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  1. #2441
    The Defense is ready, Your Honor
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    Spoilers aside, is that even an issue in the grand scheme of things? Fix your RMT problems, not .dat mining in a benchmark.

  2. #2442
    Relic Weapons
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    As a controller player this definitely worries me. I already play hybrid... Controller but also sit by keyboard for additional oGCD actions that I find it's faster to press with keyboard in between. Switching between hot bars can be a pain.

    I remember seeing guides posted for automatically changing hot bars/hot keys when pressing a certain order of actions. Maybe something like this will have to be used on the player end as a work around. Thing definitely could get pretty hairy. I'm looking forward to new ways to spend Wrath stacks as a warrior though.

  3. #2443
    Old Odin
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    Seravi Edalborez
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    Quote Originally Posted by Ramset View Post
    As a controller player
    This scrub. Holding us back every week, omg.

  4. #2444
    Ridill
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    If only this game were complex enough for that to matter. Well who knows maybe it will be, but so far it isn't.

    Controller master race

  5. #2445
    The Defense is ready, Your Honor
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    Quote Originally Posted by Seravi Edalborez View Post
    This scrub. Holding us back every week, omg.
    I used to throw that joke around with one of my old static members, until he shit on everyone's DPS on the regular. Doing that much monk damage on controller... I'm still impressed.

  6. #2446
    Old Odin
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    It's funny because the difference between Cage and our other controller player (no longer in the group) was day and "god when will it end" night. I only tease because I care :3

    I'll be impressed when we have world first MNK clear (something) with a fightstick. Or NIN with a DDR pad.

  7. #2447
    The Defense is ready, Your Honor
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    I bet the fightstick could be done, honestly, lol.

  8. #2448
    A. Body
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    Quote Originally Posted by Lucavi View Post
    Spoilers aside, is that even an issue in the grand scheme of things? Fix your RMT problems, not .dat mining in a benchmark.
    Yoshi made a big deal out of it. It's probably fairly cleaned out but given the way this game works internally the benchmark WILL have a lot of "spoiler" stuff in it in order to give us that video, so for example models/skills/music will be present but it won't be as big as 2.0's, since yeah Doctor Mog kinda ruined the treasure hunt for us.

  9. #2449
    Road Tinnies
    Sweaty Dick Punching Enthusiast

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    Were those individual LB that i was seeing? Or was i seeing individual limit breaks that had to be use in a certain order (ala skill chains) Im hopeful on the latter but that would be kind of cool though but unlikely.... Would be too much to expect of casual and younger players these days! Overall looks very good and looking forward to the expansion none the less?

  10. #2450
    Relic Weapons
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    Seravi you know when I play DRG I poop on everyone else anyway that are using mouse and keyboard. Don't just compare me to she who shall not be named but couldn't use controller properly!

    I think fightstick wouldn't be that bad. Might just have to forego camera movement.

    Edit: Digression - When the benchmark video got to the part with everyone spamming skills against that green coeurl/deer thing my first thought was "wow that enemy looks cool!" And then immediately after I said "looks like it's going to be wasted on a Zerg fest though". y u do dis SE. Seriously, massive groups of people serving enemies with no regards for mechanics is not fun, at all. See Hunts for ref.

  11. #2451
    Piece of shit Bruins fan

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    Quote Originally Posted by Sho View Post
    Ripped The47thSen's translation from reddit:
    Summoner has been heavily reworked. Something something tri-disaster.
    Maybe it's going to come off Arcanist and no longer be SCH's "companion" job.

  12. #2452
    Ridill
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    Whatever developmental gymnastics they have in mind for adjusting ACN-SMN-SCH should prove to be entertaining at least.

  13. #2453
    Old Odin
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    If you squint about it, SCH pretty much behaves like the new jobs anyways:

    -Starts at 30 when unlocked (albeit not a concrete rule for ACN>SCH given that you can unlock it later than 30)
    -Doesn't have a base class (in the sense that ACN is SMN's base class role-wise, not SCH's)

    They could easily just make SCH "it's own job" ala the 3 HW jobs and virtually nothing would change given that it has ACN's skillset anyways. Except maybe that SCH and SMN would finally have their own bonus attribute point pools.

  14. #2454
    Ridill
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    Seravi, please get out of my head.

    As I was making the previous post I was wondering if they'd break SCH off from ACN entirely and give it it's own complete 1-30 skill set like the new jobs.

  15. #2455
    The Defense is ready, Your Honor
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    Quote Originally Posted by Seravi Edalborez View Post
    If you squint about it, SCH pretty much behaves like the new jobs anyways:

    -Starts at 30 when unlocked (albeit not a concrete rule for ACN>SCH given that you can unlock it later than 30)
    -Doesn't have a base class (in the sense that ACN is SMN's base class role-wise, not SCH's)

    They could easily just make SCH "it's own job" ala the 3 HW jobs and virtually nothing would change given that it has ACN's skillset anyways. Except maybe that SCH and SMN would finally have their own bonus attribute point pools.
    They're learning a big lesson about what happens when you try to drag old assets into a brand new experience. No surprise we won't see that debacle again.

  16. #2456
    Ridill
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    Uh....there was no ACN-SMN-SCH in 1.0, or branching jobs.

  17. #2457
    Relic Weapons
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    I'd like to hear a definition of "heavily reworked" before we start going down this path. Could just simply be talking about how Spell Speed affects their dots, and maybe changed effects of a couple abilities. I'd be hard pressed to believe they'd change the job THAT much.

    Edit for awful auto-correct.

  18. #2458
    Yoshi P
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    I'm not one to take whatever Yoshi says at face value since he obviously tends to hype things up a bit. Warrior got a "heavy rework" but it still plays essentially the same.

    And yea, ACN and it's jobs are 2.0 concepts just didn't pan out like they hoped or rather, they saw the complications that happen. Whatever they decide to do, I honestly hope they don't try to shoehorn more shit onto the pets unless they fix the general unresponsiveness of controlling pets.

  19. #2459
    Ridill
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    Quote Originally Posted by Ramset View Post
    I'd like to hear a definition of "heavily reworked" before we start going down this path. Could just simply be talking about how Spell Speed affects their dots, and maybe changed effects of a couple abilities. I'd be hard pressed to believe they'd change the job THAT much.

    Edit for awful auto-correct.
    It's been clear for a long time that they regret ACN's branching jobs, it means they can't adjust one without adjusting the other outside of the 5 job skills they're given.

    I don't think they ever intended for SCH to be as powerful or versatile as they are, but that's what happens when you take a DPS and tack on 5 additional skills to let them heal as well.

  20. #2460
    Relic Weapons
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    Quote Originally Posted by Niiro View Post
    It's been clear for a while that they regret ACN's branching jobs, it means they can't adjust one without adjusting the other aside from the 5 job skills they're given.
    Fair point. But its possible that's EXACTLY what they're referring to, the job specific skills only. If they were changing Miasma/Bio etc, then obviously it would affect both and I think SCH would have been mentioned.

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