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  1. #161
    Absolute Messenger of Promathia
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    Blaise Destin
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    Quote Originally Posted by Ophannus View Post
    Any idea what procs do? Wonder if it lowers their attributes cuz it doesn't stagger them or increase treasure or lock Astral Flow.

    Perhaps since AF take a good 2-3sec to charge up, maybe if you time a stagger while it's readying an Astral Flow it prevents it or weakens it? (a similar mechanic exists for Voidwatch though it's not very well known; for TierVI VW mobs like Botulus, yellow and red procs only last for 50% of their usual duration but if you proc while it's csasting or using a TP move, you get the usual stagger duration) So the idea of staggering while a mob is using a TP move or spell to get some kind of effect is within reason.
    Someone mentioned triggering interrupted TP moves pretty consistently.

  2. #162
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    Quote Originally Posted by Karbuncle View Post
    Someone mentioned triggering interrupted TP moves pretty consistently.
    I can confirm. I've interrupted TP moves as well as spells.

  3. #163
    Ridill
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    Not just consistently every single proc interrupt spells and moves

  4. #164
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    So what are some good procs to be focusing on, or good jobs to bring for procs?

    WS procs sound pretty straight foward - just save TP for when they're doing something you want to interrupt. But it sounds like you can't do the same proc over and over, so just bringing a SAM to spam WS wouldn't be good enough.

    If steps, or at the very least flourishes, can proc the JA stagger, then I could see having at least one person DNC or /DNC being pretty valuable.

    It sounds like landing debuffs procs the magic stagger. But if debuffs that never miss like Dia are sufficient, one may not even need a dedicated mage for these fights.

  5. #165
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    I figure I'd post this here since it's been bothering me a while, and it's a massive difference now with the shortened events with Gobbiebox/Waypoints/etc.

    Normally you'd interact with a Waypoint and it would spin, then you select your destination, confirm, and you see the warp/exit animation. My main character has never needed to confirm, and half of the mules I have didn't need to either. The rest did.

    Now with the adjustments they've made in the patch it's annoying where half of them have to watch the spin-up, select, and confirm where the main character just walks up (no spin animation, instant menu), selects, and is gone. It's quick as hell and I want that on all of my characters.

    Is there some internal command I made years ago and I don't remember?

    (To be clear, I'm not talking about Enternity. This is something within the actual game and its menus that I haven't been able to figure out why some don't need confirmations -- or even opening animations -- and others do.)

  6. #166
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Last option is a setting for confirmations i believe

  7. #167
    Ridill
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    Quote Originally Posted by Magnus7775 View Post
    So what are some good procs to be focusing on, or good jobs to bring for procs?

    WS procs sound pretty straight foward - just save TP for when they're doing something you want to interrupt. But it sounds like you can't do the same proc over and over, so just bringing a SAM to spam WS wouldn't be good enough.

    If steps, or at the very least flourishes, can proc the JA stagger, then I could see having at least one person DNC or /DNC being pretty valuable.

    It sounds like landing debuffs procs the magic stagger. But if debuffs that never miss like Dia are sufficient, one may not even need a dedicated mage for these fights.
    Looked like to me that everything offensive could proc. Also not sure if it was type of proc or just proccing in general that made it less likely to work. Dnc might work but honestly it's not like they spam stuff or that you can spam procs so provoke should be fine. Dia only works of the debuff lands ie if that level of dia isn't already on it. High acc ones like flash work a bit but eventually it even gets a resistance to that. Seeing as holy worked I'd imagine nukes do to so that is an idea

  8. #168
    Nidhogg
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    Waypoint spinny animation has been eliminated for me too and I don't use eternity or weird game settings.


    As for procs, maybe there's a pattern, like Red Procs interrupt TP moves, Yellow Procs interrupt spells, Blue Proc interrupts melee hits and white proc interrupts everything(or Astral Flow TP moves?)

  9. #169
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Waypoint spinny animation has been eliminated for me too and I don't use eternity or weird game settings.


