Yeah, it blatantly gives you gil whenever you get a second rare item.
Just posting to confirm that Pld cape can go up to Phalanx +4
so you have every item that the coffer can drop in your safe and are surprised to find that it isn't dropping those items anymore?
No, someone told me if it will drop a Rare item, it just gives you nothing, i,e "XXX opens chest." but you get nothing. People reported opening empty chests so I wondered if it gives you nothing or if it gives you gil.
Also, wiki says Mec.Cape can go as high as 65% but I've seen dozens of people capped out at 50%. Do the >50% capes only drop at super high levels?
Wiki is wrong. I have never seen or heard of a cape above 50%
Asura is a 139 btw, and Odin 138 not 139.
Group who got to 139 said it's gonna be hard/impossible to get to 140.
This may've been posted before, but incase it hasn't, JP members in my linkshell mentioned that according to JP sites, adherents buff the NMs permanently based on which jobs they spawn as. For example, the mega boss last night had a WAR and PLD adherent and his attacks/defense were much higher. Killing them does not remove the buffs. Occult Adherent apparently boosts his evasion, and this'd explain why sometimes NMs and the mega boss are easier/harder, or why his helpers are never the same static model/jobs.
What jobs are the Adherents?
Furtive
Occult
Steadfast
Brawny
Fleet
Hexbreaking
Honed
Insidious
Martial
9 total
After checking and comparing the log of several 133 MB fights I can easily confirm 2 buffs :
Furtive Adherent (WHM) : MDT-50%
Steadfast Adherent (PLD) : PDT-50%
oh boy as if there wasnt enough reason yet to hate Steadfasts
I know one is a DRK, one is a WAR, and I think there's a BLM and THF one too.
Furtive WHM
Occult WAR
Steadfast PLD
Brawny DRK
Fleet WAR
Hexbreaking BLM
Honed RDM
Insidious RDM
Martial DRK
Not any Adherent mob can be with any NM (ex : you will never see Hexbreaking with the MB but often with Durs or Liij)
According to the JP notes:
Fleet-Haste
Occult-Evasion+
Martial-Regen
Brawny-Attack+
Furtive-Magic Defense Bonus+
Insidious-Magic Evasion+
JPs will exit if they get the PLD adherent on Mega Boss.
The fact that you cannot deal with that completely random stuff is a bit lame.
On one hand it makes the event more uhm... long lasting? But it does so in a frustrating way, by removing forms of control from the players' hands.
I talked with the Asuran group who got 139 (they're 5/6 for 140 btw) and they said it's pretty annoying when you get the 50% PDT thing.
Honestly I'm not sure it's worth going past 130-something. I did a couple of 138 runs with them and it was hard. In the end I got a plethora of coffers all full of nothingness.
Doing 3 bosses with a THF bumping TH at lower levels might be better than going higher levels doing a single boss per run without TH because you don't want to waste a slot (raising the NM's HP) for a THF.
Do the XP and CP scale with the level difficulty of Incursion or do they stay the same from 123 onwards?
i get phalanx +5 on pld cape