
Originally Posted by
Lucavi
I hear this a lot, and to me, it always comes down to two things:
1) If you're enhancing without the job providing DPS/Healing, you must enhance enough to equal the DPS/healing lost by the slot.
2) If you're enfeebling (provided the encounter allows for enfeebling), again, the debuffs must equal the lost DPS/healing.
If these two requirements are not met, you're going to run into an issue of the class not being worth bringing compared to bringing more damage, more healing or more mitigation. This is enhanced in a game that has so many boss checks, and this buffing/enfeebling must be able to be activated quickly enough to allow for quick checks to be completed.
We'll use an easy encounter for an example. Take the heads of the 5-headed dragon in WoD. Blowing up each head to lower the damage on his super move is a DPS check. DPS too slow and heads survive and the damage eventually becomes unsurvivable. Simple stuff. If you're going to have a pure support job, you'd either have to have enough buffing to boost everyone else's DPS high enough to make up for the loss of DPS in the support class, or enough debuffing of the boss to negate the extra damage that losing the DPS check would entail.
If your solution to that is simply to "remove the checks", then you've removed one aspect of content so you can introduce another into the game, and that's walking a pretty dangerous path when you're talking about maintaining subs in a pretty popular MMO.