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  1. #3181
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    As far as the discussion around length of the new dungeons, elsewhere in the interview he said that the goal with development was that they would take about 30 minutes on the first playthrough with little to no knowledge going in, and optimize down to a minimum of about 16 minutes (yes, 16) once you know the dungeon well and are better prepared for it.

  2. #3182
    Yoshi P
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    So basically they are no different than the dungeons we have now.

  3. #3183
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    Japanese PS4/Vita/Vita TV Special Editions

    Spoiler: show








    Japanese Special Edition PS4 & Vita themes

    Spoiler: show



    https://www.jp.playstation.com/blog/...ps_tw_20150603 | http://www.sony.jp/playstation/store...14heavensward/

  4. #3184
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Lokus View Post
    So basically they are no different than the dungeons we have now.
    I miss the good ol 2.0 days... That demon wall raid boss be taking 45min+ to clear, if we even cleared the raid, the real savage mode back then

  5. #3185
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    The expansion is 1.6GB on PS4 & 1.1GB on PS3. Also, if you upgraded from PS3 to PS4 (transferred your account), there is currently a glitch that prevents you from purchasing the expansion;

    The pre-orders for the digital download version of Heavensward began today on PlayStation®Store in North America. However, due to a technical issue, players who upgraded from the PS3™ version of FINAL FANTASY® XIV: A Realm Reborn to the PS4® version are currently unable to purchase the Heavensward expansion pack on the PlayStation®Store‎. We are working closely with Sony Computer Entertainment America to resolve this issue, and new updates will follow as additional information becomes available. PlayStation®3 users, and PlayStation®4 users who did not participate in the PS3->PS4 upgrade campaign, are not affected by this issue.

    We apologize for the inconvenience and thank you for your understanding.

  6. #3186
    Strider/Doom/Cyclops
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    A dungeon that is designed to be entertaining and/or challenging is almost in direct opposition to one that can be exp farmed with maximum efficiency, so (speaking for the LV50-51 3.0 dungeons at least) either the new dungeons will be boring facerolls or less time efficient than smashing existing dungeons would be.

    The fact that Yoshi feels it necessary to lockout 2.0 areas from granted post-50 exp means that at a very minimum he isn't sure which content would be more efficient, and rather than deal with trying to tune 2.0 exp gain for LV50s, he's decided to just drop an anvil on it. It is what it is.

  7. #3187
    Chram
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    I agree that level 50 dungeons should give exp, but I don't really care if they do or not.

    And can't it be Yoshida just wanted more people to gravitate toward the new dungeons because it's the new shit? Are you guys really about to bring out the pitchforks because level 50 dungeons are not giving exp?

  8. #3188
    Ridill
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    Quote Originally Posted by Niiro View Post
    No one talked about spamming old dungeons until they told us explicitly that we couldn't do old dungeons for exp, at all.
    .

  9. #3189
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    Not a pitchfork... more like a shrimp fork.

    In this game, with this dev team, it would have been highly irregular to allow people to do anything outside of the designated level up rails. So I can't say I was shocked to hear that it wouldn't work, although a simple blanket ban on post-50 exp in 2.0 zones was a cute twist.

  10. #3190
    Running Hell
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    Quote Originally Posted by Spider-Dan View Post
    A dungeon that is designed to be entertaining and/or challenging is almost in direct opposition to one that can be exp farmed with maximum efficiency, so (speaking for the LV50-51 3.0 dungeons at least) either the new dungeons will be boring facerolls or less time efficient than smashing existing dungeons would be.
    Gonna have to disagree. Efficiency is literally just a number they can change on a whim. Exp gained over time spent is a simple ratio and the easiest way to adjust content that is planned to be engaging/time consuming for maximum efficiency is to increase exp gains. I don't see how this is anything other than a manufactured issue if it exists, and if it doesn't exist then I question why Yoshida would even bring it up.

  11. #3191
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    I mean, I guess they technically could make a LV54 mob in one dungeon give 1000xp/kill while a LV54 mob in another dungeon only gives 300xp/kill, but that creates more problems then it solves.

    At a certain basic level, you can't have some dungeons that are straight smash-and-grab and then other dungeons where you are waiting for a giant Tonberry to walk by or waiting to shoot a giant dragon out of the sky with a cannon and expect the two to give similar xp rates. The things that make dungeons unique or interesting are necessarily at odds with simply running forward and killing more enemies, so unless you completely throw out the exp table and make exp/kill totally arbitrary, the interesting dungeons will always be less exp efficient than the mindless slaughter ones.

  12. #3192
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    Quote Originally Posted by Niiro View Post
    No one talked about spamming old dungeons until they told us explicitly that we couldn't do old dungeons for exp, at all.
    I can't say I find this to be a redeeming factor. I'd say it just makes this discussion all the more childish, to be frank. But oh well, I suppose it's people's prerogative if they want to complain about something they previously didn't care about only because they were told they couldn't have it. But who am I kidding, developers can't win for losing anyway, so it's to be expected.

    This has me pretty excited:

    Yoshi-P: throughout the patch 3.X series we have other encounters and situations planned involving key themes like exploration or getting lost, and these aren't instanced dungeons, so I hope you're looking forward to the new types of content.
    I'm guessing this is the FC airship content, but we'll see.

  13. #3193
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    FFXIV 3.0 : Heavensward - Expansion Information and Discussion

    Quote Originally Posted by 6souls View Post

    The expansion is 1.6GB on PS4 & 1.1GB on PS3. Also, if you upgraded from PS3 to PS4 (transferred your account), there is currently a glitch that prevents you from purchasing the expansion;


    SE said they are looking with Sony on how to fix it, but the crying on OF is funny.

    Some people are threatening to unsubs

  14. #3194
    E. Body
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    So umm... how would roulettes work? Do you just not get exp if you do a low level roulette and get hit with a sub-50 dungeon?

  15. #3195
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    Yoshida specifically mentioned the limitation is for the dungeons from the current Hard and Expert roulettes, so Low level roulette dungeons should work normally.

    Even if they didn't, there's supposedly roulettes for Heavensward content so your scenario shouldn't happen (level51+ dungeons won't be in the same roulette as level <50 dungeons).

    EDIT: My second paragraph is wrong, Xanthe's post below has the correct roulette categories. source

  16. #3196
    Relic Horn
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    Quote Originally Posted by Kirbyprime View Post
    So umm... how would roulettes work? Do you just not get exp if you do a low level roulette and get hit with a sub-50 dungeon?
    Sub-50 dungeons still give exp. They explicitly state that only the 50-cap dungeons would be exp-free as they always have been. This is further made clear by how they stated their plans for duty roulettes.
    • Level 1-49 and 51-59 dungeons will be Low Level Roulette
    • Level 50 Dungeons will make up Hard Roulette
    • Level 60 Dungeons will make up Expert Roulette

  17. #3197
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    Just started working on that interview again to finish it up and found another interesting tidbit - the accuracy bonus added to Shield Oath and Defiance is 15% additional accuracy. I don't think I saw this info anywhere else before (of course, this is as of two weeks ago and subject to change).

  18. #3198
    Running Hell
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    I think the number 15% was tossed around a few times but no one ever provided a source for confirmation.

  19. #3199
    Jem
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    Claustrum. Really?
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    If I pre-order now is it too late to get early access? I'm guessing it is?

  20. #3200
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    Quote Originally Posted by Jem View Post
    If I pre-order now is it too late to get early access? I'm guessing it is?
    I'm pretty sure you can preorder any time until early access and still get early access. Most of the retailers haven't sent preorder codes and aren't going to until right before early access starts. Preorders just went up on PSN like today, for example.

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