Didn't see this map posted (which is more informative than the one in the OP).
Spoiler: show
Didn't see this map posted (which is more informative than the one in the OP).
Spoiler: show
Tryl-Wuj should be flagged as DRG instead of BST. Instead of a wyvern, it uses a puk as its dragon pet. TW's TP special is in line with DRG jump.
Can confirm +5 Str on rng back.
by far the best cape i've gotten so far. for any job.
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So any more info for the OP I missed?
Needs unique nm gear drops. Droog drops harness ring helm crossbow.
The original map posted early in this thread (has since been removed) showed an area thats currently inaccessible, and the new map shows 4 paths leading off the map that are currently blocked. Is it possible this area opens at higher CLs? Has anyone with access to CL130+ looked to see if anything new opens up? Or is this just room for future expansion maybe?
It's just how the area works. Always paths leading somewhere that might be blocked or opened depending on the event designed. maps are reused for Delve, Skirmish and Incursion.
WHM can "easily" Silence Durs with Languor/Threnody and a very good MACC set, even at 133.
We use PLD for 131/132/133 MBs. The PLD cure our BLM after the first Sleepga then JAs, Flash/Provoke each add, Cure himself with a "cure cheat set" etc most/all adds will stay on him after waking up.
You can also totally prevent the MB from doing any TP move with Mewing Lullaby if you need to hold/sleep it, the TP reset BP of Cait Sith cannot be resisted, even /smn can probably land it.
What's the current highest level completed by playerts? I think it's 134 on my server.
Is there a cap on how high the levelup can go? Or if there's one nobody found out yet?
Given how raising the difficulty doesn't increase the quality of augments I'm not sure it's worth going past a certain level honestly, altough this might be me being biased or something, dunno.
The 4 areas that are blocked off on the new map on the outside are near the zone lines for Cirdas. The blocks occur either before walls that would have to be climbed up with ropes (in the case of Woh/Dho) or near the zone lines in the case for Sih/Moh. Parts of the middle area that are blocked off are similarly blocked off at points that had a wall that needed to be climbed by ropes. As of such I highly doubt they will "open up" but the only spots that could are the room at I-8 (if the blocks at H-8 or I-8 get removed) and the room at I/J-10 which really I cant figure out why it is blocked.
The additional area in the original map I am not sure about.
This map should clarify what I mean
http://www.wilddragonchase.com/ffxi/Cirdas.png
for top allys its feasable to do so, for 6 man pts not. there is just to many debuffs, buffs and other stuff a 6 man pt just cant cover by itself, especially with 1-2 mules you will run into a wall at ilvl 128/127.
an ally consistent of 3pts, 1melee, 1rng pt, 1mage pt(stunners nukers sleepers debuffers, rdm geo geo blm sch sch) will prolly not have any problems clearing it
You don't need an ally to complete 130+.
We're working on il134 now, but it's kind of getting to the point where each NM needs to be SP'd to kill in a timely manner. The THF/WAR mob, for example, has such insane evasion that you probably can't cap accuracy without SP songs/bubbles. The BST/DRG mob is nearly as bad as MB with his 8-9 Peapuk pets(I've lost count but it's a silly amount of pets) added to the additional mobs in the room.
The event most likely caps out at 137 if it follows the same pattern of ilevel before new boss(but there isn't a new boss, so I'd assume it just ends at 137).
You need, at most, 7-8 people to clear 128 to 133. Some additions can arguably help make it easier/faster, but aren't mandatory to win efficiently.
At which levels do you get new titles? Read I think at least 3 different ones?
There is also the small possibility that the event doesn't have an end.
All the dialogs with Grrk-Frut the Charlatan.
Spoiler: show
It seems that there is no dialog where he would refuse the KIs. No new title either, the last update gave 19 titles in total, 15 from WoE, 3 from Incursion, 1 from A "Thirst for the Eternity" quest.
And if it wasn't confirmed already, you lose only one lvl in Incursion while speaking to the Elvaan NPC.
Maybe they just want to see how far we can get in this before releasing new ilvl/clvl patch to adjust difficulty? That would be a smart thing to do
Maybe this will happen again:
http://i4.photobucket.com/albums/y14...622_214749.png