tell your thf to keep TH gear on instead of just relying on "anything after TH3 is meaningless"
tell your thf to keep TH gear on instead of just relying on "anything after TH3 is meaningless"
When you guys do 128, are you farming fodder and lesser NMs? Or just spamming boss? We've just been teleporting to Gramsk's chamber every time, spending 20min on him, then killing a 2-3 NMs with the remaining time(6 man group, mythic WAR, mythic DRG, mythic WHM, Relic THF, RDM, 3song Ghorn BRD). I guess it could be the THF's TH, i didn't ask or check if he was procing. Just seemed like the NMs and Boss were dropping the same # and quality of chests they were dropping at lower level difficulties, with an occasional HQ chest from boss(which seemingly still dropped the same distribution of helms/crossbows/harnesses/JSE capes and scrolls and random unlucky gil as the NQ boss chest). How often are you getting double chest drops from NMs? And have you seen double drops from megaboss frequently? So far it would seem to me that double drops from an NM is a rarity, as in three 128 runs with a THF, we haven't seen it occur yet (but we're not farming fodder/NMs, only killing boss, his adds/links, and then Ymmir, Liij and Ignir before timing out; and none of those NMs or their adds have been dropping doubles and the rate of HQ chests from fodder (Grand Coffers) is still pretty uncommon; most still are dropping NQ Velkk Coffers, even the Adherents.
Been spamming the Mega Boss the last couple of days, and we've yet to see reports of 4k+ damage during Mighty Strikes or any other time. He's a complete joke of a fight so far, and no one's been using hybrid or full dt sets unless necessary. Any reason why damage is spiking so high? This is on 123-127 so far, have yet to do a 128. If it's 128/real king, disregard.
Also in reply to Ophannus, we've also yet to see double or whatever+ drops from NMs and the Mega Boss, and this is with TH10-12 reports from our THF. Have done all runs with a THF and have yet to have any NM not drop their coffer, but have yet to see an HQ or even multiple from the NMs.
Thanks for validating me so I don't seem crazy. As for 4k attacks, he probably had Mighty Strikes up because he's weak sauce without it and barely ever breaks 600 damage on his TP moves. Also you need Scherzo fulltime man. It saves your ass a lot during MS.Also in reply to Ophannus, we've also yet to see double or whatever+ drops from NMs and the Mega Boss, and this is with TH10-12 reports from our THF. Have done all runs with a THF and have yet to have any NM not drop their coffer, but have yet to see an HQ or even multiple from the NMs.
It's so strange to me that jumping from 123 to 128 mob attributes have not changed. It's like the content level is 128 but the level of the mobs has not changed, nor their attributes in any meaningful way except maybe the megaboss. I have not needed to add any additional acc to maintain near-capped acc against any mobs including the boss. And even for a megaboss, his evasion and defense are extremely lenient. There's no need for Hunter's Roll or SV Madrigals to hit the megaboss. When sushi fell for 10minutes I didn't notice a drop in hit rate at all, it was the strangest thing. In fact, I find Woh Gates mobs and Ark Angels on Difficult to be EXPONENTIALLY more evasive than Incursion is on content level 128. Even Delve II which is also Content Level 128 boasts more evasive mobs than Incursion. I'm almost inclined to think Incursion is glitched and it shouldn't be this easy. I have yet needed to use hybrid or full PDT gear except during Mighty Strikes on megaboss. And with Scherzo, nobody ever comes near death. His TP moves barely scratch 500-600 damage, compare to Delve or Phantom Gem fights where every TP move is potentially extreme damage. They said Incursion would be content that would be extremely hard but so far it seems easier than a Delve II or D phantom gem fight. Hell in a D Ark Angel fight, I can be one shotted with a 2800 CDC instantly, but here? Every TP move except one of the bosses under Mighty Strikes, maybe does 400. Glutinous Dart? 200 damage. Death Spin? 350. Saurian Slide? 400. Velkken Pymiacha? 400-450 Coming Through? 600 Galumph 600-650 Velkken Assault 700ish. Its very odd.
Also I truly wonder what the diff is between NQ Boss and HQ boss coffers. In an alliance PUG run, almost everyone who popped NQ boss coffer got a piece of r/ex equipment or arise/meteor and one person got gil. The HQ coffer same thing, almost everyone got equipment, one person got gil. Perhaps the HQ coffer has a small chance of granting you more than one item?
