You need to do the same/a higher clevel than you currently have on yourself to advance up. No spamming 123. If you do a lower clevel no Kis will drop for you.
Has anyone tested whether it requires key items to return to an old difficulty again once you've lowered the difficulty?
3 SAMs with an 11 Allies' Roll makes this shit so easy, doing upwards of 90k light skillchain on a 3 or 4-step. Not sure if Batarria Ring enhances Allies' Roll, would be cool if it did, cuz an 11 with AF3 gives +30% SC damage.
Does it have to be sam? I'd think with attack speeds and tp gains the way they are pretty much most heavy DDs could continually form skillchains like that
SAM have really good skillchain properties in their WS with themselves/each other, having all 4 level 2 properties in fudo/gekko, shoha, rana and kasha, and most of them are damage varies with tp + str modifier
you might be able to do it with combinations of other DD, but you'd have to find a good skillchain to do it with. SAM is just easy because you can make 5-step light out of just fudo, shoha and kasha
Are you still doing clvl 123? Cause I'm not seeing 90k sc on clvl 130+ being a thing; I could be wrong.
However I think 3 SAMs focusing on skillchain might possibly waste their abilities / TP. 2 SAMs should already be more than enough.
I'm pretty sure I said a 4 step skillchain. I'm not a SAM but he did a 70k light last night on 127 on Tryl without allies roll, presumably with Hagakure or whichever JA boosts SC damage, he told us in chat to not interrupt him so we held back. Is 130+ low mannable? We tried a 128 but the time it took to kill a single NM to get that extra 1 coffer we could have killed several on a lower difficulty and get 3-4 coffers, that's with 8 people. I don't know which WS he used other than Kasha and Fudo, I'm not familiar enough with the job. I'd think with Allies Roll it would do over 90k(the roll is +30% on an 11). With 3 SAMs as our DD pretty much everything was a skillchain which is why I said it might be better than Fighter's roll; two of them have Koga also.
Also as an aside, does the coffer slot increase by +1 for each cLvl? At 125 mobs drop up to 3 coffers(can be 3nq or 2nq and 1 grand), at 126 mobs drop up to 4 coffers, 127 mobs drop 5 and 128 mobs drop 6(3nq, 3 grand or 4nq 2 grand). Was wondering if the pattern continuos in a linear fashion, or if it gets the point where you need to up the +2 Clvl more to see a coffer slot increase.
As always, take everything he says with a grain of salt, but it should technically be possible with a fully charged SAM SP2 and 10/10 JP'd SP1 to end the final step of the SC.
Speaking of solo SCing, 1 SAM doing solo SC is enough DD for CL128 megaboss with BRD/WHM/RDM/GEO. Takes around 6-7min, faster with BRD/GEO SPs, to kill after clearing initial pull. All the mages group up in the back of MB while the SAM takes the front to make it easier for BRD to land lullaby II on all adds after Battle Trance while GEO and RDM take turns stunning.
With TH3 on the BRD/THF we still averaged 4-5 coffers/kill, but still not fully convinced that's much different from what we were getting w/o any sort of TH. Does anyone spam CL128+ with a real THF and average considerably more?
Yeah don't really need a thf, /thf yield the same number for us, and yeah he just went from 1 sam doing a 70k light once to 3 sam spamming 90k light so yeah lol
We take mythic THF on 130-133 and generally see 1-2 grand coffers and 4+ nq coffers per boss.
Mythic THF is actually pretty decent as it turns out damage-wise. It certainly exceeded my expectations, anyways.
Did you even read? I never said 3 sams spamming 90k light. I said one of the SAM did a 70k light from a 4-step light skillchain with JAs and was saying he can probably reach 90k with allies roll. What i was insinuating is the extra 30% damage from allies roll is probably a better damage boost than fighter's roll if you bring mostly SAMs or jobs that can chain with fudo because with 3 SAMs, using fudo every 2-3 seconds , almost every weapon skill followed up with a skillchain for 6-12k which would be increased significantly with allies roll. Not sure about 130+ but i do know skillchain damage cannot be resisted so it seems like a stronger boost to dps than fighters roll especially if your SAMs have koga.
As for /THF, I wonder how the traits stack with Ionis? Ionis gives TH2 from Mummer Coalition Chimney , and Chaac belt is TH+1, so would /THF be TH5 with Ionis and Chaac Belt? If so, can just have a COR/THF fulltime Chaac Belt and tag mobs with a shot or two.
So how do you guys block the rampant dispel on the mobs too durable to kill before they WS? Delve style stunner? It's extremely annoying to lose 12 buffs and your weapon in a 30 second span.