1. FFXIV Reset Timers
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  1. #281
    Daniel Rand
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    I'd put my money on new tank being temple knight off lancer....

  2. #282
    Daniel Rand
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    Also be the new race they showed as a joke is mixed From ff tactics and that race is Templar iirc

  3. #283
    D. Ring
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    Grey Jorildyn
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    Without combos that add enmity it would be pretty damn difficult to implement a tank off lancer. Also positional stuff would be negated. This is one of the failings of the armory system.

  4. #284
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    Kaslo Essyx
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    Famfrit
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    Carbuncle

    Level 30 JA that makes changes regarding that is all it would need #justsaying

  5. #285
    Daniel Rand
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    Quote Originally Posted by Grey Jorildyn View Post
    Without combos that add enmity it would be pretty damn difficult to implement a tank off lancer. Also positional stuff would be negated. This is one of the failings of the armory system.
    Job could have a stance that gives enmity to all attacks. Keen furry feint leg sweep life surge r tank friendly skills Imo. Maybe tp intensive job can use invigorate?

  6. #286
    D. Ring
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    Grey Jorildyn
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    That's what everybody keeps saying. Do we really want every level 30 job ability to be a stance that basically tries to undo everything the class was originally intended to do?

  7. #287
    Daniel Rand
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    Thrust combo 123 same as pld they don't got anything else

  8. #288
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Lenette Valkyr
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    Gilgamesh

    I really hope not. I hate the class branching system and would much rather have jobs with their own unique abilities.

  9. #289
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Gilgamesh
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    Cerberus
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    Mug'thol

    Quote Originally Posted by Tyrath View Post
    No, get the fuck outta here. Leveling isn't fun.
    Lets get more Korean Grinder in my ARR. That'll bring in the cash.

    No. Just give me the content. If the content is great, I don't care what level I'm at when the content is finished. I don't need to feel the illusion of "strength" by completely having to clear every quest hub in a zone to stay on pace, level-wise. Been there, done that.

  10. #290
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    And yet the game needs some group grinding. This instance-heavy, hit your coil appointments, cap your tomestones then peace out thing ain't healthy for the game.

  11. #291
    The Defense is ready, Your Honor
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by ronin sparthos View Post
    And yet the game needs some group grinding. This instance-heavy, hit your coil appointments, cap your tomestones then peace out thing ain't healthy for the game.
    Then make it, but how is level 50-60 quest hub and levequests "group grinding"?

    Dungeons count, but apparently you just said instance-heavy aint healthy, so...

  12. #292
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Kaslo Essyx
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    Quote Originally Posted by ronin sparthos View Post
    And yet the game needs some group grinding. This instance-heavy, hit your coil appointments, cap your tomestones then peace out thing ain't healthy for the game.
    It is and it isn't though. A large portion of the FFXI population who played when they had tons of free time have not aged into FFXIV where they have a lot of other real life things that keeps their playtime low. So being able to do endgame without waking up at 3 am for a Fafnir window is a good change of pace life-wise.

    At least that's the vibe I get from talking with my FC members that all migrated from FFXI

  13. #293
    E. Body
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    Warren Castille
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    Balmung
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    Ragnarok
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    Quote Originally Posted by Kaslo View Post
    It is and it isn't though. A large portion of the FFXI population who played when they had tons of free time have not aged into FFXIV where they have a lot of other real life things that keeps their playtime low. So being able to do endgame without waking up at 3 am for a Fafnir window is a good change of pace life-wise.

    At least that's the vibe I get from talking with my FC members that all migrated from FFXI
    That's the rub. XIV was designed to appeal not only to FF fans, but to XI fans. We're all getting older, and lots of people have careers and families now. Are they folks who can meet the varying schedules like XI used to cater to? Sure, but those guys really don't post here. They came from <other game> or maybe never played an MMO before. There's a lot of folks in the pool.

  14. #294
    filthy liars!
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    Deuce Angaar
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    Balmung
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    Diabolos

    Leveling from 50-60 in 3.0 will probably take the same amount of time as leveling from 1-50 in 2.0, which was between 2-3 days of game time.