No, you're misreading. We haven't had him do anywhere near 4k damage and we aren't using scherzo. My question was asking how are people taking so much damage and I know our DDs are not using their hybrid sets unless they see damage spiking heavily, or I ask on vent specifically. The only time he's one shot someone was with Merciless Mauling and it did 2400 I believe, other than that, no deaths to any of his ws, even during Mighty Strikes.
I'm doing up to 127 with Mal. Recently we haven't been walking away with below 4 coffers from NMs each. Got a double HQ drop from Liij yesterday, too. We are cracking jokes on how bad our THF is when we "only" get 4 NQ coffers from NM. Might want to check back with your THF what he is actually doing. Possibly the TH mechanics are similar to Dyna Currency where every slot gets rerolled by TH.
At 127 the NMs get a subtantial boost to MEVA. Need to use some MACC pieces or AM1 on Mythic SCH to do consistent damage. Megaboss won't sleep well at all but can still easily be tanked in a -DT set on SCH while the PT is busy on adds. HOWEVER bringing Geo and him doing magy stuff totally invalidates this data. Incursion is like a blueprint for "How to make an event catered towards GEOs".
I don't think he's really doing 128, especially with that setup. 128 NMs have drastically higher meva/eva/defense; It seems ridiculous he wouldn't notice. Only having a BRD/RDM for buffers would not cut it for buffs/stuns, since our top tier RDM can't even land frazzle/distract on 128 without GEO's meva down and without that stun would start resisting really early on RDM. It also seems multiple Trance causes the MB's stats to rise, after 2-3 I've had major accuracy issues if I didn't have SV mads+hunter's roll.
If you meant you were doing 6 man 123 with that setup, then disregard the above. I assume your 18man JP PUG for 128 includes GEO for eva/def down, so you're probably so over buffed that you aren't noticing, because it's still fairly easy to cap acc/atk on it with tons of buffs/debuffs and the MB gets no -DT at higher levels.
I also highly doubt TH does anything for coffers. We haven't been using a THF from 123 to near 129 and our coffer rate has not suffered compared to what others that say TH works claim to be getting. Once we passed a certain difficulty threshold(I think 125 or 126?) we stopped getting 0 coffer and always got 2-4~ from NM kills no matter what. The only thing we've seen a drastic drop in is MB grand coffers, which we were getting with regular frequency at lower difficulties but none of in any of our 5-6 128 kills.
go RUN cape with enmity +6 and embolden +8 augments ¬.¬, crap augments is crap.
Updated OP with info from the thread. Haven't been able to get back to Incursion yet.
When it says:
Is it not the bottom number that determines the level you're entering with? Maybe I fucked up and confused the log chat. I thought it was the bottom number since it says level you're currently attemptingThe level of difficulty for this content is 124
The maximum content level you are currently attempting is 129
Ok shit makes sense now -_-
Can we get a list of confirmed augment possibilities on these capes? Also, I don't think I've seen someone post what the BLU cape offers.
In case it hasn't been reported, I got a brd cape with these: HP+18, Mag. Acc.+5, Enmity-8, Damage taken-2%
Quoting this before it gets deleted
This topic has some things not posted here:
http://www.ffxiah.com/forum/topic/44...nts/4/#2708054
I bet it does say he is doing 123 and the max level of the event is 128 so he think he does 128!
Cause even going from 123 to 125, stuff felt harder/took longer to kill.
edit: too slow answer.
blm cape: mab+3 ele magic skill +10 dark magic skill +1
Ninja: str+2 dex+3 ws dmg+1% sc dmg+3%
Sch: int+2 mind +1 helix eff duration +18 regen potency +10
Cor: enmity -1 -.-
Well the chat log is pretty ambiguous. Says level you're attempting is 129-130, so I'm thinking we're doing 129-130, I'm not the party leader so I'm not the one changing difficulty. -_-I bet it does say he is doing 123 and the max level of the event is 128 so he think he does 128!
Except for the part where it says, "The level of difficulty for this content is x"
joined an incursion party a bit ago, was mad people @ gate. zoned in, entered without being in party. we all put up our flags but couldnt inv. we all logged out and both my chars stayed sitting (logging out position) for minutes, till i shut the games down. now not only can i not access those characters, one of them has logged in, and there is no red message when i /t them on that characters mule. in fact, i befriended him and it worked. im on my own FL, and on the game with more than one character from the same account apparently. does anyone have any similer experiences? lol