    As for procs, maybe there's a pattern, like Red Procs interrupt TP moves, Yellow Procs interrupt spells, Blue Proc interrupts melee hits and white proc interrupts everything(or Astral Flow TP moves?)
    All colors were able to block spells and tp moves. Didn't manage a proc on astral so couldn't say on that. Didn't really notice a change in melee other than the whole it standing around lookint dumb for a little bit after move/spell interrupt though wasn't looking for it.

  10. #170
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    Has there been any evidence that using the element strong against the avatar relates to procs at all? Like using water-based stuff to proc Ifrit? It could be related to getting the white proc.

  11. #171
    ccl
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    Posting to confirm in case it's not, you can't mix quest trial and trial by size, got access after I redid lvl 75 titan.

  12. #172
    Ridill
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    Quote Originally Posted by Magnus7775 View Post
    Has there been any evidence that using the element strong against the avatar relates to procs at all? Like using water-based stuff to proc Ifrit? It could be related to getting the white proc.
    Might be I didn't try to nukes and it's seems to resist debuffs a bit. Granted it's a whm mule with only ilvl 115 club but couldn't land silence on easy titan even after 2 immunobreaks. But worth a try

  13. #173
    Old Odin
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    Quote Originally Posted by Magnus7775 View Post
    Has there been any evidence that using the element strong against the avatar relates to procs at all? Like using water-based stuff to proc Ifrit? It could be related to getting the white proc.
    dunno only did 3 normals to unlock the d and vd. fistract proced on shiva, dia proced on titan etc. there were so many procs going on at times.

    hardly a pushover. astral flow did 400 dmg max with indi fend and shell v on normal, most dangerous moves were the lvl 75 physical pacts. have yet to try d or vd

  14. #174
    BG Content
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    WHM, GEO, BRD, Melee x3 has been <5 min fights on Normal. All the moves are totally impotent. We've had a RUN so far, but the WHM and I don't take much damage and we're outside of his range for buffs.

  15. #175
    Ridill
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    whm doesn't have to take any dmg...

  16. #176
    E. Body
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    Quote Originally Posted by Byrthnoth View Post
    WHM, GEO, BRD, Melee x3 has been <5 min fights on Normal. All the moves are totally impotent. We've had a RUN so far, but the WHM and I don't take much damage and we're outside of his range for buffs.
    Shiva Difficult actually kinda beefy on DD's. From what I've seen the lower she goes, the more damage they take(this is with 190 Barblizz and 5/5 Shellra V). You gotta be pretty quick on heals. Though I'll admit PLD is pretty indestructible in there, they take like no damage to anything except the occasional Rush. You have to watch DD's like a hawk, though. Assuming everything goes as planned though, she's extremely squishy with good DD. My best time was 3 minutes and 57 seconds on Difficult with WHM BRD COR PLD SAM THF. Saving Sancrosanctity for the last 10% helps a little bit too.

  17. #177
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    Quote Originally Posted by dasva View Post

    ...Also the old height difference trick worked...
    Could you tell me what the trick is exactly?

    Normally a WHM could avoid taking any damage by just standing at the proper range (as in delve etc.). Is the height trick the only reason a WHM could go without taking any damage at all in these Avatar fights?

  18. #178
    She Shoots For The Stars
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    Okay, I'm just curious before I do something a little dumb..

    Is there a way to either help with the Lil battle that gets her her trust and atmos, or repeat it? I'm just curious since I was planning on doing it with my static, a friend offered to help me do the fight (We didn't b/c we weren't sure if I could do it with the static later). I hope they did add a way to help at least.

  19. #179
    Ridill
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    Quote Originally Posted by Magnus7775 View Post
    Could you tell me what the trick is exactly?

    Normally a WHM could avoid taking any damage by just standing at the proper range (as in delve etc.). Is the height trick the only reason a WHM could go without taking any damage at all in these Avatar fights?
    Pretty much all AoE dmg regardless of horizontal range has a fairly limited vertical range. So in some places you can stand above/below the mob to avoid AoEs easy like. In this case the ramp leading back winds back on itself making it easy to be within casting range but unhittable by AoEs. The reason why it's popular in some cases like this is the AoE range of some moves in this case the astral moves are much farther than casting range so you couldn't avoid them without height trick

  20. #180
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    Quote Originally Posted by NynJa View Post
    Last option is a setting for confirmations i believe
    Last option in what?

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