    As for crafting, I have a feeling SE is going to make that 50-60 grind more difficult. If the most recent crafting adjustments and changes have shown anything it's that SE doesn't want everyone to easily reach max in all DoH/DoL. The i70 tool grind was pretty time consuming because of the need to HQ a long synth 50 times. Then you have the i75 tool grind, which is either easier or worse depending on how much gil you have. If you can spend the 2 mil it takes to get the mats then it isn't so much of an issue. If not, expect to grind desynth for a long time, especially with how SE's RNG system doesn't seem to reflect the success rate it tells the player. Also, 85-100 or even 70-100 is costly and time consuming for most crafts. Lastly, the player is forced to split 300 levels among 8 crafting classes.

    I know at fan fest they said the most recent crafting tool requirements are going to be nerfed after 2.5. It may have been earlier than that. Either way, it makes sense for that nerf to come then because it'll be a huge gate for most crafters come 3.0. However, they could just say screw it and make the requirements for 50-60 synthing less demanding than the highest tier synths now. I'm not sure how that'll go over with some people on the OF though, so we may get some comedy out of it.

  15. #295
    Old Odin
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    Asura

    Quote Originally Posted by Lucavi View Post
    Then make it, but how is level 50-60 quest hub and levequests "group grinding"?

    Dungeons count, but apparently you just said instance-heavy aint healthy, so...
    Incursion is an excellent example of group/alliance content, that rewards you with EXP CP and loot and you actually can accomplish something and you can accomplish more by ramping the difficulty up yourself everytime how much you want without limits. Albeit the loot is a bit random with personal chests and augments, but its fine (not VW random)

    I wouldnt mind a crystal tower like 24 man stuff, where you work your way up while getting exp and get then rewarded with a personal chest that has rewards and some random augmented stuff to go from lvl 50-60, all the while being able to increase the difficulty by yourself and thus expanding the amount of rewards you get.

  16. #296
    Strider/Doom/Cyclops
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    Viper Beam
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    Balmung
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    Quetzalcoatl

    Quote Originally Posted by Grey Jorildyn View Post
    That's what everybody keeps saying. Do we really want every level 30 job ability to be a stance that basically tries to undo everything the class was originally intended to do?
    That's not even necessary. SCH doesn't need a stance to change the rat summon into a fairy summon; the ability itself is simply different, no explanation required or given.

    The "rules" aren't an obstacle when you make them and can ignore them at your leisure.

    Quote Originally Posted by Kaslo View Post
    It is and it isn't though. A large portion of the FFXI population who played when they had tons of free time have not aged into FFXIV where they have a lot of other real life things that keeps their playtime low. So being able to do endgame without waking up at 3 am for a Fafnir window is a good change of pace life-wise.

    At least that's the vibe I get from talking with my FC members that all migrated from FFXI
    You're all old and don't count.

  17. #297
    D. Ring
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    Grey Jorildyn
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    Hyperion

    Turn Lancer into a tank in five abilities without a stance. Go.

  18. #298
    Relic Horn
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    Nmtd Natlhom
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    Coeurl

    Quote Originally Posted by Arthars View Post
    in FFXI, DRK is able to tank with apocalypse and also with sword/shield in lvl75 cap.....

    we did before 2004 fafnir with ridill + shield on fafnir cos PLD fell asleep

    WORKED LIKE A BOSS!
    We low-manned Ultima and Omega with DRK tanks. People also tanked Fafnir with BRD before they enmity nerfed mazurka, and BLU was probably the 'strongest' blood-tank until Ochain and shield rework.

    Just because you can abuse mechanics or power through subpar conditions does not mean they are a tank.

  19. #299
    Ridill
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    Not really important to the topic at hand, but why the hell would you even use sword/shield as a DRK to tank.

    DRK have no shield skill <_<

  20. #300
    Old Odin
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    Dec 2011
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    Seravi Edalborez
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    Hyperion
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    Titan

    Quote Originally Posted by Grey Jorildyn View Post
    Turn Lancer into a tank in five abilities without a stance. Go.
    Without a stance that changes what everything does, or can we still have a Shield Oath / Defiance -esque "generates more enmity because hard to hold hate otherwise" stance?

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