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  1. #3121
    Impossiblu
    Join Date
    Mar 2010
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    Prothescar Centursa
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    Valefor

    Quote Originally Posted by Destinye View Post
    Likely 330.
    Likely based on what? Even 330 is extremely uncommon for a tank. If they include tank dps in their calculations at all (the word "tank" being absent from the entire explanation, only the mention of 4 DPS is concrete 'we use this to come up with an average baseline dps') it was probably closer to 170 or 180 for Final Coil, and even that may be expecting too much out of some people.

    Edit: nvm he does include "tanks" in the description of their balance decisions, but somehow i doubt they're valued very high. at least, I hope not. as i said the average tank isn't stellar when it comes to going above and beyond "press 1 2 3 in between handfuls of doritos and sometimes provoke"

  2. #3122
    D. Ring
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    Nov 2011
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    Raldo Volca
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    Balmung

    One would hope you're not doing endgame stuff with "the average tank", so I hope they're not using them in their ballpark estimate.

  3. #3123
    Impossiblu
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    You've never been in PF have you

  4. #3124
    Ridill
    Join Date
    Jan 2005
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    19,023
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    Isn't baseline tank damage just enough to hold aggro? I wouldn't expect it to be higher than that (not that I can put an imaginary number on it...I guess 3x less as the top DPS?) but I wouldn't expect tank DPS to be as high as 300 either.

  5. #3125
    E. Body
    Join Date
    Jun 2007
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    2,351
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    FFXIV Character
    Kirby Prime
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    Hyperion

    I expect baseline to be closer to 150 tbh

  6. #3126
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,632
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    Lord Longhaft
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    Gilgamesh
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    Cerberus
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    Mug'thol

    Quote Originally Posted by Elcura View Post
    Nothing is impossible when you devote your entire life to it. In this case, spending 20 hours raiding a day would probably get it done and someone out there is capable of doing it. Reminds me of those recruitment messages that basically imply that if you don't put your life on hold to raid 24/7 you can't join.

    People go to a lot of effort to brag about shit that isn't important.
    I ain't hating on anyone who wants their life's claim to fame to be world first in a video game, but I love those super serious recruitment page messages. "Must be willing to take days off of work/school/marriage/ect." to get those 20 hours a night of raid time in. "FOR THE GOOD OF THE KINGDOM!" or something, I always think.

  7. #3127
    Chram
    Join Date
    Jun 2007
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    Skai Aetheris
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    Gilgamesh

    I took a week off for Heavensward and I feel like a champion.

  8. #3128
    The Defense is ready, Your Honor
    Join Date
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    Lord Longhaft
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    Gilgamesh
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    Not simply to raid, though. That's the difference. All of us have taken time off to enjoy a game we love. That's fun.

    Devoting 20 hours mandatory a night to raiding? Not so much, heh.

    Different strokes for different folks, I guess.

  9. #3129
    Old Odin
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    Dec 2011
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    Seravi Edalborez
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    We pretty much agreed that 3 maybe 4 hours is the max, only exceeding if "we got this". After a ~6 hour marathon of T11 progression we all started to get a little too cranky.

  10. #3130

    Sweaty Dick Punching Enthusiast

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    Fenrir

    I find it hard to believe that they would be taking into account what any average player's DPS actually is (average across the player base) for these calculations. Seems much more likely they are just going based off of mostly optimized rotations of the job and what DPS that would put out. The 10-15% could make up some of the slack (downtime) for mechanics unless they are already factoring that in.

  11. #3131
    Relic Horn
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    Dec 2005
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    Xanthe Celaeno
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    Hyperion
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    Carbuncle

    Quote Originally Posted by Zzsark View Post
    I find it hard to believe that they would be taking into account what any average player's DPS actually is (average across the player base) for these calculations. Seems much more likely they are just going based off of mostly optimized rotations of the job and what DPS that would put out. The 10-15% could make up some of the slack (downtime) for mechanics unless they are already factoring that in.
    That's exactly what they said they are doing. Set a recommended iLvl for the content, determine the expected DPS at an optimal level of play for that iLvl, tune the fight to those values and then add some leeway.

  12. #3132

    Sweaty Dick Punching Enthusiast

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    Was trying to figure out why people were debating what the tank DPS should be, citing average players being shit.

  13. #3133
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    Quote Originally Posted by Seravi Edalborez View Post
    We pretty much agreed that 3 maybe 4 hours is the max, only exceeding if "we got this". After a ~6 hour marathon of T11 progression we all started to get a little too cranky.
    That mostly because you're old Grandpa

  14. #3134
    Relic Weapons
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    Aug 2009
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    Cage Rancor
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    Hyperion
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    Quetzalcoatl

    Quote Originally Posted by Ratatapa View Post
    That mostly because you're old Grandpa
    Grandpa Seravi always ruining the fun.

  15. #3135
    Ridill
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    Jan 2005
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    Quote Originally Posted by Ratatapa View Post
    That mostly because you're old Grandpa
    Even at 16 the result would be the same. I remember a few hours doing anything boring or repetitive put me in a bad mood or just eager to do anything else.

  16. #3136
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Quote Originally Posted by Elcura View Post
    Even at 16 the result would be the same. I remember a few hours doing anything boring or repetitive put me in a bad mood or just eager to do anything else.
    Oh i know it's mostly an inside joke between serabibi and me

  17. #3137
    A. Body
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    Jul 2008
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    Caitsith

    Quote Originally Posted by Zzsark View Post
    Was trying to figure out why people were debating what the tank DPS should be, citing average players being shit.
    To be fair average players tend to be shit because they're the ones who barely scrape past T5 let alone T9. For example tanks we run with averages 270-300 being lazy (mainly the WAR) yet pickup tanks tend to barely hit 160 including WARs, to the point our SCH doing 390-410 DPS is just..depressing. While yeah SCH can DPS..to do that much more than a WAR is just sad haha, but that's a very small % of players that can do it. Optimal tank DPS would definitely be up there, but it all depends on what they consider optimal, because idk..some things yoshi says I just can't honestly take seriously at times until I'm personally playing.

  18. #3138
    Old Odin
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    Seravi Edalborez
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    Quote Originally Posted by Ratatapa View Post
    Oh i know it's mostly an inside joke between serabibi and me
    The joke being that everyone apparently thinks I sound like a chain smoker even though I'm only 25 and haven't smoked a day in my life.

  19. #3139
    A. Body
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    Quote Originally Posted by Seravi Edalborez View Post
    The joke being that everyone apparently thinks I sound like a chain smoker even though I'm only 25 and haven't smoked a day in my life.
    So you sound like:


    ?

  20. #3140
    BG Content
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    Jun 2007
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    Slycer Ilerion
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    Excalibur
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    Fenrir

    More interview stuff...

    If you thought it would be possible to spam ARR content to level up, it was a pipe dream, but I'm here to crush it anyway.

    With the way the hard and expert dungeons (where you can't currently get experience) from A Realm Reborn will be kept separate [[from Heavensward content]], will it be possible to level up there?

    Yoshida: It was a tough decision, but we decided to leave it so that you will not obtain experience there at the start of Heavensward. As a development team, we believe that moving on past level 50 should happen on the Ishgard side. Because the new dungeons have a different pacing than the ones from A Realm Reborn, we were also afraid that people would gravitate towards the older instanced dungeons for more efficient experience.

    After the situation settles down from the release of Heavensward, we might change things around by assigning some experience value, but that remains to be seen.

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