to this: Either it was a glitch the two times we pulled it in our first run, or it's only a chance he will behave this way. Just killed and it didn't Battle Trance when pulled, but did use it at least 3-5 times throughout the fight.

  15. #255
    E. Body
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    Quetzalcoatl

    Quote Originally Posted by EjinCaitsith View Post
    Addendum to this: Either it was a glitch the two times we pulled it in our first run, or it's only a chance he will behave this way. Just killed and it didn't Battle Trance when pulled, but did use it at least 3-5 times throughout the fight.
    Does Battle Trance do nothing if you don't kill the adds the 1st time he uses it? Or does just keep popping more and more adds? If the former you could probably just keep the 1st 5 adds slept through the fight and not have to worry about additional Battle Trances.

  16. #256
    Smells like Onions
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    For Monk, i get str+3 dex+1 counter+5 subtle blow +3

  17. #257
    Old Merits
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    Quote Originally Posted by Classikmage View Post
    Does Battle Trance do nothing if you don't kill the adds the 1st time he uses it? Or does just keep popping more and more adds? If the former you could probably just keep the 1st 5 adds slept through the fight and not have to worry about additional Battle Trances.
    we always just sleep the adds and kill mb first. it does not do anything (up to 128 at least).

  18. #258
    Fake Numbers
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    Carbuncle

    Quote Originally Posted by Byrthnoth View Post
    After scraping FFXIAH, this is what I have so far:
    Code:
    WAR - STR+1~4,DEX+1~4, Acc+1~5, Crit Dmg+1~2%
    MNK - STR+4?DEX+1, Counter+2, Subtle Blow+5
    WHM - MAcc+5~9, Healing Skill+1~10, Enhancing Skill+4~10, Cure Pot+1~2%
    BLM - MAB+2~5, Elem Magic+2~10, Dark Magic+4~10, Fast Cast +2~4
    RDM - MAcc+6~7, Enf+5~10, Enh+2~10, Enh Duration+15~18
    THF - DEX+1~4?AGI+3~4, DW+1~5, Crit Dmg+1~2%
    PLD - DEX+2?VIT+1~3, Enmity+1~3, Phalanx +2~3
    DRK - Atk+5~15, Dark Magic+2~7, Drain/Aspir+10~25, WSDmg+2~5%
    RNG - STR+1~5?AGI+2~5, STP+1~3, Snapshot+1~3
    BRD - HP+18~27, MAcc+4~6, Enmity-4~10, DT-2~3%
    BST - STR+1~3/DEX+1~3,Acc+1~3,Pet:Acc/RAcc+17~18
    SAM - STR+1~4, STP+1~2, Zanshin+1~4, Meditate Dur+4~8
    NIN - STR+3?DEX+4, Skillchain dmg+1~4%, WS Dmg+1~5%
    DRG - STR+1~3, WS Dmg+1~4%, Pet: DT-2~3%, Breath+4~9
    SMN - Smn skill+2~4, BP Dmg+1~4, BP Del II-1, Pet:Enmity+5~14
    COR - MAB+1~5, Enmity-1~5, Phantom Roll-1~4, WS Dmg+2~5%
    BLU - MP+16~26, DEX+2~3, Acc+1~6, BLU Skill+7
    PUP - STR+2~4?DEX+1~4, Martial Arts+11~20, Pet:TP Bonus+100~500
    DNC - STP+1~4, DW+1~4, Rev Flourish+12~30, WS Dmg+3~4%
    SCH - INT+2~4,MND+1~5, Helix dur+10~20, Regen pot+1~10
    RUN - DA+1~6%, Enmity+1~6, Embolden+8~13, DT-2~5%
    GEO - Geomancy Skill+1~10, Indi dur+10~20, DT-2~4%, Pet:Dmg Taken-1~5%
    Each cape gets 4 augments, which have separate non-competing slots.



    There are some basic stat combination augments (like STR and DEX) that take only one slot. However, they could also potentially be separate augments. I'm putting a ? between ones that I haven't confirmed, a "," between ones that I've confirmed to be separate, and a "/" between ones that are combined.
    BRD can get HP+30
    THF can get crit hit dmg +3%

    I can post pictures of my capes if anyone cares for proof. Just thought I'd contribute to this list!

  19. #259
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    Caitsith

    Quote Originally Posted by Classikmage View Post
    Does Battle Trance do nothing if you don't kill the adds the 1st time he uses it? Or does just keep popping more and more adds? If the former you could probably just keep the 1st 5 adds slept through the fight and not have to worry about additional Battle Trances.
    All his adds get the level up animation each time he uses additional Battle Trances. Yeah, we just keep adds slept if he uses Trance in the middle of the fight.

  20. #260
    Blue Magic is Best Magic